I can't speak for anyone else but i'd hazard the guess that the replies you are getting is because you seem to be in denial (and people in denial tend to make things up or interpret things wrongly because of it).
WiS was dead before Incarna was published (because it was always a bad idea). WiS was an example of a small gaming company stupidly over-reaching. Worse than that, it was an example of a small company selling a big dream (EVE as a 'space life simulation') which that they had no capability to deliver.
In other words, intentionally or not, it was a lie. And CCP canning the last vestiges of the era in which they lived in a fantasy world where they could deliver everything (no matter how unrealistic) to gamers is a good thing.
The idea that some of you have globbed on to (ie "people didn't use it because CCP didn't develop it right, if CCP had just done it right people would have loved it!") is just grasping for straws. Just like Playstation Home, the whole "social club in a space station" thing would have probably failed regardless of how much work CCP put into it. WiS fanatics (like lore/roleplayer types) can't understand that many gamers don't like what they like.