Devblog: Vexor Navy Issue and Alpha Clone Drone Skill Changes

To be fair, there were only like 5 solo frigs that could reliably kill them in the entire game.
(Garmur, Worm, Retribution, Navy Slicer, Wolf)

Do you have the numbers to show how much faster it caps itself out compared to the previous iteration of the VNI?

CCP didn’t change how much capacitor Medium Ancillary Reps use so I’m not sure where you are getting the idea that it “caps itself out so fast”, unless you’re just making things up. Would you happen to have any numbers to prove it?


I just slapped together this fit and it’s pretty cap stable, with just 1 Booster.


And here it is following your instructions and removing the Web for a second booster.

So… I’m not sure what you are doing that’s making your VNI fits feel like they’re running out of cap “faster” because CCP didn’t do anything significant to those attributes.

Heat reps and guns, as they should always be.
I do actually have jpgs of the previous one vs this one, I will post when I get back to my pc :slight_smile:

False, they removed a nos and added another cap draining hybrid turret.

You dont… have to fit a third turret… ???
That’s YOUR choice to fit.

You could fit 4 smartbombs but complaining about how they don’t do enough damage and cap yourself out is silly.

Still cap stable. I’m not sure what you’re talking about.

If you want to be within 100 dps of the old one you absolutely have to fit a third turret.


That’s the old one. The nos was accidentally heated in the ss. Heat was not required.


That is the new one. If you pull heat from the single nos and cap booster you get 34-39s depending on your skills. As you can see it reps 78hp/s harder BUT will not empty the ancil (6 Cycles) before it caps itself out, and bob forbid you have to prop AT ALL. It is also doing 84dps less, and is required to be in blaster range to bring a fair portion of that to bear. It is also now easier to defang since 3<5 & 2h2m1l have less hp all together. So yeah, pure nerf in my book.

Why do you need to be within 100 dps of the old one?

Oh look at that, I’m at 643 dps with just 2 turrets. Turns out you don’t absolutely need to fit a third turret. With tons of extra fitting space left to spare as well.

Wow, would you look at that. Overheat the guns. 721 DPS is well “within 100 dps” of the old VNI’s 780 dps. Eat a Pyrolancea booster and congrats.

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With 3 guns, you get 863 DPS overheated. Which is a full 110 DPS above that 770 DPS old VNI fit. So… I’m not sure what you’re complaining about other than “I don’t like change”.

Because you are gimping yourself if you aren’t.
You are also comparing a max dps shield buffer fit to an active armor fit.
Apples v Orangutans

*Edit: Considering the bonuses you’d probably still be better off fitting 3 ddas maybe even all 4. I’d have to look to be sure though.

But you’re not… ???

They clearly intend for this ship to be a active armor brawler. It is less effective in that position than it was before the change PERIOD. I already flew it this way and it is now less useful in this exact role.

Here is a regular vexor putting down more dps than your vni without using a hybrid weapons rig. Just to show how silly it is. Ignoring the rep bonus to max dps nets you LESS than you get when you do the same thing to the t1 hull it’s based on. 2dda and 2mag stab is the best configuration for the vexor.

Can you explain specific what you mean by “less effective”?
Are you just complaining about the loss of DPS? Or that you need to manage your cap better? Or what?

All this whining just makes me believe that the ship was overtuned prior and it’s finally being brought in line with the rest of the Navy ships. :woman_shrugging:

45 seconds with heated nos and booster(NO PROP USE) is not a cap management issue. It is ridiculous. If you die with paste in your ancil you would’ve lived longer with a buffer fit. You might as well not heat the nos and booster though because 39s and 45s are both just 6 cycles.

I will agree that it may have possibly been overtuned, but it was already being used as they seem to want it used now and it was better at doing it before. In reality I suspect that the fact that you could half watch a vni spin and make 20m ticks isn’t the result of being overtuned but of the content being too predictable, exploitable, easy, ect…
Now they’ve cleared out the alphas, which is arguable as to whether that’s good or not, ishtars online will resume(for omegas) when/if local returns to null. For now though we have a ship that has no job.

Then maybe you should buffer fit? Seems like an easy fix. All I’m seeing is complaining about “i don’t like change”.

I like change that makes things better. Take the blackout for instance, it’s been awesome. This change makes the vni an illogical choice for ANY pve uses. There is literally never a reason to choose it over the t1 vexor for pve now. It also hamstrings the type of pvp fits it seems to encourage.

I could do that, but I won’t be choosing the vni to do it in. There are ships in it’s class way better suited for that type of fit. I may try a single ancil with hull buffer like we fit the comet, but it will still be < it was before.

So… again. It’s just bringing it in line with the rest of the Navy ships. I would argue overall this is “change that makes things better” since there isn’t a single ship that’s so good and versatile it outshines the rest of the Navy ships. But keep complaining, I’m sure CCP will revert the change for you one of these days. :man_shrugging:

Are you mentally deficient?

The only thing better is the buy price.

I have no delusions of this ever happening, and it wouldn’t be for me anyway.

Another thing I have a problem with is that this is presented as a pvp buff when in actuality is a full spectrum nerf designed to look like a buff. A sh!t centered M&M if you will. If they did this to push people into ishtars, thus omega, I really do get it I just don’t like it. They clearly didn’t want to stop afk/bot ratting since you can still do that in myrm, stratios, ishtar, domi, vexor, and yes still the vni(but it’s no better than the vexor now). A single stasis tower in each wave or sleeper ai for the rats or webbing frigs that exceed 100mn cruiser speeds by a lot or random triggers and/or random wave contents would’ve been the way to stop afk/bot activity.

Forget the vni for a second, in fact lets pretend like it never existed and gallente only ever had the exe navy cruiser. Now CCP introduces this thing and calls it the celestis navy. There would still be no reason to fly it over a vexor or thorax for pve. It would still be easily defanged and cap itself out immediately if it was properly fit for pvp active armor tanking. F_cked up bonuses you can’t even use effectively. Heavily limited projection. Yeah, I’d still be complaining about the Celestis navy. It’s a ship with no purpose. It’s still shitty, even when you aren’t comparing it to it’s former self.

At least thered be a choice then.

Which there is precious little of as it is.

Dunno if this changes anything, but now you effectively get the repping power of 1 ancil + 1 t2 repper before the change into just a single ancil rep. Frees up a lowslot for more tank or dps, as well as fitting room

They didn’t sell you a particular skill, they sold you Sp which you were able to apply to any skill you chose with the full knowledge of the potential setbacks clause. YOU made the choice, not CCP.

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changes were needed. VNI is still a great ship.

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Why? They’re not even paying customers. They already get a ton for free.

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