Devblog: War Declaration Changes - The War Adjacent to Christmas

I’m not sure you get what I mean by suspect baiting.

I don’t mean putting out a (yellow) jetcan and labeling it “Free ammo!” and trying to get newbs to steal from it and go flashy yellow.

I mean YOU go flashy yellow (by stealing from something or by repping someone who’s in a duel or whatever other action you wanna do to turn yellow for 15 mins) and then you try to get foolish peops to shoot you, which means you can shoot them back. if you’re fit for the 1v1 better than they are… they gonna die unless a lot of help shows up to shoot your yellow ass.

Edit: nvm, read further down and it appears you did know what I meant by suspect baiting but yeah… no, you can shoot any yellow OR red flashies with green safety, yep.

Yep. and it happens in pretty much every event nowadays as well as on trade hub undocks. Lots and lots of content for both PVE and PVP fans most events these days, it’s good for everyone.

But if you see a NM in an event site that’s flashy yellow, for the love of god, unless you have a fleet that can warp in and help you, DO NOT ENGAGE. ;D

Of course it would help the defenders to know that. Now they know they don’t need to search HS to find the attacker’s structure, there IS none in HS.

Saving effort is very, very helpful.

If the many !!!s didn’t tip people off, the “pampered princess BS” and slutshaming the Damsel hopefully did.

Personally I think that you should have to have a structure in hisec to declare war, but that is just me, and it seems a fair few others too.

Since you have replies showing that your original posting is void, delete post before more people see this and start calling you stupid. As for those alts you used to vote in your favor, a very poor attempt at validating something you still need to delete.
AND WHEN PEOPLE CAN SHARE ASSETS BETWEEN ALT CHARACTERS AND ALT ACCOUNTS, WITHOUT NEEDING A CORP TO DO IT, THIS ENTIRE TOPIC IS VOID.

Does anyone know how the war dec becomes invalid after all structures are destroyed/removed?

So, if a wardec corp who is active in a war has 1 structure which is then destroyed, do they get 48 hours or something before all of their active wars are invalid?

I’m just analysing the logic of the mechanic and I am considering that because a corp/alliance can mobilize a structure immediately after their last was destroyed it might make the location of the structure irrelevant.

Lets say we both live in adjacent systems, I grind isk and put up a structure so i can war dec you, once you are wardecced you destroy my structure and I am notified, I put up another structure and continue the war. Doesn’t this make location irrelevant?

Even then, it is still possible to do some subterfuge and use an alt to infiltrate the corp war deccing you to find out where their POS is located.

I’m starting to like this mechanic, it encourages the players to think outside the box and explore all aspects of Eve, You want higher refining on your Ores, get a refinery!! Beware, once you do so you become the target of war decs. That is what Eve is about and this mechanic has remained true to that.

They enter the normal 24-hour cooldown, after which fighting ends, as is explained in the devblog in the OP.

As said above, the devblog would suggest all your wars is terminated 24h after you lose your last structure, even if you deploy another one during that time. So I guess you could lose a structure, deploy one 15 minutes later and declare a fresh war, and you could resume fighting with only a 15 minute break.

But if you are in such a situation where you wanted to continue the war, it would be prudent just to deploy another structure (or transfer one to your corp) somewhere far away just before the final reinforcement timer. Does that make the location irrelevant? I don’t know, but given how easy it is to acquire a new structure, and how hard it is, or at least how long it takes, to destroy one, shutting off people’s ability to declare war by exploding all their structures isn’t really a viable strategy to get out of a war with someone who wants to fight you, and wasn’t intended to be.

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Pretty sure you have to wait till the war has ended before starting another one. So if the war is invalidated, there is at least a 24 hour respite.

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Yep
That’s how it works

No. It is supposed to give a 24 hour notice of the end of war; the e-mail comes but the the war is ended on the explosion. They haven’t figured out how to fix that problem yet or they have decided they wanted to have that problem. I’m not sure, but its a known issue of the new patch.

Since there seems to be some confusion on how destruction of a structure ends wars, I’ll just post this snippet from the devblog for clarification.

As mentioned above, organizations must be war eligible in order to declare wars, have wars declared against them, or join an existing war as an ally. If either the attacker or defender of an existing war loses their war eligibility due to their final structure being destroyed or scooped, the war will end 24 hours later. If one side of a war loses their last structure during the 24-hour warmup period before a new war allows legal combat, the war will end 24 hours after the end of the warmup period (so combat will be legal for 24 hours total).

But don’t change any current mission just create more thanks in advance ccp

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Like I posted already:

What you wrote was not the same as the issue or how the new wardec system works.

If you meant something else, then it is not reflected in what you wrote.

Anyway, doesn’t matter. I linked the relevant quote cause there even was some confusion above that. Now it’s there easy for people to see.

You are telling people how it ‘should’ work. I’m letting them know it doesn’t ‘actually’ work like that. That’s what causing the confusion. It doesn’t do what they describe its should.

No, I think you’ve misunderstood the known issue.

There was some issue with some “not wardec eligible” corps not entering the 24h cooldown after the patch went live, but instead their wardecs were immediately cancelled.

The new system itself is still working as described in the devblog and the quoted text.

The issue was they didn’t have structures. I had 24 wars drop the day of the patch with no timer even after I got the mails claiming the 24 hour end is coming. Next issue is I have allies in wars that don’t have structures but they are still allowed to participate. I’m not complaining, because I like the extra targets to look for. But I’m just letting people know the reality of the situation.

Ok. Haven’t heard any more bugs regarding the wardec system other than the one described in the known issues.

You sure they are listed as “Not War Eligible” or they don’t just have a “mutual war” going? Mutual wars keep going even after structures are taken down.

If a war is declared mutual, it will continue even if one or both sides lose their structures in space as long as it remains mutual.

Anyway if there indeed is a bug, submit it to support and hopefully it will be fixed. If we look past bugs, then the system is supposed to work as quoted from the devblog.

100% sure. They are all listed not war eligible and it is for sure not mutual. They’ve been dropping corps so they can mine in their orcas.

Look past the glitches all you want, but when you need to plan out events and look ahead you might want to know how things work instead of see people describe how it ‘should’ work. Not trying to mean here, but since you’re more into running cosmic sites I’d stick with advice on that area. Just saying.