[Discussion] PLEX and Omega price changes feedback thread

Don’t go too far back, tho. I started in 2013, so I remember clone insurance, but… I missed out on…

TRAINING SKILLS.

Every person I’ve talked to who was around back then is glad those are gone. Training multiple (LAYERS) of skills for months and months just to achieve the effect of a good set of +4s or +5s from a high enough Cybernetics level now.

So… just don’t roll back the game TOO far past 2013. ;D

It is interesting that so many wear rose colored glasses. While the game is far from perfect, I’ll take today’s version over any other.

Thoughts?

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It depends on how one plays the game. Different changes have affected different folks in different ways.

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Wishful thinking.

Many of the activities I like to do in game are still there, but then again… they’ve changed over the years as we’ve all had to adapt to changes, both good and bad. Ship nerfs and buffs, playstyles becoming more easy or dominant and some being completely eliminated from the game.

As I’ve only been playing since 2013, I didn’t get to experience some of the golden ages that people I’ve been in fleets with talk about (as in, everything besides the training skills way back when).

I don’t think the way things are going is sustainable, but in the meantime, I’m still playing the game, which… as you said, is not perfect but is playable. I dunno about taking this version over any other, though. I was enjoying the game more before they nerfed my beloved Ishtar seven ways to sundown, for one thing. :wink:

So I’m kinda in the middle, I guess. Ambivalent would be the best word for it.

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Thanks for the reply…

I asked as I thought we were one the same page and you echoed my thoughts pretty much. I both shudder at the lost of an amazing game but might also be ok with it too as all good things must end…

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I simply know I won’t play 2 consecutive years. I frequently take breaks, often lasting weeks. This is healthy. You don’t want to play every week, all year long.

When a player has a healthy play schedule, the yearly discounts aren’t really a discount, unless they’re desperate for more skillpoints, which most players are not and shouldn’t be.

The 3 month discount rate is the only one that can be taken as any kind of benchmark, IMO, but then were still looking at a 24% increase.
Longer and a lot of it will probably just end up going unused for months (this is probably why the company can afford such bulk discounts in the first place).

Personally I’m not too bothered, as long as I’m entertained, but CCP may simply be shooting themselves in the foot, because this bit here:

This is the heart of the matter. Many players can simply scale down to dual-boxing, without losing out on much.

Of all games, EVE can least afford to risk a price increase.

For most subscription MMOs, subbing is a binary: you can either play or you don’t. Many EVE players can just unsub some alts and still keep playing for the same price.

Multi-boxing is flexible and when competing players are expected to scale down, there’s little lost in joining them. This is what I expect will happen.

Skill farmers are further compensated, because the buy offers for skill injectors are still closely trailing the increasing sell offers, which in turn are following after the PLEX prices.

Only players who already limited themselves to dual-boxing or single account play, will face a choice here and may end up subsidizing the game some more.

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keep posting this, ccp need to see whot we think of them

way to go, how to shoot yourself in the foot. Due to the multiboxing nature and the financial climate, everyone with more that one account is going to be having a serious look at how many they can get rid off.
Your at best going to end up with the same income off less players… slow clap

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Generally speaking, MB’er don’t pay, they SP farm…

They’ll be back!

Personally I think it’s very very expensive in comparison with the market rate for other games, especially for those with multiple accounts who will find this a particular blow if they are paying rl money for their accounts like myself.

I do think the micro transactions are the way to go with extra funding. One big one with a game like Call of Duty Warzone they make billions from skins and guns. One particular one is reactive camo for kills, this would be a fantastic addition to EVE for kills on perhaps killmarks on a ship! People would pay a lot of money for this as skins look cool but reactive ones would be extra epeen.

You really should look in to the above as the current skins are cool but could be even better.

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just remove the option to buy your sub with isk and make sub rl money only.
you still can sp farm to get spacerich, without leeching the rl money from poor ccp. problem solved
all happy :ccpguard:

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Does anyone find it bizarre that a company would just raise prices due to revenue loss? (assuming Russia is the driver here)

The company where I spent my career lost revenue for decades and always cut costs in response. They cut salaries, cut staff, capped the pensions, cut benefits, moved all tech work to India, closed the cafeterias, etc…
When they tried raising prices, the customers just walked away and we had to provide deep discounts to get them back.

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They don’t leech of CCP, they leech of newbies. The PLEX gets onto the game market, when newbies buy them for dollars.
Newbies are also the players buying the skill injectors, so the skill farm is short circuited and in overdrive. EVE eats her own children.

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I like how you built brand new CCP HQs and created another team in UK specifically out of the EU trading, tax zone etc. that are making yet another flop EVE fps game that will probably never see the light of day - or if it does, it’ll be an easter bunny with dogs ass number of players.
I also like how you have with minimal updates for the last two years of engaging content driven this game to be a social engaging one to a more singleplayer oriented experience.
I like how EVE fests and other “social” interactions, streamers, player councils seem to be a bigger deal to CCP than the actual game itself and to other players - that actually don’t really care about it (newsflash).
And it all boils down to what you think this game is CPP and what the players think it is where the disconnect lies.
I have quit this game 2 years ago because of all the obvious copying of solo content in the form of “dungeons or raids” (read Triglavian) from other MMOs that offer nothing to the grand scheme of things but a short burst of entertainment. With all the UI improvements you’re obviously trying to favor the new players with a simple, more mobile-like and “simple” UI that offers 0 depth to what the old one offered for the sake of simplicity. You have traded an engaging everyday game that players kept coming back for for years for a unengaging one that people try out and eventually go back to the old stuff, doing what game does best - 99% is old content, decade old at this point.
Have you really made your game that much better and offered quality content over the past few years that justifies the price increase you have held steady over the past 15 years? The scales are obviously tipped against you looking at the comments.
Look I get it, players will be negative about this regardless of how much the price increase would be. The players called out for a yearly smaller price increase that you want to hear nothing about and would make a lot more sense. That just goes to show how much you “care” about player voice outside of your imaginary councils and streamers that have direct access to devs. No matter the price increase, inflation, stagflation, money printing etc. how every you want to call your reasons and justifications - $15, €15 is still a lot of money to this day. A yearly smaller increase over the next 4-5 years would dampen the hate and backlash you will get. But hey it’s a numbers game.
I really hope the numbers tip in players favor and you have way more departing players to cover your price increase.
I will simply not be returning. Coincidentally just today I bought the special 1mo offer to consider returning just to read this news. I’m sure that 10 bucks I gave you today will buy a nice frame to decorate your office instead of developing the actual game with useful updates.

Good luck EVE in the future, you have steered of course.

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I have sat thinking about this since the pricing announcement came out. There are a couple of quotes which I think perfectly highlight CCPs blindness to the community, the response they would get to the hikes and most importantly the playerbases underlying feelings to the direction of the game and lack of meaningful new content…

Value is not determined by those who set the price, Value is set by those who choose to pay it.
(Simon Sinek)

Pricing is all about customer value - “Price is what you pay, value is what you get”
(Warren Buffet)

Namely for the past few years, CCP has added no perceived value increase to the game. In fact by all accounts they seem to try to find ways to alienate the very customers they are trying to make pay with their hard earned (Scarcity / Screwing capital & BS production / Removal of scarcity but not really due to wastage etc I could go on and I am sure there are a lot more examples).

For a game that (as much as it pains me to say) is on a slow but steady average decline in PCU and the desire to increase the playerbase and increase the number of accounts in Omega status, then a way above inflation based price increase needs a way higher percieved value. Currently the playerbases confidence in CCP / their direction / their business decisions etc appears to be at an all time low.

You only have to look at the mass postings above this to realise that if even 50% of the people that have said so actually follow through and unsub X number of accounts then it’s a huge indication that people feel the game no longer has the value it once did. Add on to that the increased barrier to entry for those fresh players thinking about upgrading from Alpha to Omega…

So yes, whilst I agree, some people will be prepared to pay the inflated prices, I worry that enough will refuse and the PCU will accelerate ever downwards due to this.

TL;DR - CCP doesn’t set the value of the game, the playerbase does. if the players don’t think the value is there - they will stop paying.

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Ok well I lucky just resub my accounts so you have one year to show me you deserve the extra 5$ a mouth if not this will be the last year I have alts with me.

HEY CCP - Did Pearl Abyss ever give you any NEW CONTENT Development tips or did they just lend you their entire Monetization team ??

33% Is SUCH a HUGE mistake

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I currently have 4 paid subs that I can barely pay for. Extra $5/per means I have to drop at least one account as 3x$5 is the equivalent of 1 current sub. With the increase in PLEX pricing the days of PLEXing accts is over. Plex has already risen to a price in game that has made it hard to pay for PLEX with isk. Even Skillfarms are going to be worthless after this. IMHO

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