you can burn away from ecm.
you must mean fit a cap booster for a sudden cap infusion? kinda like how I mean when I say ‘fit a sebo’? last time I checked an mwd doesn’t give any sort of an infusion of cap whatsoever. but I know you meant the cap conservation thing. cap conveservation isn’t a counter, for the record, but its a valid response to neuts. I don’t object to your prioritizing certain modules over others. but doing so has zero counter effect to the neuting ship. if they are nos’ing you, well, you saving cap is only feeding them…
what good do mods do you if you have to turn them off to counter neuts?
hell in that case you may aswell have had a sebo in that slot, at least it doesn’t use much cap! <a byproduct of the past ecm nerf/eccm buff btw. or a sig amp uses no cap. fit a counter. don’t advocate the breaking of a tool you don’t like because you don’t use it, or because it is used on you.
in order to achieve any of the counters you Did describe, you would have to fit the appropriate modules prior to the engagement; else the counter fails. I mean, why do we have to fit modules at all? why don’t all the ships come pre-packaged in different colored ship models. that’s some other game. one I wouldn’t play.
the truth is, ecm does one thing and that’s deny you aggression of any form requiring a lock. not all forms of aggression, but most. it does NOT affect your ability to tank or receive assistance at all. it does not apply any form of damage, it just stops you and yours.
and its chance based. and its relatively ineffective except on the hulls bonused for it. all of those hulls are relatively slow (for their class and in general), except maayb the frigs. all of the hulls, when fitted to maximize their hull bonus, are exceptionally thin for their class. it has the usual optimal and falloff ranges. the ecm modules require cap. the cycle is fairly long(good and bad all by itself; aka balanced). there is really nothing broken with it atm - unless your about to gank a dank obe with your 7 talos alts, then jams become Really unfun. almost makes you feel helpless huh? not being able to even kill the jammer before concord shows up. yea, I feel ya. totally unfun and broken.
if you feel a ship underperforms vs ecm, perhaps the ship your thinking of needs a tad more sensor strength. show us. im open minded to Actual Balance. what they are doing here is Not that.
the physical control of your ship is important, and I agree that smart piloting is an important factor in determining whether a mechanic ‘works’ or not. but eve was never a joystick game. its just as heavy on math and planning as it is on implementation, if not more so. when all the factors come together, you win or lose a fight. having manual control over all factors as a fight progresses may b more common in other games, but in eve there is always a little bit of unknown built in. ecm has the fewest manual piloting counters, but they exist: burn out of their range, or warp away.
or I suppose you could try to capacitor tank them?? mayb they will eventually run out of cap and miss a jam, then you can kill them all you want.
ps; I liked your post, even tho it wasn’t top of my list. im a man of my word