Devblog: Updates to Sales Taxes & Brokers Fees

CCP sound as Venezuela or Argentina

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CCP sound as Venezuela or Argentina

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you accept bitcoin?

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The past six months? Wow. Bounty Payouts were the largest faucet in EVE 6 years ago and they still are today; probably since the game began, I’d guess. Not really relevant to my comment, though I can see how you’d jump to that conclusion.

Please inform me of how the decision to implement higher taxes counters the Bounty Payouts, since you called it bullocks.

If you want to list what CCP has done to bounty payments in Null over the last six months, feel free to enlighten me on that as well. I would be interested to read it. Has it stopped carrier ratting or other AFK ratting?

I’d go a step further and ask why are there bounty payouts in Null considering CONCORD doesn’t care about Null?

I think I’ve just discovered where the higher taxes are going towards: I have two characters on. One of them went into a Trig chat room and cannot leave. Been there for hours, even though he was only in Trig ā€œinvasionā€ systems for three jumps. My other character was sitting in Amarr when he got pulled into the room. Also cannot leave. Higher taxes to keep the Trig ā€œinvasionā€ channel(s) open.

Maybe I misunderstood you, but you said CCP is doing nothing to ā€œcounterā€ null sec isk making activities. They have been nerfing the hell out of it with no end in sight. Honestly, trying to counter game inflation is silly. Everything is measured in units of time, not in isk. Isk is medium of exchange. How much isk there is in game really doesn’t matter. Things cost more, things sell for more. Woopee.

If you want to see the past six months, look at the June market report. The isk faucet for bounties has been cut in half since January.

Do not look at June. June will not give you an accurate number. June’s numbers are skewed heavily by the fact that Delve basically emptied out so we could run 23.5/7 fleets and destroy every single structure in Tribute, sov and otherwise, in 5 weeks.

Fine, if you don’t include June, then it has declined even more than 50% because the bounty faucet actually ticked up ever so slightly in June after a sharp May decline. Maybe your collective ā€œweā€ wasn’t following orders on emptying out Delve in June :slight_smile:

You have a really nice way of transforming ā€œdoubling of taxā€ into ā€œtotal tax reduction of 47.5% instead of 40%ā€. Not that it isn’t correct, no it’s just plain misleading and devious. Indulge me, I’ll explain…

The total benefit from skills will increase from 2% (current benefit) to 4.75%, which translates to a total tax reduction (including standings benefits) of 47.5% instead of the current 40%.

It seems you intend your paying customers to read that there is a tax reduction of 47,5% instead of 40%, but instead there is a raise in total tax (at max skills and faction standing) from 3% to 5.25%, so an increase of tax of 75%.

Item production:
Since most EVE-players (understandably) don’t calculate the real production costs, including BPC cost+tax, invention cost+chance+tax, manufacturing cost+tax, material buying tax (which is now also doubled), product selling tax and market price fluctuations (extremely simplified list of factors), they don’t know that 90% of the items they produce are selling at loss. What remains will now be completely devoured by this staggering increase of tax and brokers fee. The game mechanics are set-up is such a way to make everyone believe that they are making huge profits from producing items, while complexity of the production chain is hiding the real numbers. Only very few are able to make the calculations and know what to produce and when, the rest are having a good time spending time, effort and Isk all at the same time.

Trading:
Trading profits might even suffer more from this new tax since if the benefit between buying and selling items is probably on average around 10%, after tax the benefit will be less than half (at max skills and standings).

New players:
Good news, since the decrease of tax based on standings stays at 0.5%(for which you have to do hundreds of missions to max out), relative to the total tax this only matters half of before.
Bad news, if you want to plex-to-win your characters into the future, you’re going to need more $$$ to achieve the same as before. I wonder if it’s even legal in any country in the world to reduce the value of game items bought with real money through tax in-game. Might drop an email to my local tax authority about this, see what they think about it. Also forget about trading.

During new tax introduction:
I wonder what will happen on the market with all the existing orders, which are tuned to 3%-5% instead of 5.75%-10% total tax, during the transition.

My opinion: Drop the tax change and do some work on the overview.

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RL is bad enough without leaking into this. pay for game items with RL cash then get taxed more on them in game. what is this? a virtual game to prepare you for what they will do to you in the real world? this will hurt alpha players and trading not to mention plex side of things…

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The value of my assets is known and the increase rate is known to me going back at least couple of years. If this move leads to my asset value to decrease, lets say by 20%, then i’m done with EVE.

A 20% decrease in value for me as a trader is a MASSIVE hit, the numbers are huge, and CCP would have just rewarded me for paying for and playing the game for years, with a slap in the face.

I really hope they don’t do this.

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Could always liquidate ahead of the changes and re-invest when the PLEX prices start to bottom-out.

O7 All.

First of all, as an 40+ person life taught me that often… one doesn’t see the whole master plan.

Raising taxes… ok… but … the heck why ?

I mean i really don’t understand the whole point. In paralell CCP is giving skills which are apparently making life cheaper for skilled chars.
By this will hit people with no trade skills. Mostly newcomers and PvPers which are…for both already low on ISK for the most part. (yea yeah dont bitch on me saying PvPers are zyllioners :))
Trade bots are already on Omegas and have gazzyllions of isk on their accounts. Phat traders but honest… same. And by the new skills you are giving them… MORE ISK and more market advantage?
So i am repeating. WHAT IS THE POINT? CCP are not stupid people. I don’t believe they can’t see such an abvious thing… so WHAT THE BIIP ?!!

Changes to make changes? Drive the market to player owned structures ? Isk sink is a joke in this case. I really can’t get this but as I said before… one can’t the the whole master plan.

In my opinion this is a strange… probably a bad idea. Open your history books or in case you can’t read because you’re Igen child open Google and… type ā€œtax raise consequencesā€. I DARE you to find case or caes when raising taxes made life better.
Remember… tax raising is ALWAYS a bad thing in the long or short term. Especially on Eve when this taxed money serves nothing hahahahaha :slight_smile:
Don’t be an interventionist without beeing a caretaker at all.

Eli salutes you.

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In every other game I play if I buy credits with cc I do not get a tax or surcharge when I convert that into virtual items or for instance sell a game time credit unit beyond a minimal listing fee. Most games have a standard auction listing fee regardless of value of item listed. In EVE I am being charged an actual cost in dollars. I am not a mathematician but take a listing on say a MTC certificate say put up at 1 billion. What will be the actual real world dolar charge on that listing ? Guess it never really bothered me here either until this change has brought it out on the front page. It just seems bad when it is put in that context.

Otherwise I’m meh on the whole manufacturing tax side of the equation. It is just a game after all.

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Market Tax or Broker surcharge fees when exchanging purchased$ Plex for Isk can effect when you decide to perform the exchange.

Waiting until the price is right for you might be the better option if the change causes concern, following the graph and decide if today is the best time or will you wait for tomorrow.

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well my main account has a deeeep 3 Digits B number on isk sleeping, earned in 15 years of eve and also around 40k in plex… this whont hit me i dont trade anymore i got nuff.

Yeah! No taxation without representation! Vive la rƩvolution!

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Imagine the outcry if white diamond npc Salvage Dredgers were ā€œstealing theirā€ wrecks!

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TAXATION IS THEFT, NO TAXATION WITHOUT REPRESENTATION!! CCP DONT BE BRITTSH ā– ā– ā– ā–  BAGS OR WE WILL TAR AND FEATHER YOU.
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!
NO TAXATION WITHOUT REPRESENTATION!!

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Are you saying that consumerism (a driving force of capitalism as we know it) is bad?

Bull crap.
Every decent MMORPG that has any sort of ā€œauction houseā€ has both listing fees and sell taxes because they are required for game economy to function. Although some have separate market for virtual premium currency, but in EvE PLEX is an in-game object and follows the rules of all in-game objects.
Also no one prevents you from using direct trades or contracts to sell Plex without any surcharges - with proper pricing you will get even more than if you had used market.

Thats a very RMT way of thinking - translating ISK into $ in everything you do in EvE.