Do you want more protection from people in highsec, or less?

You’re right.

Never consider the speaker’s identity nor its decibel. Consider his arguments.

Always consider that a known liar and bullshitter won’t be any different the next time.

Just like you.

Case in Point regarding cheating: I’d not need to unhide this, if we could see who flags posts.

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That’s insults.

It’s the truth. Not considering the person behind the words opens ones self up for manipulation and abuse. Not taking a person’s history into account can only cause a shallow understanding of what the person said/wrote, because intent and motivation are an important factor in communication.

Not rocket science, and not really part of this thread anyway.

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I don’t care if you think it’s truth. It’s still insults and that’s forbidden in the forum rules.
I would maybe give your words some importance if you were not insulting me.

I don’t know who you are and I cdon’t care. All I know is, your only argument is to insult me.

Picking fruit from a conversation never makes that fruit sweeter!

I’ll let your posting history speak for itself and will, from now on, simply refer to that.

Good luck.

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When you have nothing to add, just add nothing. It’s better than to force yourself and be complete useless waste of time.

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That’s my philosophy at work. Better to have a few people with a negative opinion of you then go proving it to an entire organization. I have told plant managers to pound sand.

Still, the only people who is affected by wars are those who have nowhere to go and nothing to do outside of their main area. This is generally problem of PVE: you don’t have much to do if all you do is missions and someone camps you.

What i’m talking about is PvP-oriented people have a lot more to do than to be in the same system and do the same thing. You got wardec? Ok, just take something fast and cheap and go roaming low-sec or something like that.

That’s why i’m curious about effects of wardec to PvP-minded players.

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I have only one reply to that.

Perimeter gate.

PVP not only in the same system forever, but the same freakin’ gate.

Of course that’s a generalization and doesn’t mean that all PVPers are total risk averse losers. But so is what you just said about PVEers.

I would like it that people in high sec would come over to protect me in null sec. But I guess you actually wanted to say “Do you want more protection FOR people in high sec.”…

Could be both more protection for people in high sec and protection from people in high sec.
Some who dwell in hi sec do so to feed on easy (and fat) prey.

There needs to be more options to counter ganking. Right now you have to wait until someone’s shooting you and then it’s too late. You’re dead and they will be getting a visit from CONCORD shortly. It’s stupid to say you can’t protect yourself until you’re dead. And cry all they want, but so many changes have actually been made in favor of the ganker. Oh they will say otherwise. That carebear tears forces devs into nerfing ganking, but that’s not really the case.

There’s a lot of botting that happens in high sec because it’s “safe.” But the same people crying about high sec bots are the ones who protect their alliance bots in null. They cry because not everyone wants to play the game their way. They use flaws in game mechanics instead of legitimate ganking then cry when those are fixed. They shout carebear tears to hide the fact that their own faces are soaked. It’s sad really.

But seriously, change it. Make it so counter-gankers can actually exist. Because they can’t currently. Of course, ganker tears would flow harder in such a case, when the fighting field was evened out. Eve is a place where there aren’t police preventing crime. Just executioners punishing it. It’s stupid.

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In the case of a ganker, the sec status is typically low enough you can engage them first, if you like. Specifically what kind of situation can you think of that’s balanced in favor of a ganker? In what situation are you unable to take any steps to protect yourself?

Don’t wait until someone is putting holes in your hull before you think about defense. An ounce of prevention is worth a pound of cure.

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That post of hers was pretty bad, but it’s nice you’ve replied to it anyway.

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The police do prevent crime in New Eden. The reason you don’t see very many criminals is that the faction police keep after them and chase them into stations. It’s why there aren’t criminal gate or station camps everywhere, and why the criminals strike from the shadows and quickly return there.

But you don’t even need these NPC police to prevent crime - you too can be aware or spend some of that fitting on defensive, or even offensive, modules instead of fitting for max-yield like your base carebear instincts tell you to. People avoid being killed in much more difficult space all the time, and they don’t rely on the faction police or the deterrent of CONCORD to protect them. It’s not even that especially difficult.

I’d love more counter-play around crime in highsec as the current mechanics do force hit-and-run attacks that can’t really escalate, but it’s a bit disingenuous to claim there is nothing you can do to prevent yourself from being exploded by a player in highsec or that the current mechanics do absolutely nothing - they totally shape where and how criminals can interact with the law-abiding citizens of highsec.

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No, go away.

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