I would really really like to see more "narrative immersion’ in eve. Eve is quite often driven by combat mechanics, player mechanics, game mechanics. I would like to see less of that “greengrocery” into the 2020s.
Eve is drifting away from realism into something like retro-futurism, or camp. I think that’s bad. Eve is one of the best games out there, arguably the best MMO. But gradually eve is becoming affixed to a 1970s flavor of science fiction. It’s drifting away into an archaic conception of space opera, espousing a frightful historically repugnant style of ruthless capitalist fascism.
It’s hard to escape this trap. But I would seriously prefer to see more diverse hard science fiction tropes in the game. The best place to start ould be to pay mote attention to real people in the storyline…
- colonization efforts, colonist vessels, suppying colonies, orbital structures, O neil habitats
Right now large populations are some kind of esoteric peripheral afterthought. Eve seems to have huge populations of cardboard cutouts.
Planets have very little meaning. I would love to see more attention to PI, where icome streams incorporate detailed human populations. What if we can start populatd colonies, and these colonies have people, trade, need food resources?
Ships are by and large for inflicting damage, taking damage, or transporting things to deal with damage. What if we can have ships that take the narrative of people forward? Diplomatic vessels. Cargo vessels. Colonial ships. Science vessels. What if we have missions or a meaningful activity resembling the actual world of airplains or ships?