Player stations need a bit of tweeking
Why, job failures;
So I’ve experienced these issues,
Having asset safety drop stuff off I was researching, while understandably war decs happen and stations go boom the worst being an orca copy job, just a few days from completion and the station obviously ran out of fuel, the job was stopped and weeks of the job running ruined.
I am currently wringing my hands while I wait for a cap ship to complete, the cost to insert the job was a nice chunk, however I felt confident enough because of the corporation that owns the station has a long track record of being around but nevertheless it is a risk to use player stations if we can lose valuable time and materials because of bad station owners, this will be a killer for other station owners when people don’t trust that jobs will complete.