Do you want more protection from people in highsec, or less?

Seems balanced just fine the way it is. I understand many want more opportunity for wars, or pvp in general, but changing safety in highsec would defeat the purpose of having high security space. Adding more security would take away the bit of risk that exists in highsec that keeps it interesting.

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Suspect state for high speed bumping. Hard to implement though, i guess.

What is it with you and these weird surveys, man?

Almost as weird as aimlessly flying around a grid in Hek, thinking you’re the Bee’s knees for doing so, and berating those who do not engage in such ridiculous behavior.

You’re an odd duck.

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I’ve never encountered a situation where attacking someone with a criminal flag gets you flagged with anything other than a weapons timer / limited engagement timer.

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All yellow on Jita undock. :scream::skull_and_crossbones::sob:

Sips coffee…

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Not slow accidental, but purposefully fast bumping.

You can’t code that difference.

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Do we want more protection or less, and the options include yes and no.

Hmmm, tricky.

I’ll go with ‘chocolate’. That often worked for the hippos on the tubas anyway.

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Wrong.

Prop mod on/off?

You need to make a list of all possible scenarios to actually grasp what the issue is. Start it with all potential false positives and you’ll see that there’s no way of making sure that this wouldn’t be gamed excessively.

Here’s just one:

People who semi-autopilot to gates turning on their mwd to reach it faster when they arrive at 12km distance. All I need to do is literally sit in the way and wait for the first one to come by. He’d be toast.

This is not a matter where solutions can be found without actually putting significant thought into it.

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Well that’s just it, isn’t it? What is your definition of PvP? It’s subjective to an extent.

When I think of PvP games, I think of games more along the lines of FPS’s and MOBA’s where players are on a level playing field and skill determines who wins.

But that isn’t EVE. I don’t see gangs of players going around looking for fair or challenging fights. They’re looking for easy targets, targets that can’t fight back. And they don’t even need to be worthwhile targets. I’ve seen cloak campers nuke shuttles and destroy empty haulers just because they can.

EVE is a game of exploitation where you can kill other players. But I wouldn’t classify it as PvP any more than I’d classify shooting squirrels with tactical nukes as “hunting”.

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No, you don’t. Try a covetor, then talk about the combat abilities of barges.
If only proc is good, then say “proc” not “barges” .

And then, let’s compare the proc with eg a vexor (same range of price).
the vexor has 10 less CPU but 810 more PWR. The proc has 3.5 times the raw ehp, but that’s all it has. less low, less highs, less DPS bonus.

The proc is just a good bait. seriously, try to fit one for combat with a 50mn. just try.

In a parallel universe CONCORD was declared obsolete because the vast majority of players rather want to fight us, instead of demanding that they’re being protected by Big Brother. In a parallel universe CCP did not make the mistake of handing the last bastion for gamers loving a challenge to the regressive weaklings and instead had ruled with a hard hand against those who threatened our game from the inside.

You’ll get them to remove CONCORD when you manage to grow a group dedicated enough to take a hold of cultural development. Want a rough manual? :stuck_out_tongue:

You miswrote null sec.

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So lets see 35640 * 20% = 7128

7128 is the future population of EVE if they keep up what they have been doing.

I always said give us anti capital weapons and nerf rorquals.

no it’s not.

PvP mean the way to play a game assumes you compete for resources (whatever this means) against other players.
There is a notion of competition.
There is a notion of limited resource(otherwise the resource has zero price).
There is a notion of taking from the other, of opposing goals.

Now what you are referring to is “consensual pvp”, that is the fact to be able to accept the pvp in a given activity (typically some activities allow pvp, some other don’t). This is NOT fair pvp, and this is not something you have in Eve.
If someone wants to kill you in eve, and can catch you, then he must be able to if he can afford the cost. The fact that there are some “low cost” like multibox catalysts and loophole bumping (which allow you to catch someone without paying the cost) does not mean the other ways are not something good. Eve is built upon the idea that the ships you use are disposable tools. if you can’t lose them to players in HS, then they are no more disposable tools.

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This adds a element of decision making - is now a good time to use my prop mod.