Do you think eves population is declining or incresing and why

You’re welcome.

Nah…the thing that puts people off the game is people like yourself with the constant negative vibes. There’s the true irony. You people who claim to be trying to re-invigorate the game actually spend so much time wailing about every single aspect of it, calling ordinary PvP ‘griefing’, and so on, that with you guys poisoning the well so much there’s really nothing left for ‘toxic’ people to do !!

There isn’t a game on Steam that doesn’t have negative reviews. If you were honest ( which I expect is asking too much on this forum ) you’d point out that Eve has 25,417 positive reviews and 8942 negative ones. In other words, 74% of Eve reviews are positive. But I suspect that doesn’t suit your poisoning the well narrative.

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Times change.

Players change.

Developers need to change as well to attract new players, it’s something CCP has always been lacking.

But if I had their annual revenue coming in I wouldn’t care either.

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Some players aren’t worth attracting.

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As a longtime PvP enjoyer this is something that has changed and really suprises me, Once Human for example has a slew of superior players who slam all PvP as griefing. Like it is a BAD thing!! Not sure if it is daddy issues but competition is NOT a bad thing. It is important to test one’s self.

As a result, many of my Gaming options are decreased, as more and more devs decide NOT to put in BRUTAL loss mechanics into gaming models.

Toxicity is NOT the same as “Griefing” (what I call normal PvP beit full-loot or otherwise), I see Toxic players (some in this thread) as more of an attitutue of superiority and arrogance. It is hard to describe but everybody can see a mean-spirited person. If your the guy who goes into PvP and spam’s local for example "Ya I kicked your butt… you low life #$%#)( … " you get the idea… your toxic. The PvP fight in and of itself was not toxic OR griefing for that matter as it was an agreed upon game mechanic.

Eve Online marketing teams would do well to PROMOTE the PvP aspect of the game as not something to be feared but something to be embraced. Any continued development by the dev team that specifically seeks to KEEP PLAYERS SAFE in Eve Online would be an embarrassment to the legacy of Eve Online.

I can understand why a casual gamer would not like FULL-LOOT anything, think from their perspective, they just mined/missions/traded their way up to this fully modded ship that took them 15 hours over 2 game sessions let’s say… and they got ganked at Gate Camp and lost it all!

Log out… game over.

Me… I have tenacity, I have mined, huffed, explored, fought, produced and strategized. I love this kind of game, but only for a season. I play for a couple months and go into storgage for sometimes years as the game is a huge TIME HOARDER, more than almost any game. I do know for sure some of those Pirates have not showered or gone to the grocery store on their own in several months. That kind of demand simply cannot be persisted by MOST casual players and WILL affect the player base. Also The last generation grew up on PUBG/Fortnite 15min game sessions… and anything more is foreign to them.

I don’t have any desire to get into FW discords/corps at ALL anymore… I don’t want to hear the russian leet player put everyone down who cannot fight like he can. I don’t want to get into a corp and pay them anything or be a slave to their schedule. THOSE things are toxic to me… it is MY time, not YOURS.

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Perhaps it was all due to the high amount of solo Survivor type games played while growing up and those didn’t include other players like Eve Online and were more like donkey Kong which was a really great game growing up.

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No, I completely disagree. When Valve were thinking up Half Life, they openly stated that they were designing a game that they ( the creators ) wanted to play. If the players liked it, so much the better.

That is how most good games are created. And it is easy to see why…as developers are far more likely to be inspired creating things that they want in a game. Indeed, from what I have seen of the story of Eve, that is also how Eve came into being.

The minute you start moving the development of a game to the marketing department instead, then you lose the inspired-ness and are just chasing gimmicks in a desperate attempt to ‘attract players’…and you end up not pleasing any of the people any of the time.

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I totally agree with your first paragraph. It’s worth pointing out that I started my Eve as a mining carebear…probably one of the most timid players in the game. Several years later and I am now engaging in PvP all over Eve, and also lurking outside Jita to shoot people. Quite a transformation.

As for your second paragraph…I was ganked early on in Eve, and got gate camped on my very first trip to lowsec the same week. Far from making me leave Eve, it had the total reverse effect and produced a desire for revenge. And guess what ? 2 years later I was in a fleet that decimated another fleet of the very people that had gate camped me when I was a noob. How satisfying. …‘revenge is a dish best served cold’ !

And that is why I love playing Eve.

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An honorary Frostpacker clan member I see.

:blush:

@Felix_Frostpacker

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CCP were attracting players without losing any for 12 years. Time, age etc only meant hard Eve collected more and more players.

As people said when I was joining “You do not quit Eve Online, you take breaks.”, and it had been true for over 10 years.

Then CCP changed, and managed to push a lot of their players away in just a couple years. It was not time that suddenly accelerated, or age that only starts counting around spring 2014. That is just ■■■■■■■■ to let out.

EDIT: Since I was out looking when the player drop started to write the above, I wanted to add: The drop wasn’t really visible to me when I started (2015). People I ran into everywhere (well mainly only high sec) were still sparkling with energy and ideas and good fun. The last year I spend in highsec was completely different, a dead wasteland, not interacting with anyone except a few recruitment people to find a suitable corp / alliance.

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Yes, bring back clone upgrades!

Totally agree, out with the ESS.

Away with structure timers.

Bring in billions of HP on the structures, for hour long Titan shoots with high risk in space for the attackers!

I just came back to the game after 10yrs so the pop. is at least +1.

Interesting how was the forum back then?

I think CCP cut some public deliberatly
look at me , my browser stoped being supported by the dam forum

there is like a year I don’t post
10 years playing the game

im using one of that 13 inch laptops to post this
im old , and blind
by my gigantic 27 inch computer is "to old " to rum EVE and even the forums

EVE was that cozy and inclusive type of game the could be played in a potato eating
uhhh potatoes
but now , NOOOOOO were is your brand new PC to play ourr 20 years old game granny ?

is my internet girlfriend still here?

I miss her

so much …

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I see the Frostpackers were also into My Little Pony growing up

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At least he didn’t love PeeWee Herman as much as you did, Zaera.
I was more fond of Playmobils myself.
giphy-1
:joy:

Well, look who it is.

:rofl: much livelier!

Eve’s population is holding its own.

The gankers however, are in decline.

I flew this from Jita to Amarr, and back again 6 times without a scratch.



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