I simply know I won’t play 2 consecutive years. I frequently take breaks, often lasting weeks. This is healthy. You don’t want to play every week, all year long.
When a player has a healthy play schedule, the yearly discounts aren’t really a discount, unless they’re desperate for more skillpoints, which most players are not and shouldn’t be.
The 3 month discount rate is the only one that can be taken as any kind of benchmark, IMO, but then were still looking at a 24% increase.
Longer and a lot of it will probably just end up going unused for months (this is probably why the company can afford such bulk discounts in the first place).
Personally I’m not too bothered, as long as I’m entertained, but CCP may simply be shooting themselves in the foot, because this bit here:
This is the heart of the matter. Many players can simply scale down to dual-boxing, without losing out on much.
Of all games, EVE can least afford to risk a price increase.
For most subscription MMOs, subbing is a binary: you can either play or you don’t. Many EVE players can just unsub some alts and still keep playing for the same price.
Multi-boxing is flexible and when competing players are expected to scale down, there’s little lost in joining them. This is what I expect will happen.
Skill farmers are further compensated, because the buy offers for skill injectors are still closely trailing the increasing sell offers, which in turn are following after the PLEX prices.
Only players who already limited themselves to dual-boxing or single account play, will face a choice here and may end up subsidizing the game some more.