I am a bit confused by economics of scale and Return on Investment in this game.
Here is the thing:
It’s a sandbox mmo and the currency of the realm is the currency. A player needs to earn ISK to buy bigger/better ships. End prize in all mmos is better gear.
Hence one would want to go for highest ISK/hour activity. In my short time in EVE and a bit of research I found out 1st is PLEXING in Faction Warfare (haven’t tried, can’t say much about it), 2nd best is exploration - Data/Relic sites. Mining/Industry is too boring for me. Planetary interaction - I am interested as passive income.
So here’s my confusion: WHY WOULD ANYBODY WANT TO FLY ANYTHING BIGGER THAN A FRIGATE?
2mln frigate can yield 20-30mln/hour easily => RoI 1000% Risk/Reward = 1/10.
300mln Stratios CANNOT yield 3bln/hour to maintain same RoI. In fact ISK/hour in stratios might go up to 50-70mln/hour tops.
- Faction warfare: Pleas tell me if it is possible to ensure 1000% RoI if I go PvP in a 500mln rig will I be able at least to break even the cost of the ship in 10hours of gameplay?
Which brings me to PvP: the mechanics are such that it looks like nowhere else rather than 1v1 you can have a chance of winning. Which is why again investing in a bigger ship is pointless - if attacked by 2-3 players 500mln rig has same chances of survival as 2mln frigate.
Ships are expendable in this game. Which is why if I fly 500mln rig I want to be sure that it can yield same return on investment and I can make up for the loss proportionally same time as with cheap frigate.