Or just remove the NSA completly
Battleships were also used more often cause they werent so god damn slow
Clearly, you have no experience whatsoever with actual capital warfare!
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(just kidding!)
Seriously, stripping HAWs from titans isnât a terrible idea. A lot of people might object to that, but itâs a pretty reasonable move at this point. Or utterly gimp their ability to hit anything smaller than a battlecruiser, yeah.
Part of the problem I think weâre seeing is that weâre missing a hull size. Look at the normal progress:
- Frigate (S)
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- Destroyer (S)
- Cruiser (M)
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- Battlecruiser (M)
- Battleship (L)
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- ???
- Dread/Carrier (XL)
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- Titan/Supercarrier (XL)
Each hull size has the âentryâ level, and the half-step up. Originally, you didnât have to train Destroyers to get to Cruisers, or Battlecruisers to get to Battleships. We see how Large guns donât track Small hulls all that well, and especially not Frigates. Dreads shooting at Cruisers should be just as minimally-effective. Titans shooting at Cruisers should be even worseâespecially since they donât siege to improve their tracking.
That missing half-step gives us a hard, high step in place of a more constant curve that should be there⌠but isnât.
I think they specifically avoided that so it wouldnât hit subcap reps as hard. Iâm just not convinced they have their math right.
We need some sort of ISK sink at high levels.
Evidence for this âNeedâ?
Because the MER doesnât back it much.
The big issue is income/wealth inequality which slows down economies a lot, but not inflation.
Individuals with 100s of trillions donât need sinks to remove ISK from the game?
Super and Titan date of expiry?
Im not sure you need any extra hull size to counter battleships. BS hulls are underused in real battles right now since they are too slow and not versatile enough i think. Some hulls do okay ofc.
At this point, Iâm not sure a new hull size would find a niche (and frankly, part of the problem among subcaps is too many competitors for the niches in this particular ecology[1]). Iâm just saying that by skipping that step, CCPâs created a situation where the expected curve has to cover too much of a gap.
That gap creates a disconnect in both expectations and perceptions. If the half-step was there, we could see if this progression is where it should be, or how much itâs out of line. Without it, any attempt at getting the balance right is going to run afoul of that gap: a good chunk of the playerbase will always think itâs wrong, because thereâs room for divergent expectations in performance.
I donât know, though, that Iâd view a âsuper-battleshipâ (for lack of a better term) as a counter to battleships, though. If I were going to put them in, Iâd probably go with something akin to a pocket capital: a Large hull with a single fighter tube for extreme-range projection, or able to mount XL guns for a relatively low-cost anti-capital platform.
Look at the âmore powerful DPSâ niche in medium hulls. HACs vs Battlecruisers vs Navy Cruisers, for example. Itâs difficult, really, to see how these things are supposed to stay balanced against one another if theyâre all basically occupying the same role (and they are). For each race, thereâs 3 battlecruisers, 2 Navy Cruisers, and 2 HACs. Thatâs 28 hullsânot including Pirate cruisersâall competing in the meta, and yet CCP seems surprised, 15+ years into the game, that thousands of people crunch through the numbers and find the 4-6 hulls that give them the best options in most situations.
Seems to me like thatâs a case of insufficient differentiation, then, and could be resolved somewhat like this:
Navy cruisers could be given better application, but less damage, but limited hardpoints.
HACs could get the best bonus to damage, at the expense of application, and with limited hardpoints.
Combat Battlecruisers get average damage and application, and more hardpoints than cruisers, but mainly get tank-oriented bonuses.
Attack BCs are, at least as far as I know, high damage glass cannons, and the only question is whether that is too niche.
I donât claim thatâs a great/perfect solution, but it would certainly give each ship a distinct flavor.
with the changes to the rorqual, have ya considered decreasing the heavy water usage?
Yâall need to replace all â10% activation cost of energy weaponsâ with a real ship bonus and just buff controlled bursts to compensate.
Blasters & Rails say hi as other turrets that would be impacted by that change.
Thatâs why it isnât that simple.
K then introduce a laser specific skill. It can be very simple. Energy Weapon Efficiency 10%/lvl cap usage for lasers.
No trolling? Do you read your own posts? You troll all the time with your outlandish wish to get nullification removed from combat ships so that you can live in peace. You are one of the worse trolls in the CSM.
Another troll. These changes do not reduce proliferation, they cement it in place as no steps have been taken, hinted at or announced at actually culling these utterly useless, gameplay experience ruining and frustrating garbage dumps from EVE. And now CCP wants to introduce even more capitals with the Triglavian capitals, which will be even more broken as their BS and other ships have already demonstrated.
Here is another troll right there. Zealot and Eagle, or in this case the CNI, never needed drones. Saying that they were not enough of âneeded drones in the firstâ place goes to show how little people understand these ships. And how little certain individuals understand about combat.
So, please continue shooting yourself into your knees. It is a very entertaining sight.
/eyeroll
Troll. You keep using that word. I do not think it means what you think it means.
I agree, long range ships donât need drones. I never said they did. Iâm not sure why you and others seem to think I did. I donât get it.
I loved how Proviâs Nightmares smashed NC.'s capitals, so they had to drop supers to save them.
And when will you transfer the system to STADIA, so that we finally have promised gigantic space battles ???
???
Well, the thing is I quoted you saying that you implicitly agreed with this change in the first place because you worded your statement as âI agree, drones were not enoughâ. I did never write that you suggested this âbuffâ to snipers ships; I said people donât understand combat and suggested these changes and you implicitly agreed with the change as they were not enough, as per your statement, instead of the completely wrong thing for these ships.
If you do not want to be misunderstood, maybe you ought to work a bit on your capabilities how to word things unambiguously.
One way or another, you keep trolling people, which means that guys statement is more than true.
The guy was screaming me claiming that the CNI didnât need drones as a buff. I was agreeing with him that a buff for drones was not enough to fix the problems with the CNI.
Iâm not sure how much more clear I could have been.