I’m having issues with answering this question:
- Which of the following need to be focused on in order to the make the video gaming industry a more inclusive and representative place for all players? Please select your top 4.
- Diverse Representation of women/non-binary players in video games
- Inclusive Game Design
- Increase in Women/non-binary Game Developers
- Speaking out against unwelcome “industry norms”
- Growth of eSports
- More women/non-binary Gaming Content Creators
- Wider range of Game Themes
- Shift in Marketing Strategies
- Increase in Empowerment and Advocacy
- More Collaborative Gaming Communities
First of all, the question itself does not make any sense and forces an agenda - which is a rookie mistake when creating a survey, unless it’s pure propaganda.
Which of the following need to be focused on in order to the make the video gaming industry a more inclusive and representative place for all players?
The real answer is: It is already inclusive and representative place for all players.
Diverse Representation of women/non-binary players in video games
Games can be viewed as interactive stories, with more or less story telling. Even RTSs (ex. Starcraft) have a story. When writing a story, the author is trying to create characters which are best fit for the role, and gender plays an important role. If you force introduction of characters based on diversity quota, your story loses its dynamics and becomes a complete nonsense. Just ask Hollywood studios, they are well aware of that.
In EVE, the balance is already there. There are both male and female NPC characters in the lore which are very important for the story. There are also agents with names which are better suited for the opposite gender - making them effectively non-binary. Players are also free to create male, female and non-binary characters - and it was always like that.
To me personally, you are either a white, blue, purple or red icon on overview and that’s where it ends… Ok… sometimes I may call you “primary”. I couldn’t care less who or what is behind the keyboard… You might even be a well trained kangaroo, or a Klingon, and I will treat you as equal to everyone else.
Inclusive Game Design
Game design should be based on core ideas for of game you are making. If your core idea for the game significantly attracts one demographic group, you can’t just throw in features which will cater to other demographics. The only things you will accomplish are wasted development time on unused features or, in extreme cases, frustration of your primary demographic.
Increase in Women/non-binary Game Developers
Employment should and must be based on meritocracy, regardless of sex, race and/or other properties.
Speaking out against unwelcome “industry norms”
I don’t even know what those would be.
Growth of eSports
The only eSports I’ve followed in my whole life was the Alliance tournament. All I can see and all I am willing to see are tacklers, logis, DPS and utility ships. Again, I don’t care who or what is behind the keyboard.
More women/non-binary Gaming Content Creators
Content creators are separated into two categories: good ones (interesting, funny, informative, knowledgeable, charismatic,…) and bad ones (boring, misinformed, producing low quality content). If your content is good, I’ll follow you. It has absolutely nothing to do with the amount of content creators of some specific demographics. It’s again all about meritocracy.
Wider range of Game Themes
Some game themes are more attractive to some demographics and less attractive to others. But, you also have to take into account that gaming, as an activity, is more attractive to males. Answering the question “why?” requires much more space and time than it’s available to me while replying to a forum post. This is the only answer which I can select for the survey question, because theoretically speaking, if you manage to find a game theme or genre which will attract other demographics than males - then go for it. Make and publish that game. Gaming should be available to everyone.
Shift in Marketing Strategies
Hahaha… No. If your game mainly attracts one demographic and you are running marketing campaigns to attract others - you will just have failed marketing campaigns.
Increase in Empowerment and Advocacy
Empowerment and advocacy… where? In a video game? I play video games to get away from politics, lobbying, propaganda, advocacy, raising awareness’s,… When I jump into EVE, I want to forget about all real world problems and play with Internet spaceships. I do not want to be bombarded with the same problems I’m trying to free my mind from. If you, as a game developer or marketing expert, feel that you can do something for empowerment and advocacy - then by all means do it… join a real life organization which deals with these issues and provide help where it’s wanted and needed. Games are NOT the place for it.
More Collaborative Gaming Communities
It’s again about meritocracy - either you are a valuable member of a community who contributes, or you are not. Regardless of who or what you are.