So whoever has greater numbers can ECM spam the other team to the point of enabling them to do nothing?
What’s wrong with the fixed debuff, which is already pretty damn significant?
This would render drone-based ships and combat doctrines completely and totally useless. It’s already hard enough in nullsec when you’ve got bombs and smartbombs blowing up everywhere. Adding such a feature would cripple drones even more. Most players feel drones need enhancement, not nerfing (directly or indirectly)
This is the kind of critical thinking to enhance drone gameplay, not make it worse than it already is.
All EWAR as currently implemented is an incredulously massive tide turner. While Damps and ECM aren’t as valuable unless you are part of and/or facing a large enemy force, it takes only a single weapon disruptor or target painter to completely turn the tide of battle, providing greater contributions than even logi with regards to support.
Serious question: what is your PVP background? While not perfect, I have a hard time envisioning anyone looking to make such radical changes if they were currently fielding EWAR properly, especially after ECM has been reworked after years of being in an uncomfortable position. Some would go as far as to say EWAR is overpowered as it is (I make no comment on this), and more likely to require diminishing returns like logi rather than escalating effects (as if the enemy ships were adjusting to the affects and compensating). So my question is: What problem is being solved? On what objective basis is the gameplay being improved (before and after)?