Eclipse - Quadrant 2 is Coming to EVE Online!

Nah, I see the hand of management in the choice of “quadrant”. It must be a spill over from a memo, a flip chart or a handy slide, in management lingo.

Anyone who has been exposed to powerpoint presentations from the managerial types (and played bull ■■■■ bingo in the mean time) knows that most managers are often 2-dimensional thinkers and presenters. Their graphs and tables are usually oversimplified things (usually only to the benefit of fellow managers and shareholders). Co-workers are usually encouraged to do the same when reporting to manager types, simplicity is the law.

Take a sheet of paper, draw two perpendicular lines though the center to break down possibilities (or a calendar in this case) et voila… Four Quadrants as if by managerial magic. Endearing, no ?

No no, sir, we need quadrants to fight the triangles.:guardparrot:

1 Like

Quadrilaterals are better for fighting the lesser sided shape.

I do, but not in the same vein.
I think New Eden could benefit from more randomly appearing ‘cosmos’ agents in and around wormholes, more relic, data and combat signatures across new eden but especially lower class wormholes… basically low class wormholes arent that busy and mostly really not worth living in - im up for more ‘carebear’ content if it gets people out into dangerous places and/or cand be ran in a more pvp type fit.
Not the supposed afk carebear safety bs though no.

Exciting trailer, but what is meant by “…huge balance changes, new and mysterious ships and weapons…” ? Is it a secret? I couldn’t find any info anywhere.

1 Like

it is teaser trailer no info just tension …

2 Likes

They do already exist… they were the jump bridge replacements.

Now if they want to add an XL version for increased ranges, then maybe. But then the obvious sov requirements get applied and/or sec statue restrictions get imposed to maintain some semblance of balance. This would be a horribly awkward way to implement those, and not really keeping to their “chaos” theme as of late. The creation of random connections for the duration of an event, however, does exactly that.

1 Like

random gate jumps would have to be within limits like only a few system offsets, so that players dont just constantly get bounced to ?? when trying to just go between systems but most of all it cannot be between sec status levels.

Just picture a newish player running some missions for faction standings or an epic arc or some such, they hop into their destroyer undock head to the gate and jump then wind up in low sec, get killed, get podded. They wake up in most likely the rookie system they first started in. No ship so they need to buy a new one, plot a course to a station selling ships and mods, undock fly to the gate, hit it then wind up in low sec again, get killed, get podded.

It would make the game unplayable, you’d end up with low sec roams and gangs getting shipped into null gate camps and whatever. Yes it does very accurately portray chaos and absolute insanity for people who’d risk it but gameplay wise it would just see a ton of people lose stuff then get trapped with zero capacity to requip and keep playing. Player numbers would crash out drastically as people run out of ships with no ability to replace due to randomly getting shunted away from trade centers, or into low/null systems and death/podded

1 Like

You don’t see people claiming that WoW is pay-to-win because you can’t make it past level 20 without a subscription. It’s the same thing here. This is a game that was designed from the beginning around subscriptions. The fact that it has a (very generous) free trial option does not change the fact that you never were intended to be able to get the full experience without subscribing.

7 Likes

I am reading these posts, and I find some of the arguments simultaneously hilarious and sad.

EVE needs players, but EVE does not need all types of players. We can get along well without cheaters and gold-farmers. Why people attack each other and their playstyles is a mystery. The various styles are in competition and the arguments seem to be (tears because crime isn’t easy enough and the servers will go dark if it is all a theme park VERSUS tears because mining/industry isn’t easy enough and there won’t ever be enough players to keep the servers from going dark). MY comment is that the competition is fun, and there are unexplored doctrines out there yet which could tip it either way waiting for the right players to use it.

As for the emphasis on player numbers, Fie on your numbers! EVE will never be a truly massive game because it is too much work to learn to play it well for the casual gamer. That is one of the things that impresses the people who continue to play it. I think I shall once more focus on making a doctrine to do something unexpected and unconventional and hope some players find it valuable enough to make it work.

Meanwhile, the forum goes on with scare tactics which don’t do well at stampeding EVE players because EVE players are mostly smarter than that. What I would like to see is that CCP/CSM get together on a mechanism of extracting creative content from the players for these storylines rather than trying to do it all themselves. I mean players write part of it now with ships, resources, guns, etc.

For those complaining about not enuf or too much PvP, ah well, if you just pull that cogwheel there then the machine will all be Ok, right? right? Oops!

We have a rare game here. There is no other which can compare. I see new players make comparisons, and then I see the remaining new players eventually look at entering new players making such comparisons and then shaking their heads, realizing that they have risen above that.

We don’t make a better game by dismantling its parts. We make a better game by submitting ideas in writing as storylines in addition to developing doctrines and finding new niches which every change affords us. True, CCP certainly would not be able to implement very many storylines, but think what a hit a compendium of player contributions to storyline could be as a separate publication or adaptation… It won’t ever reach the mods offered on open-world single player games since those games essentially change by the mods you incorporate, but it would definitely be fun to see what we, as a community, can do, including the Whiners with Diverticulitis.

4 Likes

But we will make it profitable, and that is ccps main goal. :wink:

If you remove parts from something you tend to break it. Many would rather play a niche game with like minded others, than a broken one.

Despite that, Eve has a well earned reputation, that alone puts people off and always will.

I was here.

1 Like

(replying to the wrong guy, but whatever)

Considering my plentiful, above average past this really is kind of insulting. :smiley:

3 Likes

Last time I looked, you’d just finished mining forum tears, a structure, and some hulls too.

3 Likes

With CCP Seagull, “the company” seems to have realised that being more flexible in the way they move forward is a plus. The last years we’ve not really seen a change in that regard (a roadmap), because they were mostly busy milking farmers.

The fact that we’re having quadrants now means that they have a roadmap again,
which most likely lasts for at least five years.

Yes, yes indeed. Not saying you’re wrong. It’s all good! :slight_smile:

Btw! Today we hope to show up at the PIRAT timer, 2100ish EVE time.
@Black_Pedro What would I do without you! Where is this actually happening?

Jonah … why not join in a bumping ship? :smiley:

PC is down, PSU failure amazon are delivering it tomorrow; and ye olde thinkpad is terrible for games.

1 Like

Well, let’s hope they actually deliver!

1 Like

Some modules were not accurately balanced by the tiercide initiative more precisely the Auxiliary power cores and Damage controls, I’m interested what CCP has in store for the coming months.

They’ve been going up since the combination in short order of a)the end of the Blackout (which saw PCU start to recover) and b)Korean localization (which saw the upward trend accelerate and sustain).

Rake in the money as mineral prices rise and PLEX prices fall, and laugh yourself to the bank?

‘Jesus Christ, no more Jaegerbombs at FanFest…’?

Yeah, it’s almost like they were dividing up their written-down road map for the year or something…

It’s an Upwell ship. The logo’s on the side.

Yes, we call them Ansiblex Jump Gates.

3 Likes