[Dev Blog] The second timer in M2-XFE

It was never intended to be an actual game. It was glorified tech demo in partnership with CCP to test out the capabilities of their tech. That was it.

I understand that, which is why I wrote 


possibly CCP are continuing behind the scenes.

They aren’t lying about anything, you just failed to run the blog through the CCP-speak translator. One sec while I fire mine up:

"Any problems with the game are the fault of the players who play wrong. We have no plans to fix this. It makes more news if you all suffer and scream anyway. Plus, we’re in love with destruction right now and you suckers just blew up billions of your own ships! HAHAHAHAA! Thanks for the free media buzz!

PS: Send more money plz, the BrennivĂ­n is running low."

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As someone wrote on reddit:

Play stupid games, win stupid prizes.

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Uh, you do know that they ran actual combat right, and moreso missile combat. Which means every missile was also an item in space. I’m not sure how you can call that ‘nothing going on’

It was a bit more than that. It was a test towards a new cloud infra. All bets are a modern cloud could handle the types of loads that the older tech fails under.

They started the Aether wars thing when CCP was not PA yet. I dare say that PA acquistion is what killed this. But thanks for the incorrect insider knowledge though. Your lack of understanding about things you think you know is pretty clear.

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Sorry I don’t have better cleavage, or else I could have held your attention better.

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I agree. That is exactly what they are saying here. Its your fault for having so many people with large ships. This is what happens when you do that.

I agree that is exactly what they are saying even tho all these glitches are replaced with tickets normally, when you jump from a busy system to a busy system you get whatever happens is what they say. Its stupid and I’m not involved but if the game breaks you should fix it. I mean phantom titians? Get the ** out of here! How do you not fix that!

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While at the same time, they are trying to change things to force everyone into big fights. Re-arrange all of space so that the only way to survive is to be part of a corp/alliance that can have 23/7 presence, but don’t participate in big fights.

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Notice how it was a very fake version of EVE with very little going on in the sim. They did not run the real sol sim because that would have gone exactly as bad as you would expect from a scam.
Cloud infrastructure is ok for things like a random web page that can scale perfectly with instancing. It does not help with anything where timing of commands has an effect. In eve order of commands and timing matter which means you can’t split up the math as next result depends on the previous result (i.e. if damage comes before reps the rep disables as the ship has gone boom before rep landed).

You can always go to High Sec and enjoy the big fight free content. Nobody is forcing you into 0.0 and things we think are fun.

Or he was in Ron’s channel? According to statements, there was a sad mood.

EVE can’t do it either.

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I love how blasĂ© CCP about ‘weird things’ happening on their broken servers.

Depressingly blasé.

To hark on about Guinness World Records in the face of ‘weird things’ like:

“ships disappearing, ships reappearing, ships not appearing in the right systems – even after going through the jump tunnel, ghost killmails, duplicated ships/mods where a wreck with loot was in M2-XFE but the fitted ship was in T5ZI-S, bridging Titans getting moved to the system it was bridging people to”


 is the really ‘weird thing’.

Some kind of odd denial they have going on there, and plenty of supporters also in denial who champion how great it is to be able to completely break a game by overloading the ability of its servers to cope.

Very odd all round.

Broken is broken. Nothing to be proud of.

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At least we had a statement from CCP but my feelings are mixed when I read it. Let me explain myself :

In december I spent days to contact RL friends to bring them back to the game and others to try and create new accounts, i was like “yay ! recruit a friend program here I come !”. The new players heard about those BIG battles and wanted to see / be part of it, so I explained them the game and how it works, . Older players already did large scale battle when they were active (2 of them were members of goonswarm).

And this keepstar timer came, they were so hyped about that, so i sent them twitch streams and we were 6 guys watching and we were not only because there was over 12k people watching eve streams that night and 40k players connected ! We were enjoying our evening and watching the goons cyno in smoothly and setting up, PAPI undocking “yeah huge fight is definetly coming !!!”.

But it didn’t.

All we saw was a total ■■■■ up, one side who can’t jump in or one at a time. Letting their ennemies kill them without any threat and any kind of fun. All of my 6 friends told me “and you pay for that ■■■■ ? LOL”. I was speachless. Some of the old players (that I was trying to come back) and all the new players said to me : “you understand that this seems rigged ?”, and don’t want hear anything about EvE anymore. I do believe it was not rigged, but it’s impossible to convince them.

You had 3 days to prepare the server for the battle of the decade, you knew the numbers. We all know since july that it’s the biggest war we ever see.

All the hype, all the ads, articles for great battles for that
 A sad show.

And now you publish an article and that’s it ! “13k of players wanted to play our server ■■■■ up (30% of online population !!!), but hey we don’t care we won’t do anything. Get over it!” I’m even more speachless.

This was bad for the game and it’s reputation, REACT ! Do something ! How can we attract new players with things like that !?

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There are 2 points here 


  • Could CCP have anticpated the numbers? Not sure, don’t know enough about big battle dynamics.
  • What is the maximum number of players the best individual nodes CCP have support? I spose now we know.

Also we don’t know where the failure was, node was CPU bound? network bandwidth bound between nodes? bandwidth bound out to the clients? transactional limits to the database cluster? Finally we don’t know if the nodes are “best possible” or the best they could afford at the time.

CCP will never tell us, we won’t get a full forensic report on this.

There’s a lot of salt in here, and I think most of it is undeserved.

  1. The servers aren’t broken - One thing that both sides in the game have stated and I agree with is that the servers never crashed. There was no node death, people were still logged in and able to play the game in those systems throughout the entire fight. The issue was trying to jam 5000+ people into a system that already had 6000+ people in it. That’s unprecedented, nobody had ever tried to do that before. To expect the servers to hold up under a load that is literally twice the world record for a fleet fight is an unfair expectation.

  2. Nobody is suggesting “don’t get into big fleet fights” - We want big fleet fights, to argue otherwise is goofy. But people have to recognize, and most veterans do, that when you get into uncharted territory in terms of numbers, things break down. It’s inevitable. While we wait for technology to adapt and give us better hardware and CCP to continue to tweak their software to make it run better (and they’ve been doing this constantly, whether you’re willing to admit that or not), the leadership on both sides need to come up with better strategies and better tactics that take server instability into account, and they can’t just continue assuming that n+1 wins every battle because we know that it doesn’t - it literally lost this one.

  3. There is no fair way to either side to fix issues with these fights: When the server does unpredictable things because of extreme load, you’re going to see bad things happen on both sides. At that point, if you were to reimburse or otherwise try to make whole people who lost ships or weren’t able to do things they should have been because of that load, you’d overwhelm the GM team (who still has to do all the work they normally do with the other 2/3rds of the game that weren’t in this fight) and there’s no fair way to do it. This fight is a perfect example. Do you claw back insurance payouts from people who got a killmail but kept their ships? Do you delete their ships? Is that fair, given they couldn’t really get on grid in the first place? One side will scream that CCP is taking away their victory, the other side will scream that CCP’s servers cost them $1000s without a meaningful chance to do anything to stop it or hit the other side back. There is no easy, fair way to solve these problems, so CCP splits the baby and simply doesn’t do anything in these fights. That’s the fairest way to handle it, and any other way would cause more problems than it solves. This has been their precedent for years, so I am pleased that they followed it here.

  4. We don’t actually know what some people seem to think we do: I’ve seen a lot of people make the claim that “now we know the top end the servers can handle.” No, we don’t. The only thing we REALLY know is that the servers will have difficulty when you try to put 5000 people into a system via cynos on an active grid that already has 5000+ on it, all doing things. The server could very well handle 10,000 people. Was it two overcrowded nodes that was the issue? Was it the active grid that was the issue? Could they have come in fine if they weren’t jumping directly to the keepstar? Could they have come in fine via the stargate? We can’t answer these questions and filling the air with conjecture that largely ends with “fix your shitty game CCP” isn’t helpful.

I’m happy that CCP made the statement they did. They acknowledged some people had issues, pointed out that we’re in uncharted territory, and clarified that they aren’t taking action that would have one side or the other up in arms. This is the kind of communication we deserve, so I give them credit for putting it out.

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You have a bad habit of calling anything that isn’t your personal opinion salt.

Of course you do, we all know your bias. Why would you be unhappy?

Yes they are. When this happens:

“ships disappearing, ships reappearing, ships not appearing in the right systems – even after going through the jump tunnel, ghost killmails, duplicated ships/mods where a wreck with loot was in M2-XFE but the fitted ship was in T5ZI-S, bridging Titans getting moved to the system it was bridging people to”

They are broken. To suggest otherwise is ridiculous. That’s more than broken enough. Just because they didn’t go down doesn’t mean they didn’t break.

It’s 2021, not 2003 and people have been making excuses for TiDi, server collapses / disconnects / glitches and worse for over 10 years now. It’s only getting worse and will continue to get worse. CCP taking a hands off ‘nothing we can do about it’ approach is nothing to be happy about.

So what, stop numbers growing, stop recruiting, stop joining people to the Corps and Alliances in these colossal wars 
 what? What good does this comment do us? Yes that’s the issue because that’s how many people are involved in the current war. You’re a large part of that.

The game is broken if people can’t play the content because the game can’t handle it.

And stop being proud of world records that break the game. It’s like being proud that you managed to fit 4 elephants into your car even though they flattened your car. It’s ludicrous.

But don’t just take my word for it

“The sooner these Titans get withered down and people can get back to regional wars with some meaning and some culture, instead of this corporatization of players into the biggest beginner alliances, maybe we get EVE back and not this garbage that we’re seeing” - Matteral, Talking in Stations

You are the poster child for the corporatization of EVE Brisc, so you’re hardly one to talk. You’re part of the problem.

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What would you call this then?

This is all salt.

The servers aren’t broken. Saying the servers are broken because they can’t handle 5000 people jumping into a grid with 6000 already on it, when the world record for players in one spot at a single time is 6500 is just not fair.

This is like saying your mouth is broken because you can’t fit an entire cow in it at once.

This is fundamentally wrong. The servers are better now than they have ever been. TIDI is not a problem, it’s the solution to the actual problems caused in the past before it - lag and mass disconnects. The servers did not crash and dump everybody out of the game in this fight. That, in an of itself, was amazing. In the past fights that were 1/5th the size of this one were impossible. Now they’re routine. To claim otherwise is to ignore reality.

Nobody is suggesting stop growing, stop recruiting or the like. What we can say is that if you try to jump 5000 people into 6000, you’re likely to lose that fight, so don’t do it.

Matterall wants the entire game to be a bunch of guys holding hands, singing kumbaya while they’re market PvP and tell stories to each other. That’s fine - the game’s a sandbox and there are plenty of ways to play it, but that’s not why I’m here and it’s not why most of the folks in the fight this weekend were there. It’s likely why he WASN’T there, though.

Uh, ok?

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No those are unhappy customers entitled to their opinions who are not enjoying EVE right now because of how broken it gets at times like this.

As a CSM member it’s pretty shocking to me that you so easily dismiss the many valid opinions of a large chunk of the playerbase. Do you claim to represent the interests of the players of EVE in your role as a CSM member? I hope not. Because you certainly don’t.

This level of broken is not good for the game, its reputation, its health or its players.

They are.

They’re just only broken in a way that favours you right now, so of course they’re ‘not broken’.

Anyone who says otherwise is just salty, right?

Again, just because a server doesn’t go down doesn’t mean it isn’t broken. That is absolute nonsense.

When a server can no longer function properly it is broken. ‘Staying up’ is not an achievement to be proud of. You have very low standards if that’s the bar you set.

If the long list of errors and glitches and faults I already quoted happened in any other game and you tried to say the server wasn’t broken you would be laughed out of the game.

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