NGL I’ve been playing Skill Training Online and little more for the past…way too long, so my knowledge of ingame mechanics is rusty at best, but while I like earning ISK as much as the next guy, the tears in this thread alone can probably sustain me indefinitely.
Every MMO does balance passes. Just look at warframe, just did a big balance pass.
The only ones that don’t are the ones that power creep every month so it doesn’t matter because your old gear is always useless no matter what it was. And the new gear is always OP.
And even they do class balances.
This is not a discussion forum, its more like a “We will do this, get over it” forum
None of the good ideas / constructive criticism presented in this post were taken into account.
I think it is hypocritical to advertise a “sandbox” game where you can band together and create “Empires” (this means generate wealth also), yet all of the balancing seems to do just the opposite. Your ads show mining in groups, yet you “Balance” the crap out of the ships that do that. The struggle here is not capitals. Those of us who field large fleets will shrug off these changes and adapt. Instead of two 200+ fax fleets on field you have one 100+ fax fleet with multiple spares to feed the frenzy. You just change from the blob you have on field, to the one you have in reserve.
I have been playing since 2008, I like EVE and I am not going to quit. It is disappointing to see a wonderfully creative team that was forward thinking with growth and expansion for their game like worm hole space, reduced to bandaids and single instance sites such as abyssal space. (Lets face it CCP was never the same after Incarna, you lost your drive!) Pre-Incarna CCP would have made Abyssal space an extension of known space for capsuleers to explore and conquer in mass…now its just PVE arenas with “concentual” limited PvP.
I’d have thought that CCP would have learned from Phoebe as well. When you completely crush a popular play style, people leave your game. If the largest and most active groups are using a mechanic to their benifit (and funding your game), you might look to something else for your “satisfy the unwashed masses” fix.
I don’t think EVE is dieing, I just think it has lost its ability to be aweinspiring and grand on immense scales, and the devs are focusing on the wrong things.
(…except the UI/UX team, they are doing great things, kudos where they belong.)
You’re outdated and therefore incorrect. A fully fitted ratting carrier is in range of 1.3-1.4 Bil, not 1.7. These are not blinged but still good and fully functional ratting carriers. Just check zkill for last few days. Sure there are the ones that are more expensive too, but those pilots are just wasting ISK when there is absolutely no need to. Regular ones are much cheaper.
If your ratting carrier is more then 1.3-1.4 B you’re doing it wrong.
Then on top of that you have to take into account insurance which is still way too OP despite the nerf, bringing total loss numbers way below any well fitted sub-cap and often even just the hull costs alone, like marauders for example.
CCP you have little all the half-empty 0.0 with your new changes to ensure that they are completely empty. PVE players will leave. PVP players will leave behind them.
Probably because they weren’t good ideas or weren’t relevant ideas. Or would have taken months of man hours to code, because “simple” is often not with computer code.