They are building up vanguard using us as guinea pigs in the development of vanguard.
As far as frontier? Im not interested in it.
They are building up vanguard using us as guinea pigs in the development of vanguard.
As far as frontier? Im not interested in it.
This game has treated you worse than I.
If the money is used up, and the game isn’t producing any money, then proven fact, is failure?
We don’t know if that money was used up already though.
You are right, its just open for play, not an official release.
stop talking about things you dont know anything about, closed.
EVE Frontier is not a game.
what is it then, oh wise one?
it is a place to make real money
Until they actually add that in, it’s just a game vOv
If that’s true, the crypto-bros will suck it dry and it will fail.
TiDi doesn’t work to reduce the simulation speed in order to handle the worst player, it does it so the server itself can keep up with all of the work that needs to be done without missing anything important, the ping of the players is irrelevant to that calculation and oh how i would love to see the server cry if they really did have a 0.25s tick rate on the server, tidi would be triggered during much smaller fights as it would easily start to overwhelm it as it tried to keep up properly
Eve Online does NOT get money from other places.
Other places take the 12m from Eve Online, and any other finances, and several millions more per quarter that CCP doesnt have. And throw it all out the window, or into a trashcan or something. Making CCP post a total loss.
Reducing the server tick to 1/4th, would roughly increase CPU load by a factor 4 yes. So 80% TiDi would become 20%, server runnign right at the border at 100% (no TiDi) would drop to 25% TiDi etc. On the same hardware with the same settings. There is however a myriad of ways to mitigate this if actually want it. CPUs with higher performance cores, less processes per cores, reduction of various software overheads. This is all part of design plans and can be discussed.
The ping time is a physical constant, that can not be disputed in anyway until:
Any software designer that expects this to just randomly happen before they release their code, should just be treated as insane.
You do realise CCP already throws an insane amount of power at a single reinforced node right? as you right point out they would need a node 4x as powerful as the current ones in order to be just as slow during tidi
One issue you might have forgotten is that EVE very much requires things to be processed in a certain order, throwing more threads at the problem only works up until a certain point, too many chefs and all that good jazz, you can only throw so much power at the problem before it hits diminishing returns
CCP did at one point actually look in to essentially making the processing power of a node be able to scale using more physical hardware, that was the testing they did back with Hadean back in the day, project was named Aether Wars, evidentially it doesn’t seem like that attempt really went anywhere, even in the realm of supercomputing it only really works for very specific workloads and EVE doesn’t seem to be one of those given the dynamic nature of the data, its not a problem where power solves it and EVE is a victim of its own complexity, with so many things going on in so many places and so many stats having to be tracked at any one time and having to try to attempt to do that all in as close as possible to real time
As for the networking part, nobody is doubting that, well i don’t think anyone who knows basic networking was, i can’t speak for everyone >.>
Correct EVE online does not, but EVE Frontier does have 40 million of external investment. Things developed in EVE Frontier can go into EVE Online, which we see when they update Python 2 to python 3 and with graphical updates.
They have way more than one node.
But all that is completely irrelevant. This topic can be debated and decided on by the devs, The ping can not.
They have more than 1 node in the cluster sure, but any given system can only exist on a single node because everything has to run in the same simulation, there is no way to partition parts of the system off to different nodes and that is likely to cause sync issues between the nodes, especially as you would then have to transition between nodes without a session change that is required to handle the movement between nodes, and that doesn’t work
CCP should learn cloud computing maybe. If they updated from their linear vm model to something a bit more modern they would find new opportunities for auto scaling, beyond what they built for a core in 2003.
Hi Cypherous by the way - I remember your name from my days
They tried it back in the Hadean tests, i think they still had issues with scaling the entire system between machines as there is still always going to be more overhead when moving between different systems, even using the fastest interconnects you’re still going to end up with higher latency and more risk of transfer errors, especially in a heavy tidi scenario, can you imagine the issues if one of the machines sharing the load kicks the bucket or experiences a hardware issue, you could have a chunk of the fleet within a system just disappear entirely
While the single machine approach isn’t ideal, its atleast an all or nothing scenario where the fight either happens or the entire thing fails, instead of one side getting removed from the fight because they all happened to be on the machine that crashed, can’t imagine the defenders would be happy if the reason they lost is because their half of the virtual node failed
Also, i’m bad with remembering names but o7 anyway
You would think that CCP would take some of that wasted money and launch New Eden Cube Sats into space.