Does Gate-Camping Add Value To EVE?

Gate camping do not add value to Eve but lots of people leave Eve and PVP-ers who have 30+ milions SP desperately seeking pray to kill. They are literally just roaming around and looking for someone to kill it. That is currently state of Eve, new players do not have time to grow and prosper they are just ganking punch bag or numbers in big coorps.
All replays up in thread “this is what you sign for” is just justification of ganking new and inexperienced players and as result people are fed with it and leaving Eve, less people - more ganking - more leaving - much less people …
Nobody here will accept your propositions because they just need pray to kill !

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While I’m not saying that CCP shouldn’t be constantly monitoring all areas of the game and constantly thinking of ways to make sure that systems aren’t inherently broken, I also think that this particular case is a perfect example of where EVE really shines as laissez-faire, player-driven sandbox game. While I don’t have much firsthand experience with them personally, from what I have heard and read it seems that CODE. steps up to fulfill the role of discouraging AFK mining while also being entirely player-operated and roleplaying-oriented. From an outsider’s perspective that seems to perfectly capture the entire point of EVE and so I would imagine CCP would rather avoid intervening and destroying that player dynamic in the process.

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It definitely seems like the process of joining the game for the first time is the primary barrier to growing a more diverse and dynamic player base. Having a difficult learning curve and an incredible depth of meta are both really good things, but even as someone who is spending a huge amount of time out-of-game reading and researching about aspects of the game, and is spending virtually all of their time in-game participating in EVE University, there are massive aspects of the game which are extremely poorly explained by CCP and only marginally more accessible through the University.

Even if one is opposed to the introduction of more “casual” players to the game, which I don’t necessarily think is actually a bad thing, the frustration and dedication required just to get the basic grasp on the game is also turning away people who, if they didn’t have such an unpleasant initial experience, could become just as dedicated as anyone else.

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How does a thread about gate camps turn into a whine about ganking?

You must be new to C&P

Is that not the fate of every thread?

To whom are you referring?

Just read the quotes in your post :wink:

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Oh really? How dare these bad guys roaming around and looking for fights?
Someone please link him Hello Kitty online, if he’s not too soft for that either.

CCP actually looked into this and found that if you lose a ship for whatever reason within the first 90 days you are extremely more likely to stay. It was also the biggest correlation they found.

That does not mean causation. But it absolutely means that what you just wrote is BS.

Nice beadtime story, tell me more about it …

( Dream on, dream on … )

I can just picture some new player saying “Wow this guy just blew up my ship I spent a month saving up for! This game is awesome!!!”:roll_eyes:

Seriously…that’s the stupidest thing I ever heard.

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Gate camping (also station camping, ganking, etc.) does add value to my game.

Because it makes me THINK.

  • about the route to fly
  • the modules i should fit
  • the risks i’ll going to take
  • train MWD cloak trick again
  • and so on…

It makes me feel that i am in a really dangerous environment and provides satisfaction whenever i finish an expensive haul.

Just my two cents

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It seems to me overwhelmingly likely that the correlation is that the people who lost a ship in the first 90 days were already invested in the game and playing it a lot, while a lot of the people who didn’t had probably already given up on it. And the whole experience of player combat is designed to be adrenaline-boosting, so even if they were just ganked or gate-camped, they at least experienced enough of a rush to consider the game exciting in a way that players who just sat there idly mining wouldn’t.

we are duty bound to give every last eve player that rush

Are you in CODE. or something?

No but I think their brand of RP is great. I can’t keep that kind of stuff up but applaud people who can. I’m just a fan of adding some risk to the reward that is highsec

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You are so wrong.

Yes, the whole adrenaline rush thing which comes from the feeling that things are at stake is just a really unique selling point of EVE. In fact this is the ONLY game where I ever experienced something like this.

But it seams like there are still persons like the guy I answered too who think that gating new players from the exciting content somehow helps EVE, just because he has some weird expectations or is so invested in his carebearism that he thinks everyone lives in constant fear of losing his ship like he does. I think the majority of people joining EVE are looking for an exciting new game where stuff happens and not for a solo mining simulator where you are completely insulated from everyone else.

No hatred. Just observations. You can call it hatred all you want, just because I refuse to cloud my words and opinions behind nicer words. ■■■■ that. What I hate is not the people who mine; what I hate is their clueless attitudes and loser-style approaches towards the game.

I’ve mined to try something out. Basically to prove that a tiny bit of effort, without doing the thing CODE wants you to do, makes miners basically immune to ganking. Mining CAN be fun, but the current crop of miners suck literally all the fun out of it and make it a worthless activity. There is a good reason why miners are looked down upon, and it is their own ■■■■■■■ fault.

I can not stress this enough: Anyone who hates on CODE, while doing exactly what they want, deserve nothing less than being called dumb. Everyone who brick tanks his mining ship, sacrificing yield over tank, deserves being called dumb. Everyone who declares that mining is fun, while actually watching netflix/youtube/porn absolutely deserves being called dumb (though for different reasons).

People can call me a hater all they want, but I actually spent the time figuring things out. I have looked at this from literally every side. I did my homework. I know what I am talking about, and there is literally no excuse for their behaviour. None.

If only 50% of all current miners were not toothless, passive targets and instead actually fought for their ore and cared about getting rid of competition, highsec would be THRIVING with action!

I wish for proper scarcity to hit highsec and it likely will eventually. All these people, who call themselves miners, will be pushed out and replaced by people who are actually capable of playing this game as it deserves to be played.

When mining becomes actually challenging, highsec will thrive!

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