DSCAN Skills?

Honestly with respect to triangulation it’s in a real world sense pretty redundant. It’s true it’s a lot more accurate to have as many points in space aimed at a single location - but only two are ever really required. Seems like needing to launch more than two is a waste unless you’re watching multiple places - but the way the game works you don’t know how accurate that probe data will be.

On the pilot workload end it’s a little hectic on screen real-estate, and the nature of needing more things on a ship makes a fleet dependant on a combat scanner, instead of anyone being able to do it. It’s to some extent a game play tweak and to some extend a quality of life tweak. I think that scan probes for PI and moons makes good sense, but on the combat end, mimicing what is on modern day aircraft is probably a little safer a bet in terms of both game play and realism. I know it ruffles some feathers, but I think we’d see more engagement in the game if a small gang was able to hustle a blob a little more often.