like, honestly, i dont get this kind of comments.
enlight me, in an abstract way (i dont care about numbers) what is the direction you want eve to move?
more safety for everyone who undocks? what amount of safety would make you feel is enough (right now carriers ratting are 99% safe)?
So in your mind the game should be about everyone farming? ore, bounties? everyone getting into titans?
Honestly I want to know.
If CCP had to go and make a seperate server CALLED PVE ONLY server I wonder what % of the population would move across from a curiosity stand point.
From some of the comments I’m not sure if everyone is even playing the same game.
I strongly feel a ratting carrier didn’t need a nerf to his damage/ticks. It’s a shitton of work to pilot/rat in a carrier. Therefore you cannot multibox it, so one ship will be the maximum here. Therefore it was quite fair as an income source. This amount of application nerfs will force carrier ratting out of the game, as Battelships will become similarly effective, while beeing able to warp off.
The Networked-Sensor-Array no-warp-nerf also made carrier-ratting just as dangerous as rorqual mining. You will have to do tons of clicking, have no local tank, can be defanged of your fighters quickly and will bascally be in indu mode with your carrier. It won’t be lucrative anymore and be way too dangerous, especially considering the insurance nerf. This nerf KILLED carrier ratting in eve. Noone in their right mind will do it anymore.
For carrier-pvp I also really liked the small scale-hit and run you could do with it. A single carrier couldnt break stuff against logi, had a very hard time hitting faster ships, like cynabals or frigs and the sort. T3 cruisers were already unbreakable. Sirens werent able to keep up with cruisers and below, while they couldnt hold booshers and jump drives from battlecruisers and battleships. Carriers were already pretty bad at holding stuff down for more than 10secs, now the damage in those 10 secs will be useless. I feel very sad to lose the carrier as an ok-ish pvp-ship in small gangs or solo.
In big fleets however, when 100 carriers hit your subcap it pops, regardless of the malus. No difference here. Against caps it will track anyway. No difference here either. But capital blops are not what made carriers interesting to me. Sadly blobs are the only job they have left.
Bye bye, carrier ratting.
Bye bye, small scale carrier pvp
Hallo again, 100+ blob carriers
meh…
In the off chance this is being read by a CCP employee: Good job!
The capital balance changes that you are proposing, is exactly what was needed. I’ve wanted diminishing returns for Fax’s since forever.
Have you considered doing the same for DD’s? - Diminished damage depending on the amount of DD’s hitting a ship, over a period of time. Effectively making it impossible to alpha ships of the field, AND reducing the incentive to just stack titans to a critical number.
In regards to the rorq changes… oh boy… This is a very CCP typical move. You’re effectively trying to cure a symptom by adjusting a few numbers, without looking at the real problem behind the scenes.
eg:
- Scaleability of using rorqs in regards to numbers… 20% less yield? … I’ll just stack another account on top of the 5-6 i already have. No problem! Let me fix up a few injectors, and the issue is resolved…
- The safety that big entities offer while mining. - You really can’t lose anything as long as you don’t make silly mistakes. Call for help, and light that cyno… Issue resolved.
- The almost infinite amount of ore you can mining in a system/region.
- The sheer Opness of how you can just AFK you’re way into getting ore… Again scaleability.
You really need to stop nerfing the rorqs yield, and instead look at the core issues behind it. Making regions/systems get diminished returns on respawns. If you mine an area excessively it should stop spawning prime ore every cycle.
This goes for ratting aswell btw. Less spawns the more you rat in the area…
My gila Nooooooooooooooooooooooooooooooooooooooooooooooooooo
Since I said that the dread can tank them… they are unable to break the tank.
Also, you’re right, there’s no way a haw dread could kill any ships when logi’s on grid. Just ignore the hundreds of haw dread videos from people like lasker, bjorn, and any lowsec player ever.
While you’re balancing ships, can the myrmidon please have a larger cargo hanger? 400m3 is just tiny.
In not such a long winded spurg, these proposed changes are unfair and hurt a majority of players. CCP gave us this amazing isk faucet for 3 years, now they pull the plug. Simply because a vocal majority cries the hardest on reddit.
sounds like you either need more neuts or need to be better at f1’ing on the broadcasts
also a haw dread has like 3.3k dps and 6k alpha, if your dying to that with logi your logi needs to stop playing while half asleep
Almost as if massive ISK Faucets for 3 years destroyers the economy… funny that.
Got to the part about medium beams, the Harbinger and Abaddon started to get very excited that med autocannons were finally going to see some help … left disappointed.
Suggest you change this part of the Dev Blog to “Thebeka’s Revenge” … more Amarr boosts … 
amazing to see and read this blog! first time i have felt positive about this game in a long time! Good work guys, all the changes are in the right direction! Keep them coming 
Please tell me, what’s the point of having 2 high SP toons and lots of caps now if I won’t be able to make ISK with them now?
In other words - I have like 8 or 9 different caps and supers in hangars and they are ALL getting nerfed over my both toons. No more carrier ratting, 20% less ISK on Rorqual with even more risk. How on earth am I going to make up for all that investment I had to be able to make ISK to later welp it in small scale subcap PVP now? 
very easy and i put in in an edit aswell, but from all economic reports there is 1 region of space which highly over produces in isk and ore compared to all the other ones, how about changing some of the security levels of those so less sites spawn, as for mining either limiting the stuff found in the industry upgrade belts.
i dont care for safety, i just find it dumb that basicly a beefier senor booster disallows warp, i just find it makes no sense and especially makes the regular carrier just a pvp ship then.
so basicly i would like to see parts of space nerfed instead of everybody nerfed, it just leads to a equal decrease in isk generation where as i think a equalisation of possible isk generation in each region is needed
Have you tried wormholes :] I don’t think you really how much isk they can still make, watch some you tubes you will want to try it immediately.
Aight, I’ll leave my 200bil in caps in some random nullsec structure and go WH. 
So you’d prefer perfect safety and perfect ratting conditions for the next 20 years of eve? With run away inflation and in 5 years pay 1 bil for a t1 ship hull.
Finally, my beloved Caracal Navy Issue is getting a long overdue buff in the form of a drone bay.
Hornets with a side of HAM, anyone?
Regarding Rorqual changes;
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Mining Nerf and boost buff are good. Make barges great again.
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Panic reduction and drive size changes are terrible, because this heavily favors large groups with super umbrella. If your defence fleet is already formed and ready to jump, you don’t care for 1 minute less panic.
This changes hurts badly the little player/corp who has some of nerfed ships (VNI, gila, carrier, super, rorqual) to generate his isk. The biggest entities in the game has ways to mitigate this nerf.