Dujek Oneye for CSM21 - A Candidate for Everyone
Hello, I’m Dujek Oneye. I am seeking re-election after being on the CSM19, where I built good working relationships with CSM members and the devs and where I earned a reputation for being active and reliable. I operate in all areas of space, and I am an avid PVPer often seen under the name Suzann Ivanova fighting in nullsec, lowsec, and NPSI blops fleets. I am very active in the wider EVE community and talk to players every day. I represent players regardless of who they fly with and I can say from experience that I put in the time and effort to be an effective CSM member on your behalf. My goal is to do what’s best for the health of the whole game.
Why I am applying for re-election
In my year off I have continued much of my work talking to the community, devs and CSM20. Being re-elected would allow me to give feedback on changes before they are released. I would also like to follow up on several long term projects that I laid the groundwork for last term, including making the game better for new players and improving game balance.
It is also important that I enjoyed working on CSM19 and talking to people. Communicating, having good attendance and participating in discussions are necessary to be effective in the position. Unfortunately, these are not qualities that you can take for granted from an elected CSM. I can report that I had perfect attendance during CSM19 and I am still regarded as a person who will respond quickly, both to other players and to requests from the devs.
What players can expect from me
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Excellent attendance - I will make full use of the position.
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Responsiveness - I answer all direct messages from players. In addition, I actively seek out perspectives from other EVE communities, giving their members a way to contact the CSM inside their own Discord servers.
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Representing new players - I talk to and advocate for actual new players, including reaching out to new players outside my alliance.
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No conflict of interest - I am not given an agenda by my alliance for the CSM, and I am not in a decision-making role where my knowledge as CSM could be problematic.
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CSM cohesiveness - I work together well in a group and also help other people to work well in the group, too.
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Fairness - I listen to all player perspectives, even if we disagree about problems and solutions. You are still a player having an experience, and player experiences are what game developers want to know about.
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Good documentation of issues brought to me from the community, so it can be clearly communicated to the devs.
I speak to a wide variety of EVE players from across New Eden, and pass on their concerns to Fenris. For topics that are more complex or that come from outside of nullsec, I work together with players on the best way to present their issue to Fenris. I also spend a lot of time working with the non-nullsec CSM helping their communities to be heard.
Having me toward the top of your ballot is a good idea because I care deeply about the game. I will focus particularly on game health through encouraging more content, more (and more frequent) game balance and a healthy economy. Last year I came close to the top 10 so I have a good chance of being elected with enough support from the community.
If you would like me to stop by your community and talk to your members about the CSM and the election, I would be happy to do so. I am also available for interviews and/or questions, and I will be appearing on various podcasts and livestreams over the coming weeks.
My areas of expertise
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PVP - I am one of the most prolific PVPers in EVE and enjoy most forms of PVP content. The majority of my EVE time is spent PVPing or preparations for more PVP.
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New players - I enjoy getting new players introduced to many aspects of the game, and often teach in formal and informal settings for both Brave and EVE University. I have taught classes on PVP fleets, jump freighting, fitting, tournaments, abyssals, finding ways to make isk, trading, and generally find time to teach players 1-on-1 to show them how to do things practically via stream. During CSM19 I also had new players stream their gameplay to me to see where the NPE falls short.
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Ship fitting and modules - I interact with fitting quite a bit, in three areas: highly specialized tournament fits, cost-effective and one-size-fits-all doctrine fits, and helping new players with lower fitting skills adapt to use doctrine and PVE fits they find in guides to be able to use them. I have a good sense for what changes to ship balance would feel significant, and the reactions to ship changes that I worked on during CSM19 were generally positive.
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Tournaments - I captain the Brave tournament team, and also participate with EVE Rookies’ public practices. A big part of our goal is to make the tournament scene accessible to new players and teams to expand the community.
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Freighting and hauling and trading - The time I spend actively making ISK in EVE is primarily from freighting, and freight-related activities. Between stocking markets, trading between regions, supplying doctrine ships, etc, and my background in mathematics, I have a good understanding of the EVE economy.
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Corporation and Alliance management - I manage my alliance’s SRP and logistics, and assist with logistics for structure managers, doctrine suppliers and more. During CSM19, I advised that making space-work more boring is not a substitute for game balance and got several quality-of-life improvements for space-workers. I shared how our alliance uses new tools both inside and outside the game to help address gaps in functionality.
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Interface and HUD - I was asked to give feedback to Fenris devs about how players use the interface for various types of gameplay, what we would like to see and what features would be necessary. During CSM19, I got Fenris to implement many quality-of-life changes in how players interact with the game.
Key topics
Many of my contributions on CSM19 were well-received by the EVE community, and I felt like I accomplished a lot. A big part of this was that I had reasonable expectations and a lot of small, specific changes players wanted. My big-picture feedback was mainly given in the context of what Fenris wanted feedback on, or else with a lot of documentation of player opinion. This is to say, you should not consider CSM candidate “agendas” to be promises; instead, they are more of an indication of what topics we value. The following list reflects topics I both think are likely and important to cover during the next CSM.
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The new player experience and player retention - the NPE needs a bridge between tutorials and career agents and players feeling confident in exploring other areas of the game. More storyline missions, player-made tutorials, reworking the magic14 and improving payouts for lvl1 and 2 missions, and lower tier content. Exordium needs to shine, not be half-assed
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The capital escalation path and making big and/or expensive fights happen - there have been improvements here for lowsec, but nullsec is slower than ever in terms of capital PVP.
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More strategic goals of varying sizes - “Simply undock and fight” hasn’t been incentivized by the game mechanics and I suspect that this will still need to be worked on after the Ansiblex changes. Give us more important stuff to fight over, and more short-term goals too.
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Revitalizing wormholes - ideally with a proper expansion and smaller updates. People need to want to live there and fight there, and have goals to strive for. Wormholers should have more PVE opportunities, and more PVP goals beside evictions. Having sov shouldn’t be a draw for dedicated wormhole alliances, let them customize their own space to some degree.
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Reworking turret-based weapons - this would give more flexibility and variety for ship balance. Right now, long-range and short-range guns use the same skills and bonuses, which mean that they can’t be balanced separately. For example, blasters need to be bad or else railguns will be too good. By contrast, this re-work has already been done for missile-based weapons.
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Ship balance - if you were disappointed in the recent ship changes then you should vote for me. I have a good track record of pushing for balance updates and getting meaningful changes to ships. I think the community and CSM should advise Fenris on a balance framework to promote more frequent and consistent ship balance, which would be an easy way to add more meat into expansions and major updates and keep the meta from going stale.
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Healthy economy - The EVE economy needs continuous monitoring and action to make sure faucets don’t increase too far from the sinks. The same is true for individual sources of certain items like we have seen in the past year, including trig and edencom materials, salvage and more.
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Healthy marketing - I am against the recent introduction of loot crates in the EVE store, and I was not a fan of marketing Exordium as “EVE without PVP”. EVE should be a good game that welcomes new players and treats all players with respect.
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Limit alpha account spam and the usefulness of such spam - Alpha accounts are great to get new players into the game. I think having 100s or 1000s of alpha accounts to scout, farm skill points and more is a problem for the balance in certain areas of EVE.
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3rd party tools and ESI - I use 3rd party tools mainly for trading and hauling. I have spoken to some 3rd party devs and have some suggestions to bring to Fenris from them, including caching trading data and making it more granular, allowing for a simpler and more even playing field. I also feel like certain tools might be a bit “too good” in terms of allowing excessive multiboxing and intel in their respective fields.
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Improving the interface - There are more identical module icons that need to be changed to look different, and it is in everyone’s best interest that the new HUD is both accessible and useful for all types of gameplay.
Being a community representative means getting many great ideas and championing them to Fenris during and after my CSM term. I welcome suggestions and discussions about what you want brought up to make the game better! Last term and this year I continued to get many suggestions, and many of them were possible to implement into the game. Hearing your anecdotes about changes to the game and whether you liked them or hated them is also good, and can focus Fenris’ effort to improve EVE.
My EVE story
I lived in Iceland during the launch of EVE, but I first started playing in 2014 after reading cool headlines about huge battles. I joined Brave Newbies Inc., and since then I have lived in most areas of the game.
I started out mainly in wormholes, where I was the head FC and a director in a C5 wormhole corp. During that time I worked extensively on projects aimed at introducing new players to wormhole space, and met my SO of 11 years. After a period in lowsec and a hiatus, my SO and I returned to Brave and adjusted to nullsec life. Eventually I was promoted to a minor leadership role in Brave helping with finances and behind-the-scenes logistics. I get things done when they need to be and do not make decisions for the alliance.
I enjoy all kinds of PVP: the big nullsec fights are a unique feature of EVE and great for my killboard, but I also love the skill expression of small gang skirmishes, the planning and big payoff of NPSI blops fleets, and the willingness of lowsec factions to fight each other. I love all killmails, and am not very ashamed to say I participate in the zkill leaderboards for my own source of enjoyment.
The EVE podcast and stream talkshow circuit is an interesting side of EVE that I have fun participating in. Hopping in a discord channel and talking about the goings-on in EVE with a variety of other players (even outside CSM campaign season) is fun.
In the past year, I have been living and PVPing more in lowsec, which was the area of space I had flown the least in, until now.
Acknowledgements: graphic design by Leanna McCarthy; editing by Arian Felou.

