Does Gate-Camping Add Value To EVE?

No , when mining in hisec become chalenging, hisec will desert because there a enormuos mining operations in null sec and all miners will go there under big corps umbrelas and hisec will remain empty.

Gate Camping:

  1. Most of the time the people that die to a good camp are the ones complaining about it.

  2. The thinking and tactics that goes into being sure you prevent someone from escaping is fun and can be challenging. Get the right bump, fits for tackle to prevent gate crash, range of scrams etc etc etc.

  3. It is a good starting point for people to get into PvP in Eve. get a taste of the fun and tears. Especially when people try to blops you or drop you. Good comradery gets formed as well. Great to shoot the ■■■■ while waiting for targets.

  4. gate camping isn’t all about killing that sole flyer, its about forcing people to form up and try to break that gate camp thereby creating content.

  5. Makes people moving stuff think about their routes and how to avoid the concern. It also helps increase the risk and thereby the price creating a niche market.

That’s my top 5 - plenty more reasons.

Every tactic deals with finding choke points and using it to your tactical advantage. To deny it is to deny tactics.

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Not at all opposed to gate camps. Participate in them myself.

Instalock cepters (2, 3 if regional) and a huginn. That’s not even remotely difficult to think up, or implement, or execute.

That said, I happen to agree with you that the #1 contribution that gate camps add to eve:

Things need to die in Eve. Nobody wants their ■■■■ to die… and so instead of their own ■■■■ dying they kill other people’s ■■■■ instead. It’s not exactly a circle of life, it’s more like a redneck riding inside a tractor tire down a hill, but it’s cyclical.

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When in null sov gate camping was a thing i did all the time. I was helping keep the interior sections of our space safe. So it does add in that aspect.

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Nope. Your lack of imagination is noted.

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Unfortunately you so biased that is even your vision broken.

Sure, whatever makes you feel better.

Here is my opinion as a pirate who has played since like 2004.

Gate camping used to be insanely easy. Gates were basically 10KM gates. That means, anywhere you spawned on the other side would at least be 10KM from the gate. As you can imagine, this is within range of warp disruption and easy enough for warp scram. You add in the fact you could stack webs, you’re not moving to that gate and not getting out unless you kill the camp or they let you go.

If you were not getting tackled, you were getting sniped. Most low-sec empire camps were snipe camps. Battleships sniping players outside of sentry range and doing their thing. Many even fit stabs, like the infamous BURN EDEN tactics with stabbed out Ravens with Damps and tackle. You’re snared, damped, warp scrammed and being torn up by Ravens shooting fire in the sky. It was a magical thing.

Today, a lot of those tactics have been nerfed. This in result has made it harder to accomplish. In that, by logic, requires more planning and more skill. The unfortunate reality though, is it’s still not that complicated to camp a gate, tank sentry, and pop the target. The main issue I have is you can’t ransom as easy as you used to, so CCP has forced people to just try to insta pop you as quickly as possible with remote boosted bonused ships that give bonuses to everything you need to camp if not just giving you faction based modules that have passive boosts to what you need.

That said, I do think gate camps in low-sec added value to the game. It added content to various systems that were choke points. While many fell to these gate camps, it was fun breaking them up or defending them from being broken apart. It’s just with all the changes including other major ones like cloaky indy ships, it just made it somewhat pointless for the most part. Now you just have all these pilots dueling in low-sec within frigs and cruisers as opposed to any real trade in low-sec. Kind of blows.

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Ah yes, I’m sure CCP will get right to fixing that obvious bug. pffflolololololololololol

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Gate camping is an indispensable core component of EVE.

Without miners would you likely not have gate camps, and not even a spaceship. You’d be flying rookie ships all day at best. I’d like to see you gate camping with only rookie ships.

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Whitehound, you strike me as someone who completely doesn’t understand how this game works at all. Is that about right?

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Where do you think your ganking ships will come from if no-one mines ore to produce minerals to build them from ? Or isn’t that how this game works ?

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I build my own ganking ships and I only use minerals from miners with mining permits or from miners mining in NullSec. It is that simple to do it Code-complaint.

It’s a two-way dependency. Gankers destroy ships, which require replacement, which drives demand for minerals. EVE needs people building stuff AND people destroying stuff.

Further, the risk of being ganked means people have to invest in tanking and agility modules, creating a market for such items. Otherwise all high-sec commerce would be conducted in the cheapest untanked ships available, reducing the demand for minerals.

Finally, do you really think CCP would let EVE collapse if for some reason every miner decided to stop mining? Of course not. NPC sellers would step in to ensure at least a minimal supply of minerals.

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No need for CODE propaganda here, that’s not the subject under discussion.

Finally, do you really think CCP would let EVE collapse if for some reason every ganker decided to stop ganking? Of course not. NPC gankers would step in to ensure at least a minimal amount of ganking.

It was not propaganda. I was just pointing out why your assumption was wrong.

If there were no miners, there would be mining permits and no null-sec miners. My assumption was correct.

What’s your point?

Indeed, CCP already has NPC gankers in high-sec.