Do you think eves population is declining or incresing and why

what kind of dog is that?

They learn by trying. Yes they inevitable lose their ship and probably pod during this process. Working as intended. If the cannot cope with that they should leave - this game was never for them.

These players, and you probably too based on your replies, are not the target audience and never have been.

Weak minded players who ragequit the moment they die in pvp the first time and want everything to be handed to them on a silver platter.

I will rather play with 10k players and 15k alts than 50k players like you and your friends.

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Narcissists that expect CCP to kiss their feet because they having an online tantrum orelse they quit.

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The reviews overall and current are mostly positive. On the first page I saw 3 bad ratings because game is boring. That is understandable opinion of a new players who were directed into mining. Killing npcs is not that entertaining either especially early content so some players might get bored with that too, understandable.

One bad review because “forced pvp”.

And then there was this review:

-Went down the Enforcer Career Path thought that would be the most interesting, but found it a stale and bland experience. Tried the other careers but they also leave ya feeling bored.
-Combat feels hands off besides a couple clicks and then you just watch.
-Character creation is impressive, but you never get to see your character once you start. Its just a portrait for your character.
-Tutorial was pretty good at walking though the starting steps.
-Environment looked good, explosions were also nice to look at.
-Once you get past the Tutorial, Voiced Characters Stop completely. Instead its just walls of text for you to read. They didn’t strike me at interesting or important to read. So I stopped reading them.
-Ships system are complex and looks like you could build some impressive ships but would take a lot of grinding to get to that stuff. Also its not very straight forward on Damage types. Market system is the only way to buy everything and some stuff is just not in stock.
-Game may have been a Giant 20 years ago, but now there are just better games out there.

“Couldn’t find the fun in it.” 3/10

Which is actually very good one and shows EVE’s weaker points. This and also low amount of players, developers ignoring bug reports, massive multiboxing, and cash grab. This is definitely why I would not recommend EVE to anyone.

But the full loot PvP, possibility to shoot players everywhere? That is the biggest selling point. If you look at the bad reviews it is clear that:

  • they didn’t participate in PvP yet
  • they died to gankers in highsec or to gatecampers in lowsec and they ragequit immediately

Others rated the game positively.

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I actually think that many of these players might be some kind of self-imposed iron-men mode players. Because they can’t be that weak-willed, can they?

There is no other way to explain players like I see on my Neverwinte Nights server who plays for 4 hours, then they die to random npc and quit never to log in again.

Maybe they just play game after game until they die in that game in which point they failed their goal and therefore go try another game or server?

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Beaten by an NPC with zero intelligence.

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Yup.+1

The astero example was funny as hell, so representative of the state of the game, and so tragic…

The weak loser demographic is all that remains.

A bit of a contradiction there

A bit of cherrypicking there

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I think I’d explain it as a good stopping point. You get a game, you try it out. You’re not really liking it but you’re already there and doing something so you keep at it. Then you die, your momentum is broken and you were already at the crest of the tipping point anyway, so you go do something else.

Eve’s main problem, as I see it, is the cost of entry. As a new player with no ISK, no skills, and no social connections you are herded into PvE until you can afford to do something else. By the time you can afford something else, the PvE grind has become your focus and everything else a disruption.

Ganking is about the only thing I can think of that disrupts this status quo early in the game, and it is heavily penalized in the zone you call home if you try to participate. You can play a second character, but this is a hurdle, and I think an unnecessary one before wars were priced out of new player reach.

CCP has actively chosen to encourage PvE and discourage PvP. People who’ve moved on from highsec either don’t care because they don’t live there, or they are happy about it because they are subject to fewer wars and able to end wars definitively by destroying small entity owned structures. It’s good for them so they can belong to their circle and transact freely in highsec.

If CCP made highsec as ‘free for all’ as I think it ought to be there is no doubt in my mind that people would quit at the initial shock and that uptake of new players in the short term would be impacted. Also I think that players just joining the game, knowing it was dangerous, would be less spendy on stuff in the NES. I also think, though, that Eve would gain players who’d be more likely to stay and contribute to making the goings on in Eve something story worthy beyond just how many people were in a system shooting at once. These wouldn’t be stories that you’d put in the news or as headliners because they’d be pretty small potatos next to those big battles, but they’d matter to the people involved. They’d talk about it with their friends and people who wanted to be involved in those stories would consider playing the game themselves.

I don’t have a financial interest in how CCP does or how much money it manages to squeeze out of people who try it out so I can safely complain about how they do things and it wouldn’t matter to me if it led to financial suicide, but it sure seems to me like having a consistent track where people are able to start a fight from the beginning of their career through to the end makes more sense than cowing people into PvE and then expecting them to change their stripes at some nebulous point in the future where they can ‘afford’ it.

Highsec to me is supposed to be open season fighting with a referee and not a safe haven for PvE. That’s just an opinion and clearly there are many who feel differently. However, as clear to me as it is they don’t want to play the game I’d like, it is also clear to me that I don’t want to play the game they like, either.

…but whatever. CCP decides what game they want to make and I just have the choice to play it or not. No matter what changes, they can’t take away from me the time I spent playing that I did enjoy. I just like to complain, as is an old person’s wont.

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You somehow complained about Hisec but used all the problems with Null as an example of the problems with Hisec.
Now go station up because +1 in local and tell each other how hard we are.

Cute but that is not Frostpacker cute!

frostpacker pilots are the cutest

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New players have isk. Just the Career Agents missions translate to 20M plus free ships.
New players have 1M skill points free plus accelerators and whatnot.
New players have social connections via the Corp. Chat and there are plenty of corporations who welcome new players.
No one is “herded”, CCP doesn’t force players at gunpoint.

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Meh…you can have 1.4 Billion ISK for about £10. Not exactly breaking the bank. I live on little more than the state pension and I’m an Eve billionaire with several Omegas.

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Interesting explanation. Never thought of that. Probably because I didn’t want to admit that they might dislike my server lol. But it makes sense actually. Thanks.

I am not sure I agree with you on highsec becoming a new nullsec. First of all it is not as safe heaven as you claim. Players like me are making sure of that.

It is relatively safe and we need such relative safe space because honestly, nothing is more boring than to spam dscan while ratting in lowsec for 30+ minutes.

All we need is to make ganking less annoying. And the most annoying thing on ganking is in my opinion daily CONCORD spawning and CONCORD pulling after each gank.

I liked the way things were when all player corporations were war eligible and wars cost 2 million to declare. There are reasons why people don’t want to go back to that, and that is fine. I don’t think of that as equivalent to a new nullsec, though. Some people may, and thats fine, but I don’t is all I’m saying.

I would say more on the subjects of cost and opportunity, but I already know those people who brought those up don’t care what I think so unless someone asks out of interest or I find a lot of spare time I will leave those subjects be.

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Well yes old wars were better than what we have now.

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50 million for an alliance.

No it isn’t

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I miss my REPO chums …

Goodtimes