Dev Blog: October Balance Pass!

All are you doing here is to compulsive post and pollute this thread with your known biased opinions. CSM just need to disappear as it not longer represent the majority of the players.

SC proliferation is another effect of null being a gold mine where people can farm in safety ludicrous amounts of ISK. You just want to make null even more safe for you so you can farm for even more titans…
Your lobby to make null even more a safe ISK farming orgy for big null sec alliances is just disgusting.

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i just dont see how you are going to get good data from this - the change will without any doubt at all generate a huge dive in ECM ship usage - what data can you get from that?
No-one is going to fly a rook if this change goes ahead, it has zero uses on the field, in any size fleet.
How can you support this being a good process? Completely wipe out the ECM module and THEN buff the ship stats after everyone threw those ships in the bin, these two changes should happen at THE SAME TIME, then you would get good data - as to whether the buff vs the ecm effectively being removed from the game balanced out or not. (dont see how it can)

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You are distorting the reality again so that it suits your narrative. You can easily kill them with a lot of ships if only you were competent. Just yesterday I lost my Claw again to a proper defense effort against a fleet. Stop being so terrible at EVE and actually do something. Other people already manage to do that just fine. You seem to be under the impression that a dumb solo-yolo guy should be able to stand a chance against a fleet of ships. That is just wrong and only a nice showing of what incompetent people should be able to do. You also ignore that competent people can already do that successfully, until they overestimate their ship’s capabilities. Scroll up, Albion Wind’s killboard is a nice testament to what a competent solo pilot can do. You want to dilute their achievement with your argumentation for nerfs.

You want to nerf the wrong thing. Bounties have not changed in more than 10 years and were not such a massive faucet before. What has changed is how much you can farm them. CCP made super cap, carrier and titan ratting possible on an unimaginable scale without thinking at all about the consequences. That you argue about nerfing bounties instead of supers and titans for ratting only shows that you have no idea what is going on. Nerfing bounties only means that the problems of super ratting become even more pronounced as even more people would use them to make enough ISK for CCP’s dumb focus on capitals. And thanks to that stupid “active mining” even T2 ships are ridiculous expensive.

And I do not believe that it should be possible to hold dozens of Keepstars in the same region or over 600 titans. It’s not that hard to understand. Besides, nullification does not play a big role in combat. It is only important to get to the combat. Without nullified ceptors it is way too easy to prevent combat where it matters, and that is absolutely terrible. It
is not that hard to understand … well, for some people apparently it is.

Actually. When I say that you don’t have a clue what you are talking about, I probably do you injustice. You have a very clear idea about what you are talking. It is just that what you want for EVE is absolutely hideous and detrimental. You are not interested in activity, you are only interested in this, and CCP wants only that and nothing else as well. :man_shrugging:

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This is easily solved. There is a clear supply problem, so the amounts of moon goo, and the availability in all areas of space needs increasing. You’ll see an uptake in all areas of space of people mining it if there is more reward (which will obviously depress the price, but not at a 1 to 1 ratio), there is a limited supply in Delve so it isn’t likely to create a massive shift there, and availability in more areas of space means that it’s harder for an OTECH style cartel to control the prices (which we all know will happen to some extent) allowing market competition to slightly drop prices also.

Now as for Nullification… My views are simple.
Remove it all, & remove all anchored bubbles. If you want a bubble to catch someone with fast align, put an appropriate ship at risk, they have to fly a specific ship for fast align, you should have to to catch them.

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There lies the problem. With the massive capital focus, you just hictor bubble a gate and drop a couple of expendable titans. Or you just keep a certain gate hictor bubbled all the time and have the expendable titans on the gate. As it is the case in Delve, and will be even more once the reason that massively alleviated bubble screwing gates is gone.

The supply of Pyerite in Delve caused the Tritanium-Pyerite price ratio to reverse.

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Ok, so good on them risking ships. People can try drive bys or dread bombs if they are keeping titans out visible, and HIC’s without enough support are expensive bait also. If they are prepared to put the ships on the grid to bubble people, then there are other measures to get past them also at that point such as cloakies, or a fleet that can blap the HIC and then warp before the Titans can really get them. And if they have an entire support fleet with the titans well then wtf, you really think they will keep that sort of fleet on a single gate 24/7 and alert?
End of the day if people are prepared to put enough active pilots on a grid, they should get rewarded for it. I don’t like the way Null is tending towards a single alliance, I don’t like the goons dominance, but I’m not going to deny that organization and pilot effort should be rewarded.
Just anchored bubbles aren’t pilot effort, they are like minefields. Fire and forget and see what you hit.

And sure, that was a massive shift from passive goo to active mining including regular ores.
But upping the amount you get from refining the moon goo ores specifically isn’t going to have any impact on standard mineral prices. It’s only going to impact on moon goo.

Cloakies are easily decloaked (especially if you remove nullification from T3C), as I have found out recently. Titans can easily blap you before you can destroy a proper hictor with a boson or just smarties. Even HAW guns are enough. Have you ever been in Delve?

That’s the issue: They are not. They want easy defensive efforts. That is why they demand the nullification removal from Combat ceptors. Yesterday, they had to maintain a proper defense fleet for hours in their main system because we were zooming around there for hours. Bubbles only helped them with keeping us from leaving and camping gates, but not from killing things in the system itself. CFC had to keep the defensive efforts running for as long as we were active. This is what Brisc and all the other people want to see gone who are demanding the removal of nullification from ceptors. They just want to camp a gate with a hictor and a titan or two and keep every opposition for their ISK making out of certain systems and constellations.
They do not care about rewards for active, appropriate defensive efforts. They just want the easy-mode defense to keep ratting in peace without having to bother with larger defensive efforts.

Have you been in Delve? :slight_smile:

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Except nullification is only a crutch that got introduced because of how oppressive bubbles were.
I’m outright agreeing with you that they should have to put pilots on grid to defend. But I’m saying that bubbles are what needs to go, not keeping attack fleets limited to only a couple of ship types that are nullified.

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And people want to make them oppressive again, and make the situation even worse because of the outrageous capital proliferation.

And that’s where Claws did the cluster a HUGE favor: In combination with the expiry of bubbles, they made bubble camps and bubble screwed gates a whole lot less appealing. You can now roam around in cruisers or AF without getting bubble screwed on the first gate into null sec. That is thanks to ceptors.

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I’m not disagreeing with you that removing nullification makes anchored bubbles far too oppressive. I’m just saying you are trying to get the wrong solution here. Keeping nullification on interceptors doesn’t really solve anything. Removing anchored bubbles entirely goes far closer to a solution.

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Да офигеть! Как теперь закрывать ВХ ? Избавьтесь лучше от ботов! Или сделайте что-бы можно было снимать улучшения системы в нулях! А то все заныкались и сидят по циткам.

Be careful what you wish. Anchorable bubbles also help the small groups, and solo pilots who can’t dispatch an additional HIC 24/7 like big groups can do. Nullified ceptors are the balance to bubbles and gate camps in nullsec and wormholes. Take this away and big groups can actually shut down or easily protect entire regions from guerrilla fleets. If you kill both, your protection is defined by how many DIC/HICs you can dispatch around the clock.

If you find a solution to a problem which just requires more resources to compensate a nerf, than big groups benefit and small get shafted. That’s why a straight nerf to bounties/yields widens the gap between big and small. Proper solution proposals need to take that into account.

That is also where you see the Goon bias the best in CSM responses.

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Well to be fair, just about any change can be argued against because it either A: Benefits big groups/more organized groups/veterans more because they know the game better to take advantage, or it nerfs big groups/more organized groups/veterans less because they have the resources/game mechanics knowledge to work around it.

I’d love to hear about a nerf of something that miraculously only negatively effects large, highly-organized entities, but I don’t see how it’s possible. And until such a thing is proven to exist, I don’t think it’s responsible to cite this as a valid reason to consider or not consider something. At least not by itself in isolation.

But the fact of that matter is that it is exponentially more difficult to deploy a skilled HIC pilot on any available gate into your territory, than it is to simply anchor a structure to do the work for you. Heck, the more territory you have, the more bigger the obstacle to achieving that. Between the idea of 24/7 coverage, and dozens of gates (conservative estimate) and it’s just not feasible to do. Maybe primary gates during prime time, but that’s it. Plus doing so requires active subscriptions for each HIC pilot on each gate, not one pilot driving by dozens of gates for a few minutes apiece to anchor something. That skyrockets the cost of locking down the gate. On top of that, the HIC is worth more as a killmail than a mere anchored bubble. Unless that gate is manned with more than just the HIC, that ship is inevitably going to end up a casualty.

If you don’t envision this being the way it sorts out, by all means, detail how you see it differently.

I’m not laboring under that belief. I simply feel that ECM is most oppressive in one vs. one scenarios, and this changes that balance. We’ll see if it changes it too far, and I do expect that we’ll see balance passes to ECM ships to make this change less stark.

Grr gons hat gons.

I’m sharing my opinion, like you’re doing. I’m not lobbying to make nullsec more safe. I’ve made it clear I want it to be less safe, and I have also made it clear I want to slow the pace of supercapital proliferation, largely by making them easier to kill.

That, in and of itself, is data.

Why is everybody assuming that the October patch notes won’t include any buffs? I don’t know if they will or if they won’t, but just because it wasn’t mentioned specifically here doesn’t mean it’s not possible or it won’t happen.

You’re in MC - you don’t get to tell me or anybody else in nullsec to “stop being so terrible at EVE.”

ROFL. However you actively promote changes to make nullsec more safe for inhabitants (remove nullification), and you actively oppose changes to make it less safe (tags, and nope, less bounties don’t make it less safe).

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I’m not opposing anything. I don’t oppose your idea, I just don’t know if it’s as good as straight up nerfing bounties in the larger anoms that supers rat in.

Removing nullification on interceptors isn’t going to make nullsec any safer than it already is. And you’re also ignoring other things I want to do to make it less safe. You guys can cherry pick stuff all you want to fuel your “he’s an idiot/he’s a goon/he’s only for his bloc” narrative, but it’s just not true.

Removing nullification improves the chance of the higher DPS interceptors being caught at gate camps. That makes it safer in nullsec.

  • I want to dye my hair green and dance naked in the moonlight … or at least that’s what I’m telling you
  • You have all these wonderful things that will make null more dangerous and prune the ISK tree … or at least thats what you’re telling us

don’t believe you

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Not for the folks in those interceptors.

I have no reason to lie, but if you choose not to believe me, that’s fine.

Please point me to it.

Read the campaign stuff on my website.