Do you want more protection from people in highsec, or less?

And right after, you call all of PIRAT botters/cheaters/etc

:thinking:
Uh huh

Thanks for proving my point so extensively :grin:

I thought you meant all war deckers, I only mentioned PIRAT and it applies to PIRAT which means everyone in it. Their CEO was the one botting by the way if you missed that fact?

As in CEO the one who controlled the funds etc., so PIRAT by default.

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So, by your own admittance, all of goonswarm is also guilty for the Fanfest Sorcerer Hat scandal?

Your logic is flawed

Your logic is way off base as per normal. Can you stay on topic please it is pretty boring…

The Mittani was not botting if you missed that simple fact…

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That’s quite the weak defense right there … but whatever, it’s just Drac anyway.

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Agreed

As I said in previous thread impose concord penalty on gankers dps -25% for first offense over 24 hours no matter where you are. If you do it again within 24 hours it will further increase timer and negative dps %.

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Sure but it happens when you run missions as well. The more missions you run the less dps you do.

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It is all about the context my dear boy, please keep up, perhaps reading the first comment made which I replied to will help your understanding, maybe…

Happy to help.

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Are you completely deranged?

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650th post.

A raging success!

where did you hear that ?

To my knowledge :

  • agent/corp loss = -(agent/corp gain)
  • faction loss = 0.01 ; but with factions friendlies it is 0.01 too and sometimes 0.02 (so when you lose X with a faction, you may lose 2x with another)

From other mission runners in game.
Hence why I said unconfirmed as it could be simply player error.
I don’t do the burner style blitzing of declining missions lots so it’s not something I can check without changing what I do.

Well, I just had a storyline mission where as a galante I shipped environmental heating units to a Caldari run station to rescue their population. The result of a non combat, help innocent people survive mission was a large decrease in standing from the Caldari (for saving their people) and the SOE ( just because they’re a-holes?) Ditto for missions against Blood Raiders operating in another factions space and preying on their occupants; you still get dinged by the opposing faction even when you are helping them.

Guess It’s too much effort to have CCP actually make mission consequences logical.

Try faction warfare, you can try to jump an opposing faction member in a friendly faction mission and all of the NPCs will focus you, even though they are your faction.

CCP applied the “second ship” AI mechanic across the board way back and never bothered to fix it.

Interesting ideas.

The players outflow is not a consequence of an increased protection in EVE. We shouldn’t mix the protection with a balanced or user friendly content. Nobody will like the initial jump at range mechanic also like the absolute removed Citadels from this game. The previous bookmarks in space were much more protected compared to modern ones, where like anybody can use the Combat Probes to scan you down in 5 sec. It’s because times changes, MMORPGS changes and Internet changes. I’d like to mark 2010 as the year when the MMORPG concepts changed drastically. Primordially MMOs were used as a social tool, a tool to communicate peoples, in a special ‘theme park’ granted by a game itself. I remember the pre 2010 era and post 2010 era very well, because during that time I was very busy with a lot of IRL things and didn’t play any video game for 2 years. Since that period I don’t watch TV anymore even. So, in 2012, when I tried few MMO’s, I noticed a very different kind of new MMOs:

  • a huge number of good short-life MMOs, which players want to try without dedicated time investment;
  • game forums and youtube isn’t a thing ‘defacto’ anymore;
  • overall twitch evolving;
  • in game social interactions were replaced with countless social networks;
  • overall huge monetization of game content;
  • instant graduation and MOBAS rise;
  • multiboxing and blur content, including the high usage of bot grinding content;
  • short life mobile games and popularization of consoles;
  • EULA changes.

There is no need to talk about each point described above individually - it’s commonly known. A lot of social discussion happens in social networks like: reddit, twitter, facebook. Interaction can happen without Local, Corporation, Fleet or other kind of in game chat. Many battles are scheduled on reddit. The interactions happens in 3rd party applications. Some of them are public, while other are private. If we like what you post there - keep going, otherwise - get a ban. Even official CCP staff publish a lot of important things there. The new EULA is a thing! It was criticized so much lastly. You can post an unfavorite word this time, next week, in a month , next year and voila - the chat cache can be published and counted as a harassment which happened multiple times. All these things together keep players less interested to organize events, to invest their time, to spend energy on content. This do not means that the level of destruction decreased, this means that the amount of active players to participate in it fall down.

Similar to the vein of wardecs requiring a structure in space, ganking should require a ship in space.

Oh wait

CONCORD should not be able to respond without an actual human pilot. Bots should not be controlling what happens or doesn’t happen.

I started the same year Eve came out and yes I post this using an alt. At that time players were friendly and helpful in high sec and not much PvP went on in high sec but mainly happened in low sec etc from what I can remember.

What I used to like about the game was that I could mine and then build things or do missions etc without issue from PVP players unless I went to low sec, null sec or in a corp war. That has all changed now and PvP has increased in high sec.

Certain players say Eve is PvP sandbox, but the game was designed and still states on the main page of EVE that the game is PvP and PvE.

I have seen players new and old quit EVE, as they no longer are able to do PvE without being attacked in high sec. It is harder to recommend this game to other to the point I no longer recommend the game due to certain PvP players attacking high sec PvE players that are not in a war.

Some call them bullies or low sec/null sec cowards and some say they are playing the game as designed. Some say I’m a carebear player, maybe I am but I liked the game in the old days when I could mine and build in high sec without worry.

So I ask can CCP and the CSM do something about it? In some games you get 30 days invulnerability or till you reach a certain level. How about CCP does something like it,

Example:
When you start the game for your first character and only your first character, while you are in high sec you are invulnerable till you reach a certain amount of skill points with exceptions and if you break those exceptions then you lose the invulnerability completely.
Exceptions could be
If you commit a crime in high sec, leave high sec, war dec, deploy a structure in high sec etc. then you lose the invulnerability completely.

CCP could then sell and players could buy invulnerability insurance at a cost of plex for a certain amount of time, as long as they don’t break the above exceptions. If they do then they lose the invulnerability. Okay I know some players will hate this but then at least if a player wants to be just PVE they can and I know high sec agent take you to low sec systems on some missions but that could be changed surely.

You can do PvE in high sec, you just need to get better at it, and be prepared for the escalations.

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