Dev Blog: October Balance Pass!

HAHAHHAHAHAHA wow you really havent played for a long time have you.

go have a look at there KB yourself.

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Thats why its normally called a gank, i don’t think most people in ceptor fleet call it fight. It can be kinda exciting to kill something big and shiny, if you can catch it.

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i think you should tbh…

Of course. And there’s nothing wrong with ganking. But if you look back at this topic…

Yeah. They’re insisting they want ‘fights’. That they can’t get ‘fights’ if they don’t bring bubble immune things into other peoples’ space. People will dock up, so they don’t get “fights”.

Well it’s much more obvious now isnt it, this game is not to be played afk in case you havent noticed. If we can ban ganking, then hey I’m up for it, I too have been victim of ganking or unbalanced fights. So this is not new in eve there is always very often imbalanced fights and very often is the scenario that plays out in eve

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after 40 jumps i usually get a fight, or a gank; not fussed which after roaming that far tbh

And I’m not saying ‘don’t gank’. Gank. For the love of God, kill the idiots.

Just don’t claim you’re looking for fights when you’re not.

to be fair your idea of a fight is probably 100+ in fleet shooting a citadel?

If you set out in a gang of interceptors, you were never looking for a fight. As evidenced by your lack of answer to this:

what is your point really? this is the content in eve, you dont want me to kill ship who dont want to be fought but you are okay with gank?

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Ah ok, i saw more StaticEcho crying for Fights in ceptors, not the people who actually do interceptor fleets.
But actually you can have also some exciting “Fights” (from a ceptor point of view) in a ceptor fleet if the FC is willing to sacrifize some few against the Response Force, and yes, this happens every now and then.

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who said i roll out in interceptor gangs?
and as evidenced by kills AND video i have ALREADY linked… i mean i cant help you if your not going to even look at a sample bit of evidence tbvh

see my post here where I explain what I do in the interceptor fleet i fly with Dev Blog: October Balance Pass!

And regarding your other comment, of course it depends on the response, the own fleet and everything else. If its too big, everyone will try to run at least if they have the chance. If its too low, its just a gank within a gank. But a bunch of whatever can still kill more stuff before dying sometimes, without the fleet warping off before. And perhabs both sides call it a good fight afterwards.

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Did I ever say that?
Here, let me say it as clearly as I can: KILL THINGS THAT DO NOT WANT TO BE FOUGHT.

Static said he’s looking for fights, and that if interceptors weren’t bubble-immune, people would be traveling in ships that could be caught and fought. My point was that what he’s looking for, ie: fights, is not what you are looking for. You are not looking for fights, you are looking for people to murder.

no hes looking for kills on his bubble camps

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What else people going to null for if not looking for ships to be killed? are we playing the same game?

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i think you both mean basically the same, but there is just some kind of translation/definition error somewhere.

Maybe so, but I was addressing his point, which seemed to be about why people hunt miners and ratters (ie: your ‘people who dock up’). You don’t hunt miners if you’re looking for a fight.

And frankly, my idea of a fight is both sides having relatively even odds and/or drive to be there, beating the hell out of one another. 1000+ people killing 4 keepstars in a single day isn’t a fight. 20 dudes in interceptors executing a hulk isn’t a fight. 6 guys vs 10 in a wormhole, duking it out with blood on both sides? That’s a fight. 250 dudes in a battleship fleet spinning between 400 guys in 4 enemy fleets, with cruisers in one direction, battlecruisers in a second, and carriers dropping sentries in another 2? That’s a fight.

Edit: and yeah. 1 guy getting tackled by a lone Sabre or long-point ship, turning around and saying ‘screw you, I’m gonna go down swinging’? That is absolutely a fight.

All the push back from the wormholers and some discussion within my alliance got me thinking. My stance is that CCP designed the HIC for a particular purpose, and they want to rebalance it because there is a niche case where using it for that purpose (tackling ships) is way out of what was intended. The fact that other aspects of that same mechanic are used for a different niche case that has nothing to do with the intended purpose of the ship (rolling wormholes) shouldn’t come into the equation directly for the HIC. Just because someone figures out a way to use a trailer hitch to more efficiently open beer bottles than a bottle opener (not saying there is, just using it as an example) doesn’t mean that the trailer hitch manufacturer should take that into account before changing the design of their product.

HOWEVER there is a need for wormholers to roll unwanted holes with less risk than using a normal ship. Some ideas came to mind which I would suggest, if CCP considers anything to be seriously viable, to implement at the same time as the change to the HIC, not something that comes at some indefinite time later.

  1. Dedicated ship for hole rolling. The idea I like least because it is too niche of a ship purpose, though we do have ships like the Echelon and Zephyr that are very niche.

  2. I recall during the original, GM-level Sansha events where the Sansha came through wormholes that they created, that it was possible to close those wormholes using remote gravimetric ECCM. Maybe some kind of mechanism like that to roll wormholes.

  3. Something like a ‘gravity bomb’ that could be used on the wormhole itself to collapse it.

  4. A pair of deployable mobile structures, which must be anchored one on either side of the WH within a certain range of the target WH, that cause the collapse of a wormhole as long as it is critical. You could ‘balance’ this by making the deployables of a size that it requires an industrial to hold them, so you have the risk of using a ship that doesn’t have weapons (like the present HIC hole rollers). Not having lived in a wormhole, I don’t know if an industrial would be too massive for this purpose. If that is the case, then something smaller and live with the fact that the ship can have weapons.