Devblog: Spring Balance Update Incoming!

I don’t like that I will have to spend more time making isk, and less time having fun. Cap balance and bot issues could have been handled in a better way.

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Abaddon 20% dmg per level pls /drunk

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yip the way the balance works just get more FAXs with less RR’s and you’ll get the same effect.

as I see it use less RR’s on each FAX, increase the cycle times and the amount they heal with RIGs and you’ll only have a very small negative effect from using multiple modules, and the target repaired ship still gets repaired.

This balance will have no effect of Capital ships, as they’ll just get more FAXs in with more powerful RR’s, but less of them, and just increase their cycletime and free up slots on the FAX’s for other things.

The ones that will hurt the most are the sub-Cap RR ships.

As for the Rorq there are issues with how it’s been balance, and all thats going to happen is the market will take a massive dive and the PVP’ers will all of a sudden realise this with less ammo and ships available, so CCP will kill not just the large mining operations, but also the indy and PVP side of the game.

yet another ill thought out balance, screw with the ships doing the work, and not the effect that is causing the requirements for these so called balances.

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this rorqual nerf will kill moon renters due to the inability to have rorqs on the field. the cost of replacing a 2b ship + 2b drones is to much to make us want to use them so what can we mine enough moon ore with now? oh but wait I see who can use rorquals still… delve due to safety in numbers. well I see what’s going on here. just give goons the game pls and lets all just move on and pve cuz pvp is getting to be 1 sided now.

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that’s raises an old question, who’s interest are CSM raising issues for?

sometimes it seems to be for the small group that yells the loudest, instead of the betterment of the game and community at large.

now I maybe wrong, by saying the above, but everyone who used ECM ships asked that question when the ECM balance was applied, the fix seems to favour a specific group of players, but not the gameplay or the community as a whole.

so you have to wonder…

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agreed. this makes pve not worth the time when pvp is so easy now. just drop on a moon mining corps over and over and get free drones lol. just drop on carriers that cant warp or jump now cuz networking array is needed to save fighters if your new to carriers

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or system rent will need to be cut so players can have a place in nullsec

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The members of the CSM genuinely do care about the overall health of the game. It’s not like they’ve been pushing for capital rebalancing because it serves our purposes. We stand to lose the most in terms of combat capabilities with this nerf.

The problem is that everyone will, inevitably, assume that these changes are designed to cater to us, because we’ll adapt to them well. We’ll adapt to them well because we have people whose jobs are to figure out how to adapt, and those of us with those jobs take them seriously.

For example: I’ve been working with subcap fits all night to see just what the various changes mean for all of our fleet doctrines. So far? Not much… but as more info on the math behind the logi changes and a few other bits come out, I’ll continue looking at it all. I know there are AmarrMil pilots who are giddy about the harb changes, because harbs are pretty damned good already for small gang stuff—especially in plexes—but the increased PG still doesn’t let it fit the same kind of tank a Ferox can, and it still won’t come close to the same range.

That focus on being able to adapt to changes… that inevitably makes people think CCP made their changes for us. And that makes folks think the CSM is pushing our agenda… but really, these changes—even the ones that I think won’t actually work the way CCP wants them to—are being made in order to make the game healthier for everyone.

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Well, that’d amount to a better rental arrangement, wouldn’t it? :wink:

delve is 100% locked down from large scale ganks and therefor these risk changes to rorquals don’t affect them and the 25% haul nerf may help them due to player density. so how does this one sided nerf help balance eve at all when delve doesn’t even see a hit in any way to supply gathering and scaling? this will make all others fall behind and open the doors for goons to sweep in and take any space they want.

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We already did. It’s Delve.

I mean, seriously, I know from evewho that you’ve been bouncing through different rental groups for over a year, but just this past summer, we beat down PanFam, DeadCo, CO2, and basically everyone else PanFam could con into coming to try and stop us from kicking them in their own space. Their keepstars burned. Their lines crumbled. And we took…

nothing. Not a single system. We don’t want it. We have what we want. And if you want to be upset that we look like we’re gearing up to be able to fight the entire rest of the game simultaneously… well, that’s because we got attacked by pretty much the entire rest of the game, only a few years ago, and got burned out of the north.

So really, stop acting like ‘oh no, the goons might come and take space here’. If we come to burn down your home, at this point… we’re not taking it. We’re just burning it down.

As for whether this will slow down our moneymaking… it will. Of course it will. It will literally reduce our income per drone by the amount that income per drone is being nerfed. That’s unavoidable. But yes, we’ll adjust to this. We’d adjust to anything.

When you look at changes like this, stop thinking about ‘what will this mean for goons?’, because no matter what the changes are… I promise, you’ll decide they’re good for us.

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I agree 100% with this it is the small guys that will get hit the hardest.

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That would go against the concept of siege mode. What they need to do is change the same to something else that more appropriately lines up with it’s use. One would imagine Siege Mode was originally designed to allow these ships to literally siege a structure and better survive against defenses at the expense of staying stationary.

However, this mode was then applied to ships (the Marauders being the prime example) that are most often used in other types of combat. How can a ship “maraud” if it’s stationary?

I’m not sure if it could be renamed (reinforced mode, perhaps), or maybe a different type of module that produces a lesser effect, but still allows some movement.

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Recons would need that nerf too, to stop the curse just winning every match. Stalemates suck and put me off Abyssal PVP a bit. I never lost to a Vedmak as I can always tank them and they run out of cap boosters trying to tank me. But HAC capacitor is super OP. I have an XL ishtar fit with one cap battery, a MWD, 3 drone damage amps, a DCU and no cap rigs either, that is like 70% cap-stable lol, it’s insane (with cap implants too mind). I could probably not be neuted out even. Not tried it vs a curse though. I can even drop the MWD for a second cap battery and be totally un-neutable.

It’s the reason the active tank, double cap battery Cerb is so scary and it’s killed a good few curses.

Gila nerf seems too harsh as it only had 2 active drones. I would have made it like 350%. If you want to nerf the Gila you should have lowered it’s PG and CPU or something.

A simple fix to abyssal PVP would be after 5 mins resists drop 25%, after another 2 mins 30 secs they drop to 50% after 10 mins they drop to 75% resists. You could even have it work after 10 mins cap recharge rates drop 50% to make sure some one dies. No one wants stalemates. It’s even quoted from CCP as 2 ships enter 1 ship leaves. not zero ships leave.

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How’s about you change large wep sig to 800 from 400 and double their dps now

Well, the Marauders were originally designed to be grazers and foragers—able to survive for extended periods behind enemy lines without resupply by having utility high slots for tractors and/or salvagers. And really, if there was much call to do ‘behind the lines’ stuff, they’d have been great at it. But that kind of insurgency play doesn’t really work so well in space-themed submarine warfare, it seems.

And, you know, with those utility highs for collecting stuff from kills… their use for missioning became pretty obvious, fast. And CCP leaned into that. Still, ships do change class designation when their roles, capabilities, and purposes change. DDs become DDGs. Battlecruisers get built as carriers instead…

It’d be nice if something like that were done for the ship classes of EVE Online, but… don’t get your hopes up. They’re not going to re-label things just to make them make sense. :wink:

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I think it is too many changes at once, should ease in these major changes.

I guess everyone outside of Delve or Esoteria will be using rorquals as low cost boosting ships.

Rorqual whaling would not be elite anymore as now everyone can easily do it and you won’t be able to get those 13bil fit kills anymore as it is just not worth it anymore

You will if you get the drones.

I can still hope, can’t I? :slight_smile:

People will not use excavators anymore and just have a 2 bil boosting rorqual with insurance you loose the same values as a proper fit orca.

My point is that it is not worth bling fitting a rorqual as the reward/risk does not make sense