Dev Blog: October Balance Pass!

You want Titans easier to kill? Allow caps to only fit one cap-injector and disallow anti-subcap weapons on Titans.

We’ve asked for a tweak to the Crow to get it to a sub2 align time with i. stabs.

You can also train up any of the other interceptors, too.

Because a group of wormholers presented that option to me and i agreed that I would float the proposal to see what the community thought about it.

As for the rest, stop whining.

Those are both options I would like to explore. Especially the single cap booster idea. I’d also like to see dreads be the primary HAW platform.

:face_with_raised_eyebrow:
stop cheerleading

… your ‘good ideas’ are a stain on a stain, that’s coming to the game in October.

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That one statement flies so hard against the spirit of:
“if you can fly it before, you can fly it after.”

How the mighty have fallen.

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How so? Nobody is suggesting that he can’t fly the ship anymore. Just that there are other ships that are better suited to what he wants to do, and he should probably skill into one of those.

That’s exactly what I am suggesting, that my Caldari Interceptor pilot cannot fly a taxi Interceptor anymore.

There is a five year precedent for taxi shuttles.

CCP has always stood by “if you can fly it before, you can fly it after.”
That they don’t here in this case only shows how complacent things have become.

That the Crow tweak isn’t listed in the dev blog, only strengthens the tinfoil argument about CSM pushing their agenda through at the expense of the players. Unless CCP legitimately didn’t foresee the consequences of splitting Interceptors into Combat and Force categories (to borrow from Recon ships), there is no reason a line about the Crow couldn’t have made it into the devblog. The absence of any such statement only reinforces the perspective of how rushed these changes are.

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The ECM chance should tell you that they go blind into patches.

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I said we asked for the Crow changes, I didn’t say that they agreed to the Crow changes.

I also would argue with the fact that you’re claiming that your “Caldari interceptor pilot cannot fly a taxi interceptor anymore” - that’s not true. You can still fly a Crow. That the Crow does not have the same align time potential as the other three racial fleet interceptors doesn’t mean you can’t fly it, or that the nullification on the Crow is meaningless.

You discussed the Crow changes, before the dev blog went live?

I can tell you what we asked for because the Crow issue has long been on my list of stuff that I’ve been collecting for months.

I can’t tell you what was discussed, the timing of the discussions or the outcomes of those discussions, as that’s all under the NDA.

next they will be telling us about how they have been discussing the destruction of ecm for months :wink:

…or brisc will try to be clever and say Years :roll_eyes:

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Sorry if my question was a little vague, that you felt the need to respond in the way you did.

It should have been ‘Did you discuss the Crow changes, before the dev blog about October balance’ with the context of not having a trevelceptor available when the Interdiction Nullification changes would happen?’

It’s a rhetorical question at this point, because we both know that had it come up, it would have been listed as ‘something on the radar’ akin to the way wormholers were being apologized to for being collateral damage.

Instead, no reference at all that this gap would exist, only reference to the ‘terrible to fight against and don’t have any clear counters’; Claw fleet.

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nerf hammering bugs and exploits. and catering to the expectations of the abusers. then band-aids for the aftermath.

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It was specifically noted that the four fleet interceptors - one for each race - would retain their nullification and that was listed in the dev blog.

I don’t think the level of detail was sufficient to talk about the Crow’s specific issue with not being able to align as fast as the other three interceptors.

The reason the WH stuff was noted was because that was a huge issue for the WH community. I don’t think it’s reasonable to argue that the Crow issue rises to that level of importance.

The “You can fly it before and after” was in reference to changing the skill requirements of ships. If they changed the pre-reqs but you already trained the primary ship skill, the game would still allow you to fly it despite you not having the new pre-reqs trained. In this case, as pre-reqs to fly interceptors are not changing, that axiom doesn’t apply anyway. Even if it did, it’s only a reference to your ability to undock with the ship. At no point did that axiom refer to a typical usefulness or a specific ability of a ship hull.

That isn’t to say I support the change. I still stand by my numerous statements that this removal is a terrible thing, but more on that after this next point.

You mention the CSM pushing an agenda and devs rushing changes. I don’t think either is the case, either. From everything I’ve seen, the CSM doesn’t seem to have nearly as much power as people seem to imply. It’s much more common for people to complain that the CSM has no power, and I think that’s much closer to reality. In the end it’s CCP’s power to introduce or brainstorm ideas, and CSM provides feedback. I also do not believe CCP is under any illusion that CSM members regularly poll the entirety of EVE to figure out what people want, how people play, and how things work. They are merely an elected “peanut gallery”, and to get into such a position requires no particular knowledge about game mechanics, experience in any area of space, or even running a corporation.

So to imply that CCP would just trust what they say at face value seems to be an insult to CCP. So I believe all the changes listed here came from CCP first and foremost, and that the CSM merely provided commentary on changes that were already in the works. Remember that these changes didn’t just pop up out of nowhere, either. CCP probably started the process of coding these changes and creating the patch executable files months before elevating it to the CSM. So, given the human condition “bidding for a dollar”, it is extremely difficult to convince a team of workers to go back and undo months of work even if (and especially if) proceeding will not just be a complete waste of time, it might also severely hurt the game.

So I don’t think these changes are rushed. I think they’re extremely short-sighted, and probably only work towards a goal that CCP mistakingly thinks is for the good of the game. I think that everything in this patch was ill-conceived and will backfire drastically. But I don’t think, for a second, that these terrible ideas can be laid at the feet of the CSM. To pin the blame on them is to take away responsibility from the people who not only created the idea in the first place, but are also the only ones who can code and implement the change at all. Don’t take away any little bit of their responsibility for this mess. Blame CCP and CCP alone. Even if CSM supported the changes (which it looks like at least some did), CCP still has final authority on it’s on them to be responsible with their changes.

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I have never used it in the Tama gate camp. Look at my damavik kills before you accuse. I have like 115 kills and around 70 solo kills with it. I have no issues catching kiters and no issues with tracking. I understand the want to active tank it. But are you really going to be able to successfully active tank with 3 lows? It also doesn’t have the power to utilize its slots along w a cap booster. I don’t gate camp with it so this is just all off.

You are right I haven’t used it in the past couple days. I have a real life that i focus on sometimes. Also after 70 kill marks i sometimes like to fly other things.

with good skills and an agency drug it starts at around 160 dps, and ramps to 390 dps (not including drones). No issues with its output from start to finish for a T1 frig Overheated it takes 1min 15sec to reach max dps. You are right frigate fights are usually faster and over quickly so 4 lows allows you to sustain the fight out and force them into a fight of longevity giving you a powerful edge around 1 min forward into the fight. The only frig in the game that is capable of truly killing this ship imho is an astero or garmur. I tear through comets, worms, cruors, daredevils with ease. Neut fit tristans are the only real struggle and you can just properly fly your ship to kite out the neuts and overtake them. You don’t need scram 100% of the time on a fight to win.

Taking away a low that would remove a rep or 2-3 ehp from this ship is counterproductive with the ship design of forcing a longer engagement with proper tank. The gun overheats for ages, and has tracking that is out of this world all the way out to 20km. It’s a newer ship that people need to learn to fly instead of complaining its broken. Taking away a low to put a mid WILL make it underwhelming. Either just giving it a mid or removing a high for a mid is the right way to go if any.

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I think think that removing nullification from combat interceptors is a simple initial solution to what is seen as a problem with Claw fleets, however like others I believe that fleets will just change to using fleet interceptors instead. That may result in the removal of nullification from all interceptors at some point in the future.

Another interesting alternative to this change could be to adjust their base stats to be similar to their T1 counterparts, but with a few buffs like the MWD sig reduction and reduction in propulsion jamming capacitor cost.
Additionally, they could all be given two modes, similar to the three that you have with tactical destroyers.

Both combat and fleet interceptors could have a ‘Travel’ mode which makes the ship nullified and buffs attributes like align, speed and warp speed. This mode would also reduce the ships max target number to zero (even with an auto targeting system fitted).

The combat interceptors second mode could be a ‘Combat’ mode which increases attributes like firepower,
application and tank.

The second mode for fleet interceptors could be a ‘Tackle’ mode, increasing attributes like point range, scan res, targetting range and d-scan range.

A change like this would keep the scouting and nullsec travel capabilities of the interceptors in the game, while removing their ability to engage targets while nullified. Having a ship which can travel around fast, then change mode to go on the offensive would make piloting more interactive and make for some interesting fleets.

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