But you can target the enemy who is neuting you. And knowing that youâve yellowboxed the guy whoâs rendered you helpless and about to dieâŚman thatâs all the difference in the world.
Okay, that was biting sarcasm.
I think you can still warp away, since get regain at least 1j per tick, and neuts hit you like every ten seconds or so. If weâre taking all forms ofâŚalternative warfare (since theyâre not all classified as âelectronic warfareâ) in a vacuum, you can still warp away both with neuts and ECM.
If weâre being quite honest, neuts are ECM arenât similar, but they are about equal. With ECM, assuming it succeeds, thereâs still a lot you can do. You can focus on managing your tank and propulsion, especially in regards to moving outside the jamming ship optimal, or positioning yourself so when the ECM wears off and you hope for a failed ECM roll, you are in prime position to lock and attack the jamming ship. Technically, everything you have on your ship still works, you just canât effect other ships in that particular moment.
With neuts, you can lock the enemy, which still helps if you have projectile weapons, missiles, or drones as your main weapon source. Though technically, you might not, if your ability to target the enemy was dependent upon a sebo which isnât working anymore. But you canât rep, you canât prop, and any active resist mods shut down. Youâre a sitting duck for most intents and purposes, with a meager ability to lash out at your attacker as you get piddled away.
But in both instances, again assuming these things in a vacuum, you can warp out and take a breather, then jump back into the fight. Though with neuts, you might be out of the fight longer since it will take a while for your cap to recover.
So thereâs different things you can do in either instance. Itâs a situation of âsix of one, half-dozen of the otherâ sort of thing.
You want to know the one and only difference that really matters here? The CSM many (many) posts above admitted as much - people are actually making the fitting sacrifices to equip a cap booster. This is probably because most fits exceed energy regen capacity, so to be at top fighting form, you need to cap boost. That means when neuts come along, you already have a counter against them. But people are NOT doing the same for ECM. Despite the fact that a sebo provides lock range, lock speed, and ECM boosting effects all at once, they refuse to use it and would rather whine on the forums.