Dujek Oneye for CSM19

I’m gonna have to hit you with a real serious question Dujek.

Does Pineapple belong on Pizza? What about if it’s got an alfredo base and not tomato base?

But seriously, Dujek knows his stuff and will be an excellent CSM rep. His experience is very diverse, and he has no problem talking to anybody about anything. He’s got all my omega account votes!

Would you support CCP putting NPC stations in every null region? Why or why not?

More NPC station coverage would be good. I wouldn’t necessarily go so far as to say every region, but having the ability to each any region via NPC stations would be a good start. There are cool drone NPC station models, why not use them.

Some factions are underrepresented with missions and LP anyway, so more NPC stations could be fine for the economy too.

Even Franco Pepe has a pineapple pizza available. I think the important distinction is more to treat the pineapple correctly, and maybe grill it and pair it well, rather than having canned watery pineapple. Gatekeeping food is a bit weird. As for white sauce on pizza - that can be good. I prefer Flammkuchen as a concept if you are doing something like that regardless.

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Watching your performance on the Push 2 Talk VOD is kinda embarassing not sure why you linked it, have you learned more about basic game mechanics since?

  • A reason to engage in unequal capital fights - currently, there is little reason for smaller groups to drop capitals against larger groups, since the smaller group’s capitals will often be simply wiped out with little/no strategic gain. I have some ideas about how to address this.

Could you elaborate on this? Ultimately Eve is a dog eat dog game and I’m of the opinion the dog with the bigger stick should win unless they’re significantly outplayed, which should be achieved through innovative tactics employed by players rather than a mechanical advantage to force a certain outcome. Not to mention most mechanics often designed to “help smaller groups” often end up just empowering the larger groups even further.

I am not advocating for the smaller party to win, but perhaps for them to do more damage on the way out. I don’t think any stat tweaks could be done to make that happen with conventional stats (making damage or tank higher is as good for any big group and has ramifications against other targets), but I was wondering if having a (high) damage cap against dreads for dreads could possibly do something, allowing a smaller number to take out a few ships before they themselves die.

Ultimately it isn’t the CSMs position to design the game, but at least for the election, show our positions on the game’s current state. When I lived right next to a much stronger group, we didn’t undock our dreads to fight much. In the most recent war, our opponents put up less resistance than would have been fun for either side - I never even got to shoot a ship with the dreads I deployed, and I think that is more a failure of the game’s incentives than some bloc propaganda talking point like “horde are cowards” or anything like that. In a world with cheaper dreads, perhaps dread bombing off a few ships attacking one of the keepstars, or just dropping all the dreads to lose them in glorious battle instead of moving them back makes sense, and both sides can have fun.

Please stop talking what absolutely awful ideas from someone who has never had to deal with dreads before.

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Please stop insulting candidates for having opinions and playstyles differing of your own. This is a place to foster ideas and engage with potential CSM people, not to spew vitrol.

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Having such little game knowledge that you advocate for damage caps on ships should be a disqualification when it comes running for CSM.

Hello Dujek,

I’d like to inquire a few things if you don’t mind.

  • Mission progression (especially for new players) - the rewards for missions have remained unchanged for years, despite inflation, meaning that missions are now a trap for new players. Low level rats have such small bounties that shooting them can lose money.

How would you suggest that this be improved and what ramifications or high sec impact would this have for the future of EVE in the short term versus long term?

  • Quality-of-life and UI improvements - there are a number of unintuitive and painful UI issues that could be improved or drastically overhauled, such as anything involving corp management and corp advertisement.

Would you extend any sort of QoL and UI improvements to other areas of the game outside of corporation management/advertisement? Are there any specifics that you would love to tackle first if elected and if so, how would you fix them?

4) Making space work more meaningful - Equinox was a step in the wrong direction there.

Can you elaborate a bit more on this?

Way back even before my time, mission payouts were dynamic, or at least supposed to be. I think while good enfranchised (potentially multiboxing, certainly blitzing) players can make a decent chunk of isk doing missions, new players are introduce to it as nearly the default, especially since the NPE consists of 46 missions (IIRC) and the sister’s epic arc that inevitably new players are encouraged to do. Some inflation adjustment for the worst-paying parts of pve (more weighted towards mission levels 2 and 3, less so 4) would be good for new players. I think homefronts need a serious overhaul. I know of real players who do them, but it seems from the outside as predominantly 5 near-identically named barcode characters doing them in ospreys to me. Also, as long as they are still not competitive to do for veteran players, I don’t think the newbies will shift the economy very far. Lastly, missions are also one of the types of content that many gamers and MMO players are familiar with, and helps recruit people from other games until they join corps and are brought in elsewhere.

For UI improvements, some of my pet peeves have to do with the map, personal assets, inventory and bookmarks. Some of those are bigger topics, but with the equinox changes coming up, even just navigating friendly space via the ingame map is lacking several key pieces of information that alliance wikis need to pick up the slack for (like where upgrades are, etc). These would also be interesting for hunting people on the fly. The first thing to tackle if elected, however, certainly is the corp recruitment interface, I just think it is the most meaningful interface new players in EVE are presented with.

With the most recent equinox change to skyhook raiding, not only is raiding all but impossible, but the value of the reagents needed to power infrastructure is down a lot. If a patch like Equinox is going to introduce more space work for players, it should have a bigger positive impact on the game, and be less time-wasting. Forcing people to self-steal was very labor-intensive. If CCP are going to add gameplay mechanics outside of pvp, pve and so on, it would be better if they were things that can be done well and are impactful. If they are just wasting our time, automate them.

So with prices going up at historical rates, how do you feel about isk faucets like missions getting a buff?

It sucks when you get paid the same when prices go up

I don’t think low level missions would provide a substantial faucet. I do think pochven, c6 wormholes, homefront sites are some of the main culprits that need a second look at first. Despite the fact that the near-halving of sales tax has done wonders for my wallet, I do not think that is sustainable. I do understand the point of it, but at the same time it hits too broadly. If it applied in particular to industry materials, and components, etc, etc, it would be way more applicable to balance out the industry taxes than removing the sales tax on plex, injectors, finished ships and mods. Something is going to have to give eventually.

that is the worst idea ever…

i get you want small groups to be able to do what rooks and kings did. the few vs the many.

but nerfing one side’s ships for having more, by giving the smaller side a damage cap…just no. thats unfair as it takes the whole point of isk value of a ship and replaces it with “hey we need to have less cause then our ships gets buffed”. we’ll send less in and only send reinforcements when some die so we keep less on field than our opponent cause then our ships get an unfair buff. its exploitable, unfair, and just…ungh

Rooks and Kings fought as the few vs the many BECAUSE they had skill, they had talent, they had knowledge, and they had ships alot more expensive and planned out than those who relied on numbers. even in the end they admit that nullsec powers had taken their own expensive ships and made them doctrine. They respected nullsec for this. Thats natural strength growth.

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Are you seriously suggesting damage caps on ships?

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Certainly not an equalizer buff to just one side. Mainly dreads need to be cheaper, and carriers need to be better.

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agreed on those
:grinning:

Would you support the addition of vtuber and anime inspired events to the game including but not limited to anime skins and dating sim inspired progression tree/event? Similar to this post? Reddit - Dive into anything

Bruxo here, I’ve flown w/ Dujek for 3-4 years through Null and Eve Tournaments (AT, AG, & CC).

Dujek, in relation to Nullsec in particular, how do you see reductions in ansiplex projection affecting the viability of a wide array of group size (i.e., how does it affect small, medium, and large groups?). For a non-null specific example, do you think recent changes to Zarzakh unduly penalize any of these group sizes?

Also, over the last five years which change were you most excited about? How has it evolved how we play over time?

Thanks!