Doctor Who event

I am not saying this event is supposed to replace new player experience. I am saying that incorporating such a design of playstyle at first would be a good and fresh compared to what it is now.

With the explo being so bad they had to make a whole help section in game with videos how to explore.

Yes, I am aware, I have been playing for over 2 years now. But I think that crapping all over this event ( I get it, people crying over lore and such, but ignore it and look at the new content and just do it, event will be over in a moment) without seeing how the new mechanic plays out and giving them constructive criticism is just wrong (not saying that you cry, but I have read some of this thread already).

You can go ahead and make a library, add to the help section and let people replay the section if they would incorporate the tutorials as videos.

It would be a start they could work around then, starting a thing like an epic arc (not counting the currently available) and pushing a new player through more of a storyline to then go and do whatever. Currently there is a “hey, have a ship, go … yourself” in my opinion and people have to go, search for newbie corps, or get dragged into NS to get given a tackle and fly it for the next 2 years and live in paranoia.
CCP keeps trying to convice people to join the game with huge stories, massive battles, the thing that shows in mainstream media is the thousands of dollars destroyed, huge plots etc - why not make the recent push for a new player experience just a start of a really grand epic arc that would make people live through something nice and learn the game along the way?

It doesn’t here as well, you need to go, scan, hack, build a filament for better mats, keep upgrading.

That may be. But CCP is trying out new things and I do enjoy that as it is something different. And I hope they will not stop at doing just 1 off thing, but intead look into how this works out and adjust, improve and give us more than just “warp in quicker than others, hack, repeat” content. That is why I am sitting here and trying to say “hey, I like it” cause I rarely show up on forums - they just feel like another field of pvp where people throw sh… at each other.

Nope, but I don’t sit in NPC corp or help channels, so can’t really speak about it ^^"

Probably too early for that yet. It’s only out for a few hours.

But how do you even want to encounter someone running it? The relic sites aside, the content happens in secluded space. :man_shrugging: I just hope that the ganking of these users starts soon. :slight_smile:

REDNES

I just want to know if these magical unicorns exist at all.

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Cyka. They knew this content would be controversial and that haters gonna gank. But any limited time event seems to be relatively risk-controlled lately.
Does that secluded space at least leave smth like an abyssal trace? So they runners could be ganked on the in- and outbound?

there is a trace left behind, like with filaments. So as usual, gankers can whale

And that is a misconception and a bad idea for the NPE or general introduction to EVE. To remove this experience from open space and put it into secure, instanced systems is not teaching people about EVE. It’s teaching them only how to navigated instanced, secure space.

As they did with industry, mission running, and even PVP? What is your point exactly? These videos are meant to be an introduction into EVE.

And that is exactly what EVE is about? EVE promotes itself as a place where YOU forge your own path. If you or some new player fails to do that, they will not be good and productive EVE players anyway and instead just come up with more warped ideas like your’s.

The problem with that is that this EA is over eventually. And then what? The cliff they get thrown off is now even higher. They have been hand-held through curated, secluded content to consume for hours or days. But suddenly this content is over. Done. Now you need to find your own things to do. You see where this ends, right?

I would hope that they do not do more of this content because it content in instanced space where you can’t interfere and interact with other players. CCP should rather do more things in N-Space (Normal space, everything outside instances) where people can interact with each other and where you need to use other skills to succeed than just to know how to fit the blingiest Gila.

But as it stands, CCP will only continue to develop content that is hidden behind traces or gates or other things to limit the unwanted interaction with other players because CCP wants to force people to experience the content how they want it to experienced, without interruptions or interference.

This event is not only about instanced systems, it throws you all over the place to even begin with. And in the middle of the argument I went wider and wider on the topic of making a good, well tailored new player experience while you pick tiny spots and try to make sure I sound wrong.

My point is that without those videos explo was one of the weirdest and most confusing mission lines.

Yes, EVE is about forging your own path. That is why I would like to see an introduction that shows people as much as possible before letting them go so we can get more people than such bitter vets like you or people that think that they will become the next greatest thing with 50% reprocessing and mining in a venture - the game holds player hands so little, A TON of people think that is the way to go, they don’t even know better. Being proud of the game not telling you a lot is not a good thing. I am not saying make it into an arcade mobile game, I say let’s make it catch up with the times and make it accessible for people who don’t like self flagellation for breakfast.

That is why I am saying to experiment with the new content introduction in events and weave it into the experience later on, NOT base new player experience on the event.

if you make stuff around and SHOW a player 5-6 different playstyles, guide him through stuff and show him it can be fun, he will go and follow those careers.

I would not say so. All of pochven is behind a filament, yes, but also you can use WHs to get in and out and I would say - has quite a lot of activity going for it: Pochven | Region | zKillboard

As for abyssals - they are here to stay, if you don’t like them, don’t run them. And this is currently the only content like that, with CCP making it more and more tougher to survive with killrooms, so not everyone will stay there. Not to mention, some people love camping traces anyway, so they get their fill of being a wannabie pvper.

I run nearly every possible avenue of content in this game - explo, mining, pve (kspace, wh space, ded sites, expeditions, epic arcs, missions), some FW, fleet pvp, abyssals, pochven and more. I think that adding new content is a good thing always, because I am not the only sentient person alive and everyone aroudn me has as deep of a life as I do and likes different things.
I feel like your hate towards instanced content which is not even that big, comes from a place of closing yourself for new things. (and for abyssals, I try to run the sites as cheap as possible, not as expensive to see how little can you put in and still get out)

That’s what the CA already do and they do it better and in a way that is representative to what you will experience after the guided content is done. Cinematic content is worthless if it only hooks the people to false promises and expectations that are not representative of what EVE is really about. Just like all these stories about the big battles are a total misrepresentation of what these things actually feel like.

That is what the CA already do and they do it in a way that is representative of what EVE is really like.

You are totally saying that it should be like an arcade game. Just look at what you write. All you want is more guided, cinematic content. Cinematic epic arcs in instanced space, cinematic career agents in instanced space, more events, more cinematic content. You talk about nothing else.

Making EVE catch up with the times is literally requiring it to turn into an arcade game because that’s what people want and that’s what other companies can do much better than CCP. EVE doesn’t need to become yet another clone of any existing space franchise, that was killed by the same logic.

It literally is. Even the relic sites semi-instance you off because they despawn as soon as you hacked the first container so that people need to combat probe you. And everything else is instanced.

Not even that big? Have you looked at the MERs since it was introduced? This content creates more ISK that anything else lately.

yeah, a game for masochists.

Go and propose how to incorporate more stuff then to make new player experience fun and engaging for the new player to not have this game die then. Because you have to admit that even if current CA is best in your opinion, it lacks a lot of information - how not to die to lancers, what’s up with edencom vs trigs and why did they shoot me all of a sudden, what is this 90% of the content you don’t hear about with current level of the experience.
If you think what is now is enough, then sorry, but it’s 21st century and people no longer want to sit and read thorugh a book to understand a game (I did, but the game needs a constant influx of players cause the servers won’t run on omega bought by a few multiboxers indefinetly)

If anything this is a good follow-up to the career agents. You’ll need many of the things covered by the career agents in order to be successful in this. Other than that I quite like the structure of the event so far. Requiring industry and marketplace interaction is a nice change to previous events, especially as it is clearly designed to encourage newbies into different elements of the sandbox.

Yeah, more activity added to CA, swapped, redesigned to a chain of missions dragging you through space like an epic arc - I would like to see CCP experiment and add to what is there because they keep adding lore and content like trigs and there has to be something that will teach newbies about it and make them catch up on things. Doesn’t have to be instanced (cause the other guy will eat me alive if I keep repeating this word, even though he keeps talking about it and not me). What i like is the idea of interconencted content, like here you collect mats, get bpcs, get higher tiers of filaments to collect even better loot. It engages a player instead of being thrown at you.

if you read through his activity, very few times he’ll praise CCP and 90%, he’s mad about something.

then again most of the folks who complain don’t even play anymore, and they’ll admit it.

Oh, that’s interesting, I didn’t do such a deep dive xD

so you’re saying it’s just another “let me complain that the game is not as it was 10 years ago” thread because something has changed, even if it was just for 3 weeks

you summed up the entire past week since we heard about this event.

So many folks are so adamant to be game devs but don’t have the guts to apply to CCP, to “make the game how they want it”. but the problem is so many people have their “views” for how EVE should be, that they don’t even let the devs create THEIR own game. There’s always going to be something that one area of the community is going to hate, or several communities are going to hate, or love… when you have a game that is 17 years old, it happens… devs aren’t perfect, and nobody on this forum or reddit is perfect either…

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Oh yeah, and if anything, we should be leaving as much constructive criticism as possible for the devs in order to see what they did right and wrong and build upon that, adapt, change, plug the holes (still looking at trigs vs edencom and my over 1 year old bug report about edencom boosts not being properly applied xD). If people just keep yelling “change bad”, devs either just give up or start ignoring the community and then noone wins

I used to play another sandbox game for 6 years and the PVP needed a complete overhaul - but no matter what devs did, everyone was whining, so devs moved on to develop more PVE stuff and just left the cesspool that was the PVP community with the mechanics that were there already

Where are the BPCs? In the past couple of hours probably hacked 100 cans and not a single BPC drop (only materials)… Am I missing something?

I found the BPCs in the HS sites, then more advanced ones inside the filament pockets. If you are near Amarr, I can throw 1 or 2 spare at you

Thanks. Was just running LS sites. I’ll try some HS to see if it makes a difference.

I found the curious ones, but I’m struggling to find some of the building mats for the higher ones, I think theose are either in the pockets only for higher level filaments and need some boost to spawn rates or maybe you need different regions for different mats, idk.