Devblog - Updates to The Agency, Journal, and Agent Finder

And since CCP seems to take 6 weeks off this time of year every year, you have an idea of how much work has actually gone into this shitshow.

Tuesday Jan. 9 to be exact.

What a farce.

So I guess the important question is if this attitude is what’s killing EVE. Obviously bad decision. Everybody can see it’s bad. No positive feedback on it whatsoever. So obviously it’s going ahead as planned. Where does this sickness come from? Is it a matter of devs wanting stuff for their resumes, CCP being so bad to work for they are just dying for the chance to quit and get a better job? Is it an egotistical belief that they are right and literally every other person on this planet is wrong? Whatever it is, it seems to infect way too many CCPers for EVE to ever be healthy again.

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Probably a combination of them all, although "Is it an egotistical belief that they are right and literally every other person on this planet is wrong? " would get my vote, it has happened so many time before.

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I would put more blame on the management level rather than the development level. Karkur, for instance, always delivers really good quality and game-improving work. The former, however, decide that this patchwork approach is the way to go when the wholesome approach to replace functionalities makes a lot more sense.
When it comes to the Agency window: I can’t see how this would be something I wanted to put into my resume. It is laggy, it is feature incomplete, it is convoluted, it obstructs and artificially limits data display to players. The only thing it has going for it is shiny-fancy UI – which is part of the problem, but certain kinds of contemporary developers across a industries seem to be extremely fixated on this feature.

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What a potential employer might look at is “increased usage of this game feature from 1% of the playerbase to 25%” and might not particularly look at why. And the printouts of the screenshot would look neat. The hire-er isn’t a UI developer, and they might not even play video games. I know guys in software development that barely even know how to turn a computer on, especially if they are in a more managerial role.

So now that this dumpster fire is a done deal, I guess we can compare it to some of the other disasters CCP has done in the past. When CCP makes something so users can’t opt out, the replacement is NEVER as good as the original, but at least they polish the turd. It still ends up being a turd, but at least it’s shiny. However, when they leave the old option available, the new option gets zero development and it lives in Beta Map hell. Agency will never not suck. But at least now people will complain about it. I guess.

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For The Agency to be able to distinguish. . . . .each site now has an archetype that distinguishes its content type, Incursion sites in the Incursion archetype, Relic sites in the Relic Site archetype, and so on.

One step closer to removing scanning as a career – jump into system, open “Agency” see already identified relic site, scan it ignore everything else - the dumbing down of Eve continuing, full speed ahead.

With the introduction of The Agency, we effectively introduced a new Agent Finder and we felt this was an opportunity to encourage people to use The Agency, while simplifying the process of finding an Agent to work with.

Now all you need to do is match a players map preferences to the Agency and you "might’ call it an improvement… Or better still have no map at all in the Agency UI, keep bloat to a minimum.
“Try New Map” is optional (mainly because the new map just isn’t very good) Yet, the all new Agency UI removes player choice by forcing you to have to look at a map you don’t use.

A good UI element is one that takes up minimal space while providing clear concise information - The Agency misses the mark with the bloat of a useless map.
“Right click - view in map” (opens player selected map), clean, concise, player choice.

Suggestion;
Make the Agency UI the same as those used for Dscan and Probing.
Allow players to pop it out of the map and use it as a standalone UI, that could be much more compact than what is currently available.

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we effectively introduced a new Agent Finder and we felt this was an opportunity to encourage people to use The Agency, while simplifying the process of finding an Agent to work with.

Simplify? Looking at my example, which is not even specific or a narrow niche, this statement of the dev blog is a lie. A blatant lie.

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Statement should read;
we effectively introduced a new Agent Finder and we felt this was an opportunity to FORCE people to use The Agency, while hiding the Agent Finder component behind a drop down box.

For the resume :- Look at how well the new UI has been adopted by players, we must have done a good job - “Pity we had to force players to use it to gauge its success.”
" " Optional if you want the truth on your resume…

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Are they actually going through with this on the 9th?
It’s listed on the upcoming updates tab. Wow…

CCPlease you keep doing this…this feature is not ready to replace the thing it is replacing. By far. Do not go through with this. The agent finder is extremely helpful. The Agency…extremely not helpful. Please don’t do this.

This is the same reason people keep switching back to the old map. it simply works better for most of our use cases. Its a pity you decided to now move all other windows infront of it to make it as inconvenient to use as possible to force people to adopt the new map. But alas, i will not bow.

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Ditto. Old map > new map.

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They removed CQ earlier and agent finder was tied to it in some sense as you could search for agents from your table in CQ, it was a small interface on table. I think it was released together with CQ. Who would have known that it will be removed too in such form, after CQ. Maybe CCP thinks that it was hidden too much without being on the table in CQ, so they push it to the interface that “must have it all” :thinking:

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I actually like the idea of a single interface that ties everything together. I just assumed that if you’d make an interface that works as a hub for your daily activities, they would make it so it doesn’t suck.

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Looks like a lot more work is needed for it to not suck tho. :thinking:

Its slow and takes too much space. The map is jumping around and the stuff is oversized for unknown reason, nothing compact.

There is stuff on the left column that is repeated on the map in a form of small icons in the map, I would make it so the map is only displayed with filters in the upper tab and icon, and there are small info tags on them, clickable, essential things that would make it distinct and would be expanding when mouseovered. Then click would bring up a panel in lower side with all the info.

Also I dont see why it have to be a different window and tool, when all of that would fit nicely on the current new map. Well , new map needs more work anyway, so… :joy:

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Well here is my 2 ISKs worth -

After 10 years of experiencing gyrations of the DEVs making changes to this game the only thing that matters is that it’s the players responsibility to choose how they are going to play this game. Everything else being complained about here is just back ground noise to be ignored.

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No. Responsibility implies obligation. Players have no obligation whatsoever to play the game. If CCP changes the software so that it’s worse, and the game becomes less fun because of it, it’s not the players responsibility to keep playing. A player would be stupid to keep playing if there was literally anything better to do at all, including watching TV, or staring blankly at a wall, if that becomes the more rewarding activity. It’s the devs responsibility, obligation, to not be stupid, to not make stupid changes for masturbatory reasons.

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WHAT THE ■■■■ HAVE YOU DONE?!

Escalations now have no information as to which escalation it is, set destination doesn’t work and we have no filter to show just escalations.

STOP RUINING THINGS THAT WERE WORKING FINE

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As far as I can see, this is a case where you have not received an escalation so should not get a card. If you get a successful escalation all the same information should be there.