There has to be an analysis somewhere that plots Omega membership price points vs. people willing to pay for them for the maximum amount of real life ISK for CCP.
The same would go for IRL PLEX prices. I bet if PLEX prices were cheaper, people would buy them more which will equate to more revenue.
That really depends where you live. Thereâs a lot of untapped potential in the emerging economies around the world. Why do you think CCP charges less for membership for Russian players?
I think that is a fair price. In fact, regardless of what Iâve said, I think EVE is still a fair price. But I think we also have to consider what the majority have to say.
I myself live outside the US in a developing country but have to pay US prices. I donât mind it since I can afford it, but imagine how much more people could play EVE if the prices were adjusted based on where a person lives. CCP could just expand what they did with Europe, UK, and Russia to the rest of the world.
Obviously Id prefer to pay less, the income in my part of the UK is substantially less than the rest of the country, though the cost of living is not. Regionalised pricing could be a way to go, but tbh the fact that some people complain that free Alpha isnt good enough content for FREE shows what I think of what the majority have to say.
I donât really think thatâs an accurate metric. Obviously free players are frustrated because theyâre so limited, but we donât know if theyâre willing to pay for less. Their disposition might change if prices go down. Only a genuine market study could answer that.
Adjusted prices for countries with less income might be good to get more people. For me I happily pay the European abbo price , which equals to about 2 Starbucks latte macchiatos a month here in Zurich. CCP has to stay financially healthy too.
I agree, but thereâs nothing wrong with setting a quasi-âpay what you canâ system as opposed to not getting revenue from players from other regions at all.
EVE and video games in general arenât price-sensitive commodities. You donât pick up 10% more players if you lower the price by 10%.
As a hobby/leisure activity, EVE is fairly cheap. It runs you about the price of a single movie night, 2-4 drinks at a pub, a couple packs of cigarettes, or a lunch out at a half decent restaurant. In exchange you get on-demand entertainment for as many hours as a you care to indulge, over a 30-day span.
Alphas also are not there to compete directly with subs. âDoing away with themâ will only hurt the game. F2P games are based on the idea that only a small percent of your target audience are ever going to give you money anyway, so you might as well push as many people as possible through your game to increase the number of âpaying hitsâ.
F2P is also based on the concept that âplayers are contentâ. That is, the more people active in the game (whether paying or not), the more attractive the game becomes to the small percent who will actually hand over money, and the more likely they are to become exposed to it (through friends and contacts).
Other F2P games also use the concept of âmaybe they wonât stay, but if we get $5 out of them before they leave then that makes a differenceâ. EVE doesnât take advantage of this potential because their cash shop is laughable and out of date, and because CCP decision makers have never actually understood the gaming market.
They think they are selling in the â$1,000 designer Japanese jeansâ market when actually they are in the âWal-Mart hobbies aisleâ market.
What EVE should be doing is introducing more items to the cash shop, $2-$5-$10 âstarterâ items (although they have made one attempt at this at least), tiered memberships beyond Alpha/Omega, and finding ways to differentiate those tiered memberships to the gaming needs/spending patterns of various portions of the MMO gamer market.
I totally agree they should add more interesting options to the cash shop, than only skins.
Another option could be, they streamline the upload process of in-game adds and sell add licenses for some time period. So for example, you could buy a 1 month license for some station, system or region to display an in-game add youâve uploaded.
I would liek to inverse the question, âWhy would anyone pay for the game?â.
I pay because I did so for years. If you half the price I will double the amount of accounts I subscribe. However, new players arenât affected as we are seeing every possible game interested person log in freely as alpha. The Free To Play actually shows how horrible retention is.
What I suggest is to hire a starter team that plays EVE Online as âNewBro Launchersâ in the starter and âNewBro healers/motivatorsâ fallback corps. Also they can actively permaban all the accounts of the bad apples in all of those corps. That will probably make it easier for new players to hold their own without being pushed by âintrest groupsâ.
The idea of having a corporate-supported âNewbro starter teamâ is intriguing. Sort of like a volunteer ISD team that is focused on taking the automated NPE scripting a step farther, and moving players into the grouping/social/corporate cooperation aspect of the game.
I would think they could get away with having a small core of longer-term, moderately trained volunteers to guide the system, and then pick some additional volunteers from either the help channels, interested vets or even talented/dedicated players who are currently working their way through the âCommunity Experienceâ phase.
I doubt we could get a paid team out of CCP for this, since they already turfed the Community Management team. Presumably for telling CCP management things they didnât want to hear, like âplayers think your new expansion/event/content sucksâ.