Distress signals and star fuel

How is more ganking cool?

The opposite should be done…NO ganking or pvp,meaning pvp just in special areas like 0.0…
How about that?

No?

Well you see how stupid suggestions look like from the other side of the medal?

Now rethink your “good idea” of removing the local…

Removing local is a brilliant idea, especially in Nul but also Low and even Highsec. No Ganking or PvP would be ■■■■.

That’s kind of excessive to remove Local everywhere…

If you want to do PVP or simply any activity where local doesn’t give you free intel, J-Space is the perfect place for you :slight_smile:

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Topic moved to Player Features and Ideas Discussion

Interesting thing, our ships do need fuel and they do run out. It’s represented by our capacitors.

Whatever the tech involved, the energy is essentially without limit, though the speed at which it can be generated forms a bottleneck.

When you run out of fuel it has several consequences. The most obvious is that you can’t activate modules that require it. What you see less of is that you can’t maintain warp drive without it, falling short of your destination should you run out mid way.

I once fit a ship that didn’t use cap for any modules, but threw all the cap into passive shield regen. It worked, I was able to rat belts in null in a myrmidon with it… but I constantly ran out of capacitor mid warp while traveling. It was a pain and I didn’t stick with it for more than a few days. Some times new things are fun to try.

However, your idea is already a thing in game.

It would be cool on multiple levels.

  1. More small groups would have better chances at the cap loot piniatas. Despite intel and bots at gates etc. it will become harder for them to get out in time. There will be way more actual roaming between empires then there is now, there will be people coming out of LS and even some out of HS for this. 1 docked up cap vs a group of active players in smaller ships is a great thing.

  2. It would curb down a bit or a lot on cap ISK generation which is flat out completely and utterly broken now. Even CCP and goons have videos that state so and how bad it is.

  3. Over time (longterm, not short term) it might help a bit with cap proliferation. It certainly will not solve a problem, but anything helping with it is a step in the positive direction, ignoring it and way to help it, is a step in a negative direction for the whole game.

  4. It will further curb down botting, macroing, AFK ratting / mining etc. Active players will have obvious advantages over those that jsut bot or AFK through everything for obvious reasons. Cap proliferation rate and botting are directly related and feeding each other. So any step to curb one automatically affects the other.

  5. Ratting / mining will return to more sub caps, curbing down the broken ISK / resource generation.

  6. Fleet combat will become better, by huge gigantic leaps and bounds since it will rely heavily on scouts, scanners, flow of info they provide and how organized or disorganized it all becomes. There will be new tactics and strategies available.

Overall there is nothing but good things if local was removed, the only people opposing it are obviously cap ratters that exploit the broken ISK generation mechanics, and AFKers, multiboxers, botters and that kinda ■■■■, all of which is better off if its completely gone from the game leaving it to people that actually actively play.

No…

Go away…:slight_smile:

There is no need for ■■■■■■■■ like that…

PVP is NOT the centre of the world even if you might think that…it’s just a 25% minority…

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It’s a PvP game. The entire economy is PvP based. Yes PvP is the centre of the world, in EvE at least.

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no…

Without some pve the pvp wouldnt exist. Neither are center of the game. It’s an economy. Supply demand. Cause & effect etc. Cant have one without the other

Sure you can have pve without pvp…on a lower scale but it would…

PVP on the other hand would get lost without producing…they simply would run out of ships and modules…CCP would have to spawn ships and modules in the market so “the centre of the game” would even be able to continue the game…

Making items and selling them is also competing against other players, thus PVP.

Maybe…but this still means PVP would not happen without it…

This is no negation of my post

Declaring everything to PVP is no exit… :slight_smile:

Everything in Eve is designed to make you go against other players. PVE,manufacturing,trading,hauling, etc. That means that everything is PVP.

Your failure to understand the ramifications of something does not make it a bad idea. There is not enough destruction in the game currently as reflected by rampant inflation. Removal of local would shake up the meta and force players to rely on game mechanics and in ship tools to play the game. It would be harder but better and more imersive. As for the PvP thing the entire game is nothing more than an engine of destruction and re-creation, all of it revolves around PvP.

The OP fuel idea is pretty poor as well but that’s to be expected.

Your whole idea is flawed just because it is meant as another pvp promoting feature.
The solution of all the troubles the game had is not MORE PVP …it is less…
Because the MARKET wants less.
And YOUR solution in the face of the fact that players are voting with their feet and leaving the game is a “carry on like we did since 15 years” and not a “let’s do what the market wants”?
Wow that’s stubbornness at it’s best…and exactly what causes the problems of this game…

Removing the local is the OPPOSITE of what should be done.

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I wonder how this mechanic would affect botters as well. Because right now you can just warp to safety, cloak and there is no problem. Chain farming belts in desolated areas are possible today, but probably wont be with this mechanic introduced. In essence it makes it less convenient to chain farm belts, especially in remote areas, which are probably way too safe to begin with because they are so remote and unvisited. Anyone could have a ratter in a remote system and just fire and forget. With fuel mechanic there is a little more logistics involved and its not just endlessly warping from belt to belt. You could even make “Fuel cache” anomalies that pop up every now and then on scanners. It would actually create a “hauling” encounter. So you have mining anomaly, pve anomalies, the hacking and so on, and with the fuel cache you will have hauling encounters where people warp in with haulers to ge the loot. I mean the fuel mechanic has alot of potential to expand the game.

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