Our main focus for spring is capital balance.
Since the major rework in Citadel, which was meant to put power back in the hands of capital pilots, it’s become clear that we over-shot our goals in several areas. Capital have become an all-in-one answer to most of EVE’s obstacles.
At very large scales fights feel frustrating due to the power of Force Auxiliaries.
Capital damage application and projection is suppressing sub-capital viability across the game.
Rorquals are extremely powerful mining foreman ships, and their combination of power, utility, and defense has been crowding out other mining ships and leading to an unsustainable amount of mineral supply for the EVE economy.
Uh,… How exactly do their changes not meet those stated goals?
You aren’t sounding like you actually read the Dev blog here, where they list goals, and specifically give details surrounding the issues behind each change.