I’ve said this to a few people. Lets let CCP handle answering about coding issues themselves. No offense, but unless you’re a CCP employee, let them answer for themselves. CCP hires bright intelligent people and there is no need to make assumptions about their intelligence, or whether or not they see the same issue as challenging or not.
As for the rest of it. As I said I agree to some extent, but honestly sometimes certain tasks are just a little fluffy for my likely, and I’d rather give it a shave.
I’ve also noticed that anyone who criticizes me (and it’s a relatively small number of forum users, so far 3 in total) have the tendancy to believe that sacrifice is the only philosophy that can be used when having discussions about game play and and game mechanics.
Not everyone subscribes to this view. I consider it realistic, but intrinsically negative. I’ve routinely invented solutions in my life so I didn’t have to suffer existing market solutions that didn’t suit me.
Before cupholders in cars were a standard option people were inventing window frame hook based cup holders for their cars.
I see this issue as that kind of an issue. We may disagree, but I think you’re a little parochial in your views. Dogma has it’s place, but I don’t just consider the status quo when attempting to generate a new idea or experience. I consider what would the environment have developed into with out the reigning dogma.
You’re intelligent Phalen and I like that. I don’t require you adopt my views, but I’ve entertained the existing dogmas for 7 years of game place now… I’m ready for a change. If you’re not, to each their own. =)
Thanks for the debate!