ECM is dead. Sell now

If everyone is selling, then I’m buying. After more than a decade of playing this game, the one thing I learned is nothing stays the same.

ECM getting a mighty nerf?

Whatevs vOv

It’ll be back on top in a year or so and then I can blow the dust off my stacks of them and turn a tidy profit.

You underestimate the fact that for some people here ANY change is bad…
Especially a change where THEY have to move out of their cozy neck in the woods and have to adjust to a given change.

This is the whole problem here…
One of a child throwing itself down on the grocery store floor crying because it wants the candy so bad and do not get it,or better of a child who took the candy and the mother put it back on the shelf

For ANY change in the last 15 years people came out of their holes and prophesied the end of eve just because it was the end of THEIR convinience.
Even warp to 0 and the menu autojump thing ignited such posts(carebear and casual hate posts in this case)

So yes…stay calm and let them see the end of the world coming…while you ignore them…

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Also for some people ANY change is good, no matter how idiotic it is. That is also a big issue…

you know…

With you subbing you don’t own the game,so your demands to control ccp’s decisions are pathetic.
With you subbing CCP only gives you permission to use the launcher and log into the server.
That’s all…

No RIGHT to do anything,not even the right for a running server,just the permission you COULD log in if the server is up.

But some people here seem to REALLY think they own anything…

Hell if ccp tomorrow comes to the conclusions that it would be a good idea to strip all players of all their ships and money they can do this and there is NOTHING any player can do about beside of cancelling their subs,no sueing,no crying,just swallow it…they eula is clear as glass here…

For some people it’s about time to understand how powerless they are in fact…

You feel that everyday in your life, don’t you? :sweat_smile:

CCP owning the game also works in both ways; you are in no position to demand any change in this game, if they decide that game must remain like it is, is nothing you can do.

In fact, that changes come in discussion because some players request them, they are not coming from nowhere like the punishments administered by your dad, without any chance for you to raise any valid objections :smiley:

You never will get if do you?

There is no “discussion”,just the illusion of it.
CSM is just a fig leaf to keep the illusion of any “control” but at the end of the day CCP is in control.

But many people fell for the dogma of a “player driven” game.
And if the players “drive” the game THEY decide right?

No…

It’s still CCP…

Beside some thinking they have anything to say…

That’s the stupid thing about illusions…they seem to be so dam real…

Its Goon driven game. At least in null. But I think CSM representatives are like bees that buzz the “good” word into devs ear sometimes.

PL and the rest of north have a lot to learn. Maybe when they will learn how to play, they will gather enough votes for themselves too.

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.removed. I’m done fighting for reason. I’ll let this train-wreck of a ‘balance’ speak for itself after implemented. Vindication is sweeter when the fools who were warned suffer the consequences they were warned about.

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And you REALLY think that the moment PA finally takes over (what will happen beside the propaganda of an “independent CCP/EVE”) the CSM will mean anything?

I mean REALLY???

PA will simply strip CSM of all “POWER” CSM thought they had and DECIDE what is best for PA and not for anybody else…Buisness is no democracy,otherwise it would be called democracy…

Anybody that imagines something else would happen and CSM will have ANY sort of “POWER” ,even the “POWER” that was just illusionary,left from that moment on is remarkable naive…

PA will just do what they want and NO protest will help…

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Ships with ECM Jammer bonus are overpowered in many scenarios. I can say this, because I have PVP experience vs ECM jammers like Griffin Navy Issue and other similar kinds with my FW ALT. If they’ll get on optimal, they can destroy slowly but truly every ship (even counter vessels like destroyers to Frigates) without enough tank, otherwise it will do anybody else which will arrive 20 mins later. Look at that Griffin, that little shitty antenna has 20% bonus to Small Hybrid Turret, which is more than Merlin has and can easily push 250 dps! Look at those videos or streams where a BS pilot fights versus entire fleet. Obviously he’ll blow up soon, for sure, and suddenly somebody brings a jam-jar, really? Is this a fear to lose something in return even?

Finally, I’d say the ECM issues aren’t based on its original mechanic, - ECM issues are based on how players are using this mechanic.

How it will be fixed finally? The main question is. I’ll suggest to look at WoW CC mechanic, which, I’m sure, is the best in MMOs with complex PVP mechanic.

https://wow.gamepedia.com/Crowd_control

And diminishing returns

https://wow.gamepedia.com/Diminishing_returns

For example, first Stun ability has 5 sec duration, the second one has a time duration reduced by 50%, the third one - has time a duration reduced by 75% and afterwards your character is immune for 18 sec. Diminishing return has a reset timer of 10 sec, if I remember it correctly. Therefore, a skillful player opponent will never Stun your character third time, because it will be a useless use of the ability (with cooldown) and will make your character immune to any available Stuns for 18 sec. He rather will wait 10 sec to Stun your character for full 5 sec afterwards.

Spell Silence works another way. It has diminishing returns based on schools of magic also. If a Mage is silenced during casting a Frost Bolt, then all his Frost spells will be Locked for 3s, 4s or 6s only (depends by counter). Anyway, this will let Mage to cast spells from other schools of magic like Fire, Arcane. The most interesting moment here is, for example, if Frost spells for a Mage are offensive by doing damage, then most Arcane spells are defensive like Polymorph (CC) or Blink (teleport away, MJD in EVE). So, being locked with offensive abilities it allows you to play defensively for a while, because during this time your opponent will try all his cooldowns for top burst dps, knowing that damage will not come back.

Huh, I’ve fought off GNI in a heron and lived to tell the tale. If your getting caught then maybe you should be paying attention to d-scan instead of afk plexing

I’m a bit surprised over this change. I always understood that the point of ECM was to frustrate the enemy, which now has become the very explanation for why it needs this change. CCP has gone soft over ECM and it seems like an attempt to streamline the fights. Usually what happens when things gets streamlined is that it gets overall more boring, because the fun is no longer offset by counters that can cause frustration. It takes the spice out of it so to speak.

If it brings more ship explosions then it’s still good for business and economy. Still, it’s hard not to agree with the notion of ECM being dead now.

This is the kind of change one fears when players are made into devs, and this has now actually happened.

Are you from Indonesia?

random?

No, i searched for Indonesia and shows that you are from Indonesia

searched where ?

Forum search

I don’t see the t2 ecm ships being viable any longer. Only real option is a scorpion with a mjd that can sit 120 km off and jump out when fast tackle approaches.

It’s not about dodging or avoiding GNI, the question is about how to engage GNI or other jammers or when they jump into brawl where you already got tackled.

BTW, the most effective vessels to encounter Jammers are kitting sniper fits like Garmur, Orthrus, Stabber. Also, the higher is your vessel class the strongest is your ship’s Sensor strength (around 25 points for a Cruiser), which helps a lot. So, most Destroyers and Frigates are very vulnerable for a GNI.

The ECM issues are based on how players are using them. For example, if we’ll decide to engage only Ammarian vessels in A/M FW, then I’ll install 2 Radar ECM jammers into mids one Ancillary Shield Booster and other defensive stuff. It allows to project the ECM power greatly vs specified and choosen opponents.

And if you use multiple jammers of same strength:

image

Versus trivial T1 frigates, with average 10.4 Sensor Strength (for Level IV skills), your GNI’s double T2 Radar jam chance will be

jam = 1 - (1 - 8/10.4)^2 = 1 - (1 - 0.77)^2 = 1 - 0.05 = 0.95 => 95%!!!

You have missed one small detail: ECM ships should be able to launch 5 full squads of fighters and jump to cyno beacons.
:innocent: