Jamming ship cant jam, so pointless.
Drac had me convinced that there was a use but you guys are going the distance to change my mind back.
Its not that theres extra reason to alpha it, the fact the target can, where it could not before.
Jamming ship cant jam, so pointless.
Drac had me convinced that there was a use but you guys are going the distance to change my mind back.
Its not that theres extra reason to alpha it, the fact the target can, where it could not before.
Sure, of course because your ■■■■ comes to a complete stop, automatically increases its signature radius by a factor of 6 billion and auto-self-destructs in 10…9…8…
If you “feel” bad because you cannot target lock someone, your drones still will target someone and continues until its dead or they are.
I don’t know about you but every time I got jammed in EVE, all my modules are still very much okay and you could just warp off and back and OMG I could lock again - someone call 911 because CNN news must know this very novel approach.
What is however broken are neutralizers. Neutralizers will offline your boat, make it useless and auto-explode in 5…4…3…2…
The CSM should have made an appeal for neutralizers to fail at least 99% of the time for the oppressive power they have.
I really need emperor rubbing hands gif here
this exactly what he wrote:
this became useless long ago when ccp changed it to a chance base system rather than a skill module system and signal strength it was fun running my scorp in fleet and jamming from 250K but oh well just another useless ship class that torp nurf too omg lng ago
I think he is saying that people are more likely to solo PvP with this change because they have a chance to force away the ECM ship. If I have read that correctly.
Fact is that I actually fitted my Falcons with a shield tank, because I used it in small gangs and I had a fight in NPC Delve where I stayed on field even when the jam failed to keep my fleet mates alive and the extra tank I had enabled me to do that.
I need some clarification on ECM drones mechanics. Will we be able to lock on every ECM drone in space, out of those attacking us and trying to jam us? Or we’ll be able to lock only those ones who successfully jammed us?
Fair dos. I just object to people arguing with a point of view I have started to move away from for easy points.
From my understanding if one ECM drone has jammed you then only that will show, the question is whether if more than one that engages you within the second server tick have jammed you, will both still be locked. That will be interesting to see.
I’ve answered to the question you asked. There is no reasons for group to “insta alpha” ECM ship after the changes if there was none before.
Well… In theory if you had drones out and they weren’t busy and they were set to aggressive they could start attacking jamming ship too. But yeah, i agree.
And this is wrong again. There is many examples from this very thread (“Falcon from 70km”, “jamming logi ships” are few of them).
There are cases where ECM ship became useless (solo Falcon?). But Dracvlad said it couple times that he was unable to find any traces of solo-PVP with Falcon or Rook on zkill. So it might be not big deal already?
Sensor dampeners are annoying too , can that be nerfed too ? then Energy neutralizers please. /s
But it isnt. The change means the act of jamming is changed. You arent preventing the target from shooting you any more than you would if you were in a Apoc at 145km or a Firetail at 2500mps.
This is just down to semantics now.
ECMs are weakened and the users are fine with it. Thats all that really matters.
If any thing it just means the Widow Im partial to gets shield tanked.
I found a few Rooks, and they killed frigates solo, I found one that had killed a Caracal solo, but it is not something that happens a lot. Most of the kills I saw which had Rooks on was in small gangs. So if people are not really using the Rook solo, which is the best ECM ship for this, then it is not a major issue. Of course some people will be impacted.
One amusing one I did find was a Rook which did not have any ECM fitted.
If the tank is improved and it is not chance based I would be a happy bunny, it is whether CCP will go the whole hog and remove chance based jamming. To be blunt making sensor strength and the skills matter will also deal with the EC-300 issue. It depends how brave CCP are?
The Falcon could not jam the Apoc at 145 km anyway, unless that is what you meant. CCP has to adjust tank and they need to look at the chance based mechanic at some point. Perhaps they can be smart and use the sig radius like the Capital neuts when used against sub caps within any system that uses sensor strength if they find it difficult to balance around ship types, to enable high jam strengths to be incorporated winth the jamming ships. I hope that is clear, it is a bit difficult to explain and I failed the first time I wrote this down.
I am looking at a tackle Jaguar I built and it has 12.76 sensor strength and My Falcon is at 14, from my perspective I should be able to jam that and remove that from tackling those around me, but if it gets too close to me get the hell out.
Yeah, true. That’s how CCP presented their changes.
Mechanics changed, time to adapt!
Just as a postscript, I was referring to the counters people mentioned that the ECM ship needs to use range not to get shot back, and I was just saying that would be the case with a non ECM ship anyway, if it was appropriately fitted.
Not important, best ignore.
I just wanted to be clear on what you meant, thanks for clarifying it.
Using long range sniper arty ships to drive off or kill Falcons can be fun.
Anybody know how significant is fitting ECCM to countermeasure?
I dread to even think about it lol
To be honest I had a good long look at the mechanics a long time ago, and I never wrote it down.
A Sensor booster is not really expensive in terms of fitting a T2 one is 16 CPU and 1.0 power grid, it uses up 12 GJ on each activation, which can cost you on smaller ships.
Without any scripts in the Sensor booster I get a 48% increase in sensor strength, with an ECCM script it is 100%
So I will take a Cerbarus as an example, I have 27.84 points of sensor strength with my skill so with a unscripted sensor booster fitted it gets to 41.20 and with a script 54.57.
My Falcon has 14.036 jamming strength via the fit and skills and it is not quite max skills, I did not do Signal Dispersion to 5 in the end. But recon ship is at 5.
ECM jamming is chance based. Every activation cycle (they average about 20 seconds) there is a % chance of the enemy ship being jammed. This will cause the ship to lose all target locks. The chance is calculated as . . .
Jammer strength ÷ Sensor strength = Chance of successful jamming
Example: ECM jammer strength is 2, target ship’s sensor strength is 10. When the ECM (re)activates, it has a 20% chance for jamming the target ship for the cycle duration.
http://www.eve-wiki.net/index.php?title=ECM
http://www.eve-wiki.net/index.php?title=ECCM
Does this help?
I have a suspicion that CCP has added something to the algorithm to make all jams fail at some point.
Then it’s not so much of a help if fitted. IF they wan to increase the chance of ECM to be more predictable shouldn’t they boost and by far ECCM?
It is quite significant as a counter in the current system.
With the new system it is merely a case of driving off the ECM ship, which will have to warp out and back in, target lock jam. If you take away the chance based system at this point an almost max skilled Falcon can not jam a Cerberus without any ECCM or sensor booster. So the whole system would have to be modified. I suspect that CCP will just change it in October boost the tank and leave it well alone. Being a cynic that is…