EVE is a game with stakes. And it’s not about the ship loss if you lose, but the threat to your name, your reputation, your killboard. Single shard makes it so that every win and every loss counts. Expensive kill or loss. Famous kill or loss. Makes you feel you’re moving up or down the hierarchy, thus serotonin release. That’s what makes it thrilling and exciting to engage in PVP.
Not for all though. When I PVP I feel anxious and confused. It’s physically unpleasant. Thus I don’t PVP.
Though I feel excitement, pumping heart, sweaty palms and shivers on the back of my head when there’s competition in PVE. Different people have different interests and needs.
yeah but the more you pvp the less you fell that
wen i started my hands tremble a lot
nowadays not so much , you become used to
its a adrenaline rush , the combat start and ends fast in small ships encounters
but is a very pleasurable feeling
Yes, and I stand by it: EVE’s PvE is almost entirely farming the same menial task over and over and over again. But it doesn’t have to be this way. And lazy and stupid PvE farmers don’t have to whine and cry on the forums every time CCP does anything to make it more challenging or interesting.
Look, the game has been this way since the beginning. An even if its not 60% but 40%, or only 20% of PVE players, its still a large portion of playerbase.
You clearly dont like EVEs PVE, noone forces you into it. You have ideas how to improve it, go campaign for CSM, teach CCP how to game design.
But when shittalking remember that you’re using ships, modules and ammo, PVE players provided you with.
So what? EVE has a bunch of parasites it would be better off without. I get that CCP wants to milk the cash cow and take their subscription money but that doesn’t mean that we need to grant any legitimacy to their demands to make EVE easier.
But when shittalking remember that you’re using ships, modules and ammo, PVE players provided you with.
Nope. Remember that there are at least two groups here: mining/industry players who enjoy the game of competitive capitalism and treat things like the fall of Niarja as an opportunity to exploit, and the useless farmer trash that whines every time CCP does anything that makes their menial farming tasks at all challenging. Even if the second group is completely removed there will still be plenty of legitimate players left to provide the goods necessary for combat PvP.
So could you explain what these players add to the game, from a game design point of view? IOW, not simply pointing out that CCP is willing to pander to them to take their money?
I’m not an economist, but the way I see it, there are 3 types of valuables in EVE. First one is stuff - ore, minerals, parts, modules, rigs, implants, ships, etc, everything that is produced. The second is plex. The third is ISK.
The parasites as you call them provide the economy with stuff and ISK. If you throw away 20-60% of the population, your plex price will plummet and stuff + isk will skyrocket. You wont be able to afford combat pvp without getting stuff yourself, doing what parasites do now.
That doesn’t make any sense. If the prices of stuff and ISK both increase then the buying power of ISK has not changed. The only effect you would see is that PLEX has less buying power, and I have exactly zero concern for RMTers who buy their success with real life cash.
The real most likely effect is that ISK supply would be relatively unchanged, as farmer trash tends to hoard their ISK for ego purposes and because the fact that they never lose ships means they have few things to buy on the market. Minerals supply would decrease, driving up prices and giving a major buff to the remaining miners. And production decreases would drive a similar trend, but with the added bonus that in the absence of “MINERALS I MINE MYSELF ARE FREE” idiots the market would have less irrational behavior sabotaging the efforts of smart players.
You wont be able to afford combat pvp without getting stuff yourself, doing what parasites do now.
Except there’s one key difference: PvP players doing industry to advance their goals don’t tend to be the entitled farmer trash whining about every single change that makes EVE difficulty. They welcome difficulty because it gives them opportunities to succeed where others fail and gain wealth and power as a result.
No, I’m observant enough to recognize the trend. PvP players with industry alts aren’t whining incessantly about how PvP is awful and needs to be banned because “casual” players don’t like it.
Because highsec players are the ones spamming whine threads about how unfair it is that they can’t farm everything on autopilot. When nullsec players make similar whine threads I also tell them to STFU and go back to WoW.
That’s not even close to the majority of industry players.
And this is a major problem. Why should it be considered a good thing that industry is so unappealing for combat PvP players that they avoid it at such a high rate?
Oh, I see, you dont want a fair competition, you want your competitors gone. Special treatment for your industry alfs. All this trashtalking to cover up your fear of this form of pvp. A socialist? A tyrant in the making?
You got me, I want the “MINERALS I MINE MYSELF ARE FREE” idiots booted from EVE. But it’s not my fault if any competition can’t handle a more difficult version of EVE. Under my proposals I gain no special privileges for myself that no other player can get, it would be 100% their own laziness and stupidity that causes them to fail.
I’ve been playing these forums for a lot of years and have seen willful ignorance taken to obscene levels. I have seen players troll an entire faction and have them on the hook for weeks. I’ve seen incredibly convoluted straw men and deflections that would make a goalie jealous.
But you, Merin, take the all time award for being able to shift the goalposts in not only the same thread, but often in the same post. The way you outright lie in one post and then completely turn that upside down in the next is a wonder to behold.
You are without a doubt in sales IRL. Probably on a used car lot.
Only when “X is dumb” is completed by “because X makes EVE less of a menial farming game and requires me to face adversity”. This thread is a textbook example of that: tons of people whining about how having to travel a longer route or go into lowsec is an impossible obstacle worth quitting the game over. Who cares if the change leads to new opportunities for smart people to exploit, their easy autopilot hauling route is gone and it’s the end of the world.
gain we’re back to that thng where it’s OK in an MMO to have completely different playstyles that some players are interested in and others are not.
It is ok, as long as those play styles are legitimate and worthy of support. But it is reason for concern when there is such a sharp division between the groups of players.
You want to see autopilot ISK though, you should see my SP farm. Chucked another 30,000 plex on them this week. Got 10 more fresh accounts planned out before the end of the year.
Guess what: I’ve been opposed to injectors since the day the change was announced and wish CCP would remove the entire mechanic. And I consider PLEX a necessary evil at best, I’d love for CCP to remove it as well except that it would only give more money to illegal RMTers instead.
Since it’s a sandbox, objectively all playstyles are legitimate and worth of support.
Ok, excellent. Thank you for endorsing my proposal that I receive a button I can press at any time that destroys Lucas_Kell’s active ship and transfers all of its assets to me.
I don;t think more empty unused space and less traffic through chokepoints is a good thing.
This is a valid point. I’ve been saying for a while that CCP needs to implement some kind of scarcity mechanic where over-farmed space becomes depleted in resources and players are forced to spread out if they want to make decent ISK. This would very nicely remove the “everyone stays around Jita” problem because the Jita horde would be making pathetic ISK while the people ambitious enough to go elsewhere would find systems full of untouched resources to exploit.
PS: this would also apply to nullsec, before you start building your “YOU DONT CARE ABOUT NULLSEC FARMING” straw man.