Quite simple idea. Basically dividing the cargo space into the “loot” and “private” areas. As one is filled the capacity of the other is reduced. The point is for peeps that do missions or other such activities and have their module, ammo, MTU, etc stash that always has to be divided from the loot received. Or like me who flys Amarr battleships and start dividing up stacks of crystals.
By doing so hopefully will save a little time with such activities.
So basically have a “priority hangar” carrying the stuff you need to do whatever activity you’re doing (paste, booster charges, ammo, drugs, etc.) and making it so that looting diverts incoming items to the secondary, general use hangar…I don’t hate it.
Or perhaps a way to designate certain items as priority viewing and then introduce a filter that removes from visibility all items you haven’t tagged.
You can put assembled containers in your ship’s cargo bay. Secure containers are bigger on the inside than on the outside - they will hold 20%-30% more cargo than the space they take up in the hold. You won’t get dynamic repartitioning with this solution but , I use Giant Secure Containers to boost the cargo capacity of my Blockade Runners by 30% - it works and requires no development effort.