Going to keep this short and sweet. But as a recently returning player who wanted to play Bombeldo style dread battles… basically consider myself a casual. I have observed the following.
- They are boring AF… the concept of siege module, paralyzed and non-maneuverable is just boring gameplay on it’s face.
- In the real world… larger vehicles aren’t necessarily slower, they have more inertia but they can be very fast due to their immense power and inertia.. Boeing 747 us much faster (if less maneuverable) than the 737, A320, and other narrow bodies.. Aircraft carriers in the Navy, Battle ships during WWII were some of the fastest ships in the fleet… a modern nuclear carrier can leave destroyers and cruisers (modern day) in the dust.
- The idea that a multi billion isk carrier is easily susceptible to basic mechanics like warp bubbles, and other tackling methods is also unrealistic.
- their grid power requires too many tradeoffs… you should be able to make a very tanky AND very powerful offense without major tradeoffs..
In a nutshell.. they’re boring AF… and only have use in major alliance wars which for the average casual player are about as frequent as matches with an actual 10 who’s not a bod on Tinder.
My ask? Make them more fun, more powerful as mobile platforms and this more likely to be taken out once in a while …
Should they be able to stop a well organized gank by a fleet of battle ships? no… but right now, a well equipped battle ship or couple of heavy cruisers and a warp bubble is all you need to take on out (maybe it’s my skill) … at a minimum you should be able to GTFO if you need to before all defenses are gone.