That right there is one of the NDA frustrations that CSM face a lot. We do talk to devs and such, when I was on the council it was at least weekly skype meetings and back channel chatter via other text methods was daily. None of it made the minutes, none of it is seen but the sausages still got made. (Brisc will get that one)
The summits are great and an important part of the council but they are not the be all and end all. Day to day stuff happened, updates and chatter, suggestions and critiques. Ove the terms I served the comm platforms changed now and again but the constant chatter did not.
Now I cannot speak to the modern era of CSM, it has been a few years since I was on but I doubt the shift has been huge. Some CSMâs like to talk a lot to players, others deal with CCP and hardly say boo. Both are needed. A knowledgeable and well spoken player is always useful regardless of what alliance or part of space he/she flies with.
The last point I want to hit on is the idea that a majority in the council makes any difference at all. Votes donât happen, discussions do. If you are one voice, a minority, but you speak well? It makes a difference. When council members speak from experience or from a solid knowledge base then CCP listens (or does not and there have been some great I told you soâs over the years)
My opinion on the changes for this? I cannot directly comment on the Super changes because I do not fly them. The diminishing returns mechanism looks like one that has possibilities. {imagine if systems/constellations saw diminishing returns on mining, too much done in one week and the yield starts to drop} I love my Gila but I can learn to fly other ships, it keeps me from getting in a rut.
I subscribe to Eve, yup, pay real money and everything because I donât work to plex my account. Nothing they have done here will change that.
tldr?
changes seem interesting
CSM may not work the way some of you think
Iâll grant you that I probably saw/learned more about the backend of Goonswarm in TMC Editorial Slack than your average newbro would see as a line member.
Bots by their nature do not care about effectiveness as long as they can constantly provide result.
Thatâs the difference between real player and bot: player has limited time and logically wants to spend it as effective as possible while bot can run 24/7 and does not need to be perfect.
What is the difference between blue donut and current situation? In both cases there is no big wars, only fun roams to each other territory. Yes, there is many âindependentâ entities currently but they might as well be members of coalitions or renters and nothing will change in global scale as long as there is no wars.
Honestly, Iâve come to believe the only reason Goons havenât wiped NCPL&Co out is because they saw what happened on the Serenity server when PIBC took over All The Things and killed the game out from underneath themselves.
But thatâs a very different thread.
Right now, pieces can move on the board. For example: we all know the RUS are going to move east to try to take space. That move isnât going to require absolutely every major power being locked into it the way it would have, then. And that means the big blocs arenât going to stop it, because they donât want to have get involved. Things can happen without PanFam/Imperium involvement. In the Blue Donut days⌠nothing moved without one side or the other giving the green light.
Itâs the difference between a lake with a few ice floes in it, and one thatâs frozen over completely.
Um, itâs super easy to nerf overall productivity without affecting smaller groups: donât nerf the ships; nerf the resource availability.
Change the anom spawn rates. Change the amount of minerals in the sites. Change the rock sizes so that mining ships need to reposition more frequently. Etc. All these things have the greatest effect on the groups that mine the largest quantities, while making little difference to smaller groups.
They are nerfing the Rorqual yield, which is kind of messed up considering they cost very much to build and field. And all it takes to bring them down is a 12 man group that are fitted for it. 12 man to bring down an expensive capital.
The nerf to carriers, hmm⌠well if you run solo you are easilly killed by those 10-15 man groups as well.
The fax changes I canât comment upon since I got no experience in that area. But the general feel of the last changes are that CCP is killing PvE and small corps.
How is 2000 People being more able to defend themselves better than 20 at any given time out of ballance?
If you think there should be nervs that punish people for banding together in large numbers like Goons do you are wrong.
It simply wouldnât make the slightest bit of sense.
And did you know theres other places in new eden than delve?
If you donât like Goons go live in a wormhole, up north or in highsec. Simple as that. But donât expect others to get nerved to compensate for your lack of skill and manpower.
Not sure if anybody covered this or not, but I have a quick note relating to the Rorqual changes.
If the aim is to reduce Rorqual yield and shift mining capabilities to subcaps by increasing Rorqual boost effects, the subcaps need to be rebalanced as well. Let me explain:
The Ore Bay on the Hulks with the current boosting bonuses, assuming all skills at 5, fills up to 98-99% in 2 cycles. With the proposed changes to boosts, 2 cycles will overflow the Ore Hold resulting in the need to empty the Hulk Ore Bay every cycle. With the boosts increasing, cycle time will reduce even further from the current 44.3 seconds, introducing constant clicking for Hulk pilots trying to empty ore holds every 30-odd seconds.
Proposal:
Increase the capacity of all Ore Holds by 20% to remove the extra micro-management.
Why the vni changes? They at best provide a modest income ratting. Are people making too much isk ratting in the vnis to CCP s liking? Seems like a dumb change.
How? I havenât misrepresented myself. Iâm never anything but honest here.
You keep referring to âthis messâ but refuse to provide any specifics. And you seemed to indicate that these changes were something that the CSM and 1% of reddit agreed with, but that nobody had talked to the other 99% of players, which is basically telling me that all of the work Iâve been doing for a year to talk to people was worthless.
You can post whatever you want. But when you criticize these specific changes and make the statement that youâll be docking up your Rorqs because of it, then go on later to say youâve already done that anyway before these nerfs were announced, it undermines the rest of your criticism.
If this is all you can do - make a general complaint about changes âbreakingâ the game, exaggerate the impact of them to you personally, then run away when somebody is skeptical and notes the inconsistencies, then yeah, next time donât bother.
These changes are really bad. Rorqs die all of the time. Now you will lose 2 capital mining drones. You get less yield, so you are out in the ore belt that much longer. On the hand Carriers and SupersâŚseriously. Why not keep them the same. Give sub caps some ability to deal with insta locking caps and supers. Reducing the PANIC cycleâŚare not enough Rorquals getting blown up? I am not using mine atm. So easy to get jumped while trapped in siege mode. The Rorqual the way it was in the pastâŚin one word boring. Now it is more interactive. Boosting plus mining. People are going to make a meta. It was drake years ago then it got nerfed. Let us decide which ships we enjoy to use. Stop nerfing everything. Some of these are more like a penalty for just using the ship.
Other than the insane ore storage potential, the ability to compress ore for itself and for any other fleetmates if the pilot wants to, and the fact that to mine really well, those hulks will need at least 1 Rorq on grid still.
Too bad the Orca and Porp didnât get bonuses to their boosting as well to narrow the gap that just got larger by the Rorq boosts getting better, btw.