Maybe do it in stages? One or two at a time so thereâs not so mush fanfare at having a group of âCCPâersâ suddenly show up on the scene. And help keep the bounties low!
if any of the devs want to experience wh life in a small wh corp please get in touch. I canât discuss more details without giving away too many details but we would love to recruit you so that you can see how the day to day life of a wormhole runs. We do mining, production, moon mining, combat sites, and occasional pvp roams. Pm in game for more details if your interested.
This is an awesome change, and one that has the potential for so many benefits; from better connecting CCP and the Community, to helping devs better understand the impact of their work on the game as a whole. And to top if all off devs will have the opportunity to play the game they helped create, as it was meant to be played.
Generally, weâre playing on our own characters, just like everyone else, and skilling up the normal ways (and if we want skill injectors we buy them with our own money.)
We do have more flexibility for gameplay conducted to serve a business purpose, but (as has already been the case with this kind of thing) our Internal Affairs department will be involved from the beginning to make sure we donât distort the game world when doing so.
Donât get the point of the first one. Are you concerned that CSM and developers might communicate?
As for the second, I think thatâs a somewhat bizarre restriction. In particular, I think (from my own experience) that participating in tournaments would be a unique learning opportunity for developers that would expose them to subtle gameplay that doesnât exist anywhere else in the game.
Note that that doesnât mean flying in the tournament, but even participating in the preparation, etc. would be valuable. I agree that developers shouldnât be collecting prizes from CCP, for example.
Much of the point was to deal with the fact that the strict anonymity requirements kind of sucked the air out of Eve gameplay for the developers who played the game under the prior rules. The consequences for being outed accidentally were the kind of thing that would be highly disruptive to gameplay.
Today, under the new rules, I can have confidence that my characterâs been vetted to go public and I donât have to tell a soul, but if someone finds out somehow, itâll be no problem.
Will the Player Devs know if another Player Dev is playing with another corporation?
This new emergent style of game play is going to be, explosive in my opinion. I can imagine groups of Player Devs getting into first fights at the office as the brutality that us players have created in the environment flows into the office setting. Infiltration is the specialty of some players, whether you see it, smell it or feel it, Itâs there.