Dear CCP, I write this letter here so the whole community interesed in EVE Games can read and “friendly” discuss.
Im and avid reader of dev blogs/forums and related stuff, and found that EVE Frontier has plenty of interesing emerging features that can fit into EVE Online, some straight with a 150MB patch and some with some revamp/overhaul of game kernel and some into a dedicated “Hard Mode” since line minions may not like to play this way. All aproaches are ok.
Well, I will list what concepts I extracted from this lecture of your blogs/reddits that draw my attention.
Sorry if any misstypo, Im not a native english neither a Bot.
THE GOOD
FRESH START: Many players demanded a fresh start/server/seasons over the years to get rid of stagnant behaviours with plenty of legacy mistakes. Frontier environment encourages this.
SERVER PERFOMANCE: 0.25s server tick instead of 2s.
WILD JUMP INSTEAD OF FORCEFUL GATING: Using an optional fitting WARP ENGINE slot and a dedicated fuel, and allowing to not be constrained to gates /cyno lighting anymore even for small boats is a thing that could improve game play a lot and open new ways to play the game. Gates can still be used for convenience (long jumps instead of neighbouring systems, being cheaper than wild jump, faster etc)
WILD SYSTEMS: Stationary location of solar systems but with no system operated gates. A sweet spot between J and K space mechanics. Also galaxy is massive and NON TRIVIAL to explore. Indeed, real exploring should be made under Frontier rules.
FUEL: Adds realism since all activites consume it, then adds more specialized mining ops to be made and more content.
TRACING OCCLUSION AND COLLISION UPGRADES: Hidding behind objects its a fair improvement, better phisics too. It makes easy to hide and to set up traps. No more silly collisions with an outdated physics model. Projectiles have more realistic physics too.
ATMOSPHERE OCLUSION: And better visual dynamics with gameplay implications. You cannot see stuff among a dust/fogged zone. Mix this with sleeping sleepers that awake all at same time like in the cynematic and this would be really nice.
MINING AND ORE OVERHAUL: I like ore overhaul in line of Hard-SciFi instead of Soft SciFI.
ENVIRONMENTAL HAZARD: Temperature/gravity or system wide interessing effects that make navigating non trivial and need special fitting ships. Environment is really dangerous not only a dead debuff in your ship.
ICE: Ice masking your signal and hidding trasure/deadly mobs is an awesome idea.
ACTIVITY SIGNATURE instead of SECURITY SYSTEM RATING: Being more visible (for players and mobs) once your activity profile raises is a very nice addition, it keeps small/lone players safe from high tier bloobs, and provides content for ones to seek for profit (disrrupt big ships, raid bases for profit)
DISCOURAGED MULTIBOXING: The amount of micromanagent is a bit excesive, but I agree it encourages 1player=1character gameplay. If economy is balanced arround the amount of resources a single player can provide itself/to others is good.
LORE and AMBIENCE: I do Love that dark lore of derelict stuff and greatness once forgotten… and dangers who dreamt that should never be awaken, it fit perfectly about what could be on the other side of EVE Gate, so we have a significant place to connect both gameplay modes.
“THE BAD… WELL BAD IS NOT ENOUGH THIS IS… EVIL”
TOO MUCH MICROMANAGEMENT: I know this can be fixed, but for now there is no vertical integration of production. If you want more of something, spawn more printers. No No. =>This point is only bad and CAN be fixed.
REAL MONEY SINK: Eve Online resources FAUCETS being drained AGAIN TO A SINK, into dead end offsprings instead of boosting greatly the R+D on the product we pay for. “The Good” should be right now in SINGULARITY for live testing, instead on a dark side project.
POCKET PREDATION: According the dev blog, the tools to get fuel and many other items will be tied to RMT. CMON CCP REALLY?
BLOCKCHAIN ■■■■■■■■: Only lures speculators and people barely interesed in the game, most of them just come to inflate bubbles and poop them to earn real life cash. Also CCP hasnt dived enough about Real Life concerns since governments recently want to TAX crypto transactions. Imagine being taxed by increases in PLEX value when you buy a sub or a skin lol.
LACK OF TRANSPARENCY: Founders dont know how the final monetisation model will be (sub costs, sub advantages, influence of the blockchain ■■■■■■■■). Suporting this development is like trowing water in a drilled bucket.
DEMANDS:
Make Eve Frontier =>EVE 2 or implement its content via lore / EVE GATE to eve online so all comunity who supports your COMPANY may enjoy. Get rid of “the bad” before the baby is born dead. GET RID of RMT and BLOCKCHAING NOBODY DEMANDED and monetise the game the way you used to do in Eve Online which is proven, relatively fair and works. Yo still can.
Best Regards,