My experience of the fight was my carrier trying 5 times to jump and each attempt timing out after 15 minutes then after the 4th or 5th time trying the FC saying to abort and dock. My subcap jumped into system through the gate, sat in warp tunnel for half an hour, then client crashed and then after that could not log in despite trying for another hour.
Honestly most of the dev blog makes sense - CCP have never reimbursed for fleet losses and I can understand that policy.
However not moving people is a terrible idea.
There are hundreds if not thousands of people stuck in a hellcamped system with potentially fried modules and no conceivable way to organise a rescue. Basically they can’t play the game, I feel especially bad for anyone with their main or multiple characters stuck like that.
But as players that’s really hard to solve because any rescue attempt will escalate in the same way as the last battle and result in the same ends.
This is not a problem players can solve.
We cannot “form up a rescue” because to do so would just reproduce the very server problem that caused this issue in the first place! My subcap was extracted by a raiding fleet that went in to get out as many subcaps as possible (made easier by the fact it was on the gate!) - but that’s a lot harder to do for supers.