I just want general pve buffs for all dreads so the investment can be more worthwhile like a carrier is.
Change to tracking for npcs in the same at pacifiers get sec status boosts on NPCs. Or a shorter cycle to make them more mobile from going site to site.
And an armor buff cause shields can rep exponentially more ehp passively and actively.
Either resistance/ehp or bonuses to repping.
It confounds me that at the Capital level a revelation only has a few minutes of cap stability.
In my version ID like to see the moros get an addition bonus to armor repair amount per level armor repair capacitor usage.
Revelation gets a raw armor hp bonus, or up the resistances maybe or add in more capacitor stuff like %to cap regen or capacitor size, Rev already gets bonuses to gun use. It could use range bonus as well on lasers.
The basic point overall is that carriers have all sorts of bonuses and perks like locking on at long range and having the uh… Array, can’t remember the name ATM for fast locking and sensor strength. I think dreads should have similar options.
So a max skilled carrier or dread pilot would both get +5 to warp strength (1 per level)
Both would have extended lock on ranges.
Dreads would have an alternate cycle setup for better or where you don’t get stuck for 5 minutes at the end of a site. (For example siege module with a 10-30second cooldown time and scale stront accordingly, or make it toggle at will and it constantly drains stront at x stront per second until you disable or run out of fuel but that might be too much. A 30 second cycle would be sufficent imo.
If a 5 minute cycle uses 125 stront then dividing it by 10 in 30 second cycles would mean 12.5 stront per cycle.)
Maybe a tracking/range bonus.
It’s kind of dumb that carriers can kill proficiently at 1000km but a dread has to be within a quarter of that. I’ve seen dreads set up for like 200-300 for struture bashing, or if you go high damage you have to be right on top of someone.
For all dreads in siege. If you use long range weapons, rails, beams, artillery or the uh… Cruise missiles? You get a bonus to range in siege. Dreads could snipe like a carrier.
At extremely close range with short range weapons they get a tracking bonus.
Different bonus from the siege applies to whichever you choose.
High angle weapons remain unchanged maybe.
I’d like to see all caps get a +1 warp strength per level too.
Faction and Titans have it. It doesn’t need to be +30 though. But say +5 at level 5 dread/carrier just to make it less susceptible to a lone scout who doesn’t have several or 2 faction points.
I don’t have personal experience with nags but I hear they’re the best, and Phoenix’s have a crazy tank which is why I’m talking about a small armor buff above. If nothing else I’d like to see the Rev and moros brought up to be on the same level as the other two while still retaining unique characteristics.