Discussion Of The Implications Of Niarja's Invasion

Teonusude is in the process of turning. It’s accessed through Bosena coming from the null sec side. Magiko coming from the high sec side.

I’m so happy to see so many players who can follow the line of a conversation, and not wander all over creation and back thinking they’re “discussing” something.

It’s…very reassuring…especially the ones talking about what is a “smart player”… We can safely assume a smart player must begin as a smart person, no?

Damnit, so much people thinking they are smart, but cant even count jumps to target.

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Agreed sir its a total cluster fk,CCP wanted Narja to fall so all there friends in Null Sec can go up there and throw there weight around as usual,while they fk up the usual suspects like Miners,Haulers,etc,just so Goons can contol more systems.

When will CCP put Trig invasion systems in Delve instead of kicking the hell out of High Sec as usual?

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"
It’s pretty clear that CCP simply decided that hisec needs to be broken up, but knew they couldn’t just do it by decree because there’d be a massive uprising. So they built a mechanic that nominally leaves it up to the players, knowing full well that the end result would be what they wanted.

This was ensured by the mechanic where Edencom victories achieve nothing except preserving the status quo, while Triglavian victories are major and permanent disruptions. It was clear that Trigs would win at least a part of the battles, and every victory for them means a major change, while a victory for Edencom is meaningless."

BINGO.

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the inbalance of the rewards is the greatest failing in all this. Imagine if high sec players had the capacity to fleet up and flip low sec systems to high. You’d end up with a complete remapping of the galaxy as the low/null forces tried to outpace the highsec fleets whilst trying to stop flips happening on both sides as well. THAT would have been an amazing event with all players involved contesting for viable and meaningfull rewards. You’d have people doing all manner of strategy stuff too “this systems a dead end we can let it go but that system connects an island and taking it will be a huge benefit”. Then theres the spying and espionage stuff and the moment a rat is caught the swift punishment!

Seriously a huge wasted opportunity

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No, you would not. Because the first thing high sec players do when invasion system flips to lowsec is to immediately evacuate and never return.
Good luck getting them into original lowsec.

EDIT: CCP once sent a fleet composed of entirely high sec players into 0.0 and we all remember how that ended.

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Shooting rats in null its an amazing experience…

This is what I was expecting and what would make sense.

Because presenting it as “I SAT THERE CLIKCING ‘MAKE CLIP’ FOR HOURS” misses the entire point of the game.

Well yeah, it is easy. Driving a car in Forza is eay too, that doesn’t mean I think they should let you use the fact that you’ve played Forza to get your drivers license without any training.

IOW, you haven’t spent any time with a serious flight sim. Thanks for admitting it.

I don’t honestly think you know what a normal gamer is.

I know what a “normal gamer” is. And guess what: most gamers have zero interest in EVE. Even though they could go play EVE as a single-player game on the test server, with minimal risk of encountering other players, few of them do it. It’s almost like EVE’s menial PvE activities don’t have anywhere near the level of inherent appeal that you think they do…

You’ve clearly stated you don’t play other games

And you’ve clearly stated that you don’t understand the concept of sarcasm.

I even explained why I like to play a chilled out game and you’ve just dismissed that as you thinking I’m an overly boring person.

There’s a difference between a “chilled out game” and a task so utterly menial that the only reason everyone isn’t using bots to do it is because CCP would ban them for it. Very, very few people are going to have any interest in “press F1 to activate mining lasers then go AFK” without the much more engaging activities that the minerals they obtain are used for.

In part. But IMO the primary means of ensuring the desired result was that CCP knows what the rest of us know: that most highsec players are helpless perma-victims who refuse to do anything to defend themselves or their interests. CCP knew that if a system like Niarja was threatened they could almost guarantee that there would be no effective defense (except in the unlikely event that a major nullsec power decided to keep it highsec).

I doubt it. Most highsec players are way too lazy and risk-averse to ever do anything like that. They’d just sit in their dwindling supply of highsec farming space and whine on the forums about how unfair it all is.

Only if you’re too oblivious to pay attention to anything but the “MAKE CLIP” button and keep clicking it. A normal player will notice that the game layers on additional mechanics, progresses through its concept, and reaches a final conclusion. In fact, if you’re repetitively clicking the “MAKE CLIP” for more than a minute or two you’ve completely missed every cue the game is throwing at you that maybe you should try pressing one of the other buttons.

I’m not sure what you consider a serious flight sim.

One that actually duplicates the mechanics of flight, including navigation/ATC communications/etc. MSFS can do it, although you’ll need third-party services and/or paper charts to get to that level of realism.

Maybe if you find flights sims challengeing, being a pilot is not such a good idea.

You do understand that there’s more to the sim than “take off and fly around randomly until you crash”, right?

It’s good to have a hand in that market to keep things fresh, but the bread and butter for EVE is basically going to be oldschool runscape nerds, people who play for decades so they can watch a number tick up as they click thousands of trees.

IOW, not people looking for a “chill game”. You’re describing customers that want a long-term investment in a complex persistent world. These are the people who treat running their EVE corp like a real business, complete with volumes of excel sheets documenting and optimizing every step of their manufacturing chain. And I guarantee that if you take away the more engaging content very few of those people would stick around to just press F1 and go AFK for an hour while their mining lasers run.

The only difference is in the way you present them.

No, the difference is that EVE’s PvE really is that menial and pointless. There’s absolutely nothing in it to hold your attention once you learn how the game works and build a farming ship. At no point do you make any meaningful decisions, see any story or character progression, face any adversity or risk of failure, have your reflexes tested, or any other engaging mechanic. You passively sit there watching your numbers go up with, at most, an occasional button press to change targets.

You don;t like people engaging in PvE in EVE so you always describe it negatively

Utter nonsense. I describe it negatively because EVE’s PvE sucks. I would prefer that CCP make PvE more appealing for its own sake, not just a masochistic slog that you have to suffer through to get ISK to do interesting things, but that’s not the game we have. And until then I will continue to criticize CCP’s incompetence and the shameful state of that side of the game.

Got anything to back it up?

The fact that few people are currently playing EVE, despite having the option to engage in these menial farming tasks (and even do so on the test server, where they can be free from interference by other players) right now. Maybe there are a handful of players like you who are easily amused by even the most shallow and inane content, but there clearly aren’t very many. Your “silent majority” argument is utter nonsense.

I’ve been playing combat flight sims as well as regular flight sims on top of having a private pilots licence for more than a decade and I sure as hell wouldn’t climb in the cockpit of an F-16. Or an A380.

I’m backing Lucas on this one and hoping Merin is never in a situation where he needs to take over the yoke in real life.

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You didn’t really come here to have a dialogue. All you do is misrepresent your opponents, use strawman argument, overgeneralizations, and all kinds of other syllogisms, even petty insults. A troll seeking salt? Childish and pathetic.

The only game I know that encourages sociopathic behavior. HTFU, I know. Make all playstyles viable, the more the better. Said it myself. Existence of PK crowd may not be a problem, and may be healthy for the game if kept moderate. But they pivot game development to mostly please this crowd, at expense of the others.

I’ll byte though.

Gurista 4/10 as an example. Pretty simple site. 2 rooms, 30 frigs, 10 cruisers, overseer structure. The appeal is in Pithum C-type Invuln, SB and Gila BPC. It took me 15 minutes when I first started running it on NOmen, it now takes under 5 in Phantasm. Laserboat is a poor choice agains Gurista, I know it, but its my weapon system of choice, and RP thing partially.

The site is very popular, even 5 minutes is not enough most of the time to secure the loot and you have to compete with other players. I always pre-accelerate to instawarp on the accel gate, I fit Hyperspatial rigs to land on grid faster, and i’ve got SeBo to lock overseer a bit faster than competitors.

The competitors are mostly Gilas, those are easy to beat, with drones they start applying damage too late to own the can, and they mostly AB fit so they’re too slow to claim the can. Jackdaws are second most common competitor. Hard to beat, but if they go in SS mode I get to steal from them, if in Prop mode I get to own the can. Rarely other people steal in highsec. Cerberus is hard to beat cause they have the right resists, damage types and mwd bonus inherently, but they too do make mistakes. If you go straight for the Telescope you bounce from turrets around it and there is a slight window for stealing.

So I find this site quite entertaining, rats never pose a challenge, but there almost always is a competition with other players over it. Oh, and I press F1, F2 and even F3 all of the time.

That’s my game. What’s yours? What’s thrilling and engaging in your pressing F1? Who do you hunt? Ventures? Hacking frigates? FW bots?

You fly Worm, Garmur and Astero? You know, I might have gotten BPCs for them for you.

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Oh yes I can!

Good riddance

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It’s bad for the games population though.

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In your opinion, yes. In my opinion, no it isn’t.

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I don’t think I did. But I had Niarja on avoidance list on another character on my account, so maybe the settings got stuck upon switching between characters. That feature messes all kinds of things up.

But it no longer works anyway, I see.

Especially for those starting in amarr space. Default settings from Depari to Arnon goes through Niarja or 43 jumps the other way if a newbie knows to avoid Niarja

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Imagine if the trigs were smart enough to hack autopilot systems.

better to have 10 in space than 100 docked