but there almost nothing you couldn’t do in a NPC corp that you couldn’t do in your own corp
Not in our case, we used a custom online toolset which only worked for players that were part of the corp for tracking and other things. So without being in the corp together mining ops, fleet operations and all that went out the window and returned to primitive methods. Not to mention we were not a PvP corp, not even close, we were a corp of miners and industrialists with some PvE pilots, an easy target for one of MANY ransom war decing corps. which we always refused to pay, because that just continues the cycle of PvP corps attacking non PvP corps for no reason other then to disrupt their play.
We had our online toolset / corp community portal (think social networking site for the corp) / teamspeak (Discord didn’t exist back then).
The core players did stick around, that was about 15 of our 80 pilots, the rest were there because of our community and had no interest in the headache of war or the game for a lot of them having to deal with pointless war after war with every corp they joined, we just happened to be their last corp.
so how many of those wardecers actually showed up ?
That depended on the whether it was just a corp or an alliance. At most I think 5, only one war did we not see anyone. It varied, the fact that we didn’t see anyone that one war dec shows that the system is broken. Why declare war if you’re not going to, you know, war.
i also like all the people spouting if you want to pvp go to low sec or null.
I’ve lived in null and low-sec with other corps for a little while, not my cup of tea. But you’re right it is harder in low-sec and way harder in null, the mechanics of the game greatly increased depending on the zone. But I view it now as four levels:
- High-Sec Corps that have no interest in fighting, sure they’ll have to deal with ganking, but what else is new.
- High-Sec Corps that want to fight or at least have enough pilots now that they want to create a structure and have the ability to defend it. I’m not going to include in this group those corps that move WAY to fast and buy plex to buy a structure, I’m just going to focus on corps that organically grow to have enough pilots to justify a structure and the ability to put up a fight for it.
- Low-Sec Corps that are past the high-sec level and want to move their operations to a harder area but for a bigger reward.
- Null-Sec Corps that have either joined an alliance or have enough power to really push the game to its limits.
There is nothing wrong with any of those levels and provides everyone a comfortable zone to play in.
and for your industrial corp under the pretence that there might be 1 dude or 2 dudes showing up what can they do. get in ships kill them
Oh we tried. Yup, us miners put together our pitchforks and glued together a ship that even a Minmatar might be proud of, then lost our fleet to 1 or 2 of those dudes who’s sole purpose in life was PvP. The mechanics are completely different and unless you’re interested and practiced you’re going to die. With my last corp iteration we had better luck, but only because we had grown to the point we had a wing of players that did low-sec roams and were ready to help fight.
I think the problem I always had with war, is that it wasn’t about war, it was about ransoming, or just being annoying. I can understand one corp getting upset over another corp and actually fighting for purpose, but 99% of all high-sec wars seem to be without purpose, apart from the ransoming aspect. Oh you don’t have your license number in your profile, BOOM, oh you don’t pay tribute, then BOOM, oh you’re a small corp that I find in local, then BOOM.
Some could argue that that is a game mechanic, just the mafia roughing up the small guys who refuse to band together. And sure, I suppose it could be looked at that way. But then again, it is high-sec, it is suppose to be relatively safe and relatively free of useless drama. It’s a place for new players to learn the game and comfortable grow to become experienced players who may venture into PvP and then venture into low and then contribute to the insanity of null.
So again I don’t see any issue with this change, it just adds another level of choice to the players.
Now you can start small and relatively safe, grow it until your corp is ready to take it to that next level, then the next and the next.
War is going to continue to go on, those that love to war with corps will still be able to, even in high sec just not with every corp they see in local because they got bored and that declare war button looked like it needed to be clicked a couple times.